Pocket Clothier Guide

Clothes Compatibilities Customers Items Jobs Manufacturers Staff Store Trophies
Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough

Quote marks The following page is an exact transcription of the game's Tutorial guide. The transcription below is of original content created / owned by Kairosoft Co., Ltd. It should not be modified to correct information, unless it is incorrectly transcribed verbatim.
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Pocket Clothier
In this management sim you take on the role of an apparel shop manager. Order merchandise, add fixtures, attract customers, and build the biggest shop in the country!
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Game Flow 1
First, build shelves to display your merchandise. Highly skilled employees can arrange more appealing displays and thus attract more shoppers. Enhancement effects improve when a product sells out.
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Game Flow 2
Add fitting rooms and other fixtures to attract more shoppers. Replace sold stock by ordering more from manufacturers. The more you order, the friendlier they become.
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Game Flow 3
Hiring and training more staff allows you to sell more goods at higher prices. Try to enhance and level up the merchandise you sell to attain a number 1 ranking.
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Positioning Shelves
Layout is important for customer appeal. Fixtures affect nearby merchandise, and compatible goods on the same floor increase popularity with specific clientele. A well-appointed shop will attract more customers.
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Appeal and Demand
Appeal: Higher numbers draw in more shoppers.
Demand: Higher numbers mean shoppers buy more per visit.
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Space and Inventory
Shelf space depends on shelf size, product levels, and employee skills. Inventory is initially capped at 50 units each but can be increased with items and tenants.
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You can acquire large 2-square facilities as your ranking rises or rapport with manufacturers grows. Unique fixtures may attract more shoppers.
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Employees 1
Employees make the shop, so work on leveling up your staff. The bigger your staff, the better. Try to hire people with talent who can learn fast.
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Employees 2
Having more skills improves employees' ability. They can gain skills through items or by leveling up. Well-paid employees start the job with more skills.
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Employee Attributes
Taste: Appealing shelf displays
Charisma: Shelves that boost demand
Speed: Speed of movement and checkout
Stocking: Rate of stocking shelves
Loyalty: Personal growth rate
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Order products from manufacturers. More products become available as your rapport with them grows. The more you find, the easier it gets to coordinate outfits.
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New Products
As you order merchandise, new suppliers will approach you. Keep buying new products. On rare occasions, manufacturers may be inspired by your shop layout.
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Customers 1
Preferences vary by market segment. Try targeting specific age groups with particular merchandise to increase traffic into your shop.
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Customers 2
Wealthier shoppers will spend more in one visit. Customers' jobs can affect their speed, shopping zeal, and spending power.
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Style Level
High numbers in customers' favored genre helps boost their style gauge and raise their style level. The more genre points, the faster it rises.
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Customers with good careers have better attributes. Coordinating outfits or trying on certain clothes in the fitting room can lead to career changes.
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Coordinating Outfits
When a customer's style level increases, she may ask you to coordinate an outfit. Success may lead to popularity, items, or a new career for the customer.
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Medals are vital for running the shop. Earn medals through use of fixtures or when the staff helps customers. Events are another way to earn lots of medals.
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Once you sell a certain number of a manufacturer's products, your rapport goes up and they will introduce new products. Friendly suppliers may share confidential info as well.
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Seasonal Events
Manufacturer and seasonal events are sometimes held, presenting the opportunity to sell lots of trendy goods. Customer demand and appeal temporarily increase.
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Idea Room
Build an idea room to give employees a chance to invent new items. Items they can make depend on their particular skills.
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Adding Floors
As capital accumulates and you add more shelves and fixtures, you will be able to build new floors. Save up funds and expand your floor space.
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Adding a stage lets you host events that boost customer traffic. More events become available as you coordinate outfits and accumulate capital.
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Shop Policies
By adjusting prices and cleanliness, you can prioritize employee tasks to keep the shop running smoothly. Tweak settings as circumstances change.
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Brand and Popularity
The more stylish your customers grow, the higher your brand value rises. Popularity fluctuates with appeal, events hosted, and other factors. Both influence customer traffic.
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Order: 2 PM and 10 PM each month
Delivery: 8 AM and 6 PM each month
Order twice a month. Delivery takes approximately 30 hours. Possible to batch order stocked items.
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March Inventory Check
Once capital exceeds 10 million yen, an inventory count is taken every March. You're taxed for merchandise that exceeds 100 units. Keep inventory at optimum levels.
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Trend Info
Weather and economic forecasts for the year will appear. Analysts can be wrong, however, so improve their accuracy with items.
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You can receive awards for all kinds of business achievements. There are more than 40 trophies. Can you collect them all?
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Monthly Rankings
Stores are nationally ranked by monthly profits. Calculations include the cost of merchandise and of stocking newly installed shelves, but exclude payroll, temporary income, and new fixtures.
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Annual Rankings
Stores are ranked in cleanliness, staff charisma, and other categories. Nominees are decided by the end of the year, with final results announced the following March.
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End of Game
The game "ends" in March of year 16. Capital and points are calculated at this point for your high score. You can continue to play and manage your shop afterward if you like.
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If you complete the game and then start a new one, some data will be carried over, making it easier to get a higher score.
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About the Game
Manual - pocket clothier
Pocket Clothier
(C) Kairosoft Co., Ltd.
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