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Skyforce Unite! gamenav iconSkyforce Unite! Guide

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IAPs Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough


Tips This page consists of tips / a walthrough that is subject to opinion. While content is still required to be factual, tips are simply a possible route one may decide to pursue.
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Helpful Tip

  1. Refrain from repairing planes early on. With Primary Plains stage 1 as a reliable cash source, Miles Points are much more valuable than cash. (You don't lose them if the max durability reaches 0)
  2. Save your Bluesky Points for later on. Planes and many parts are available for draws ONLY IF their respective basic variant has been unlocked. For example, no F-4 Foxer Dr.I has been observed without unlocking F-3 Peinkel first; no X10 Comet has been observed without unlocking V10 Engine first. Weapons seem to have the least restriction. Thus in early to mid game, although plane draws should be avoided, it is worth considering drawing for parts a few times and even rerolling for one or two good weapons. (Look for Fleschette guns and Sparta missiles -- as high level as possible of course. They are very useful for early and mid game content.)
  3. Refrain from leveling early on. If there is an overflow of items, spend them on leveling weapons and parts. Early on, stamina is refilled (and overflown) quickly because ranking up refills stamina and early rank up is frequent. With lots of stamina, and with careful selection of escort support, the player can progress to level 6 tech quickly (when teching up starts requiring silver banana and also start consuming more than 1 day.) Thus, planes will change frequently; while weapons and parts stick around for longer. The main exceptions being: leveling tech lvl 5/6 planes past the initial low levels for quick Speed improvement and AP points -- both will turn out to be quality of life improvements.
  4. For determining which items to save and which items to spend, use this chart.
  5. Do not use Upgrade Eggs early on. Save them all. If items overflow, spend materials first. Materials that drop frequently do not provide significant experience in the long run. Thus, later on, Upgrade Eggs are the main source of weapons and parts leveling. The main exceptions being: rare weapons obtained early on.
  6. Skill Development chances are contingent on overall stat level and are particularly influenced by IQ. Do not waste Mile Points on low chance skills since player avatar and apprentice stats are bound to improve as the player progresses. Early on, the main skills to look for are Picking and Scout. When learning other skills, it is worth waiting for Saturday bonus before learning skills en masse -- on Saturdays, all skills cost 1 Mile Point less (unless they start with costing 1 Mile Point.)
  7. *Here lies the single most irreversible newbie mistake next to job selection.* Training for stats is bottlenecked by unique types of trainings. NOT energy points. For example, should the player try getting their avatar to train on Strolling 10 times, after 5 times, the rest are probably all failures. Strolling as a category can only provide a limited amount of stats per pilot. On the other hand, Training outcome is boosted by Aura. Aura comes in 5 stacks and 2 tiers. At stack 3-5, Training outcome is significantly improved. (Although if a Training type has been used many times already, not even Aura can overwrite the failure rate and reduced effect.) Thus, the proper way to train is to wait for stack 3 Aura before Training at all times. Certainly never train without Aura. Pilot energy should be let overflown. A corollary is: Energy Drinks are useless. Some leeway, however, may need to be given for Strolling early on in order to improve Skill Development chance for Picking. Still, if the player spends extra Stamina on opening chests early, it may delay game progression by a few hours; meanwhile, wasting on Training categories will permanently slow the player down. Another corollary is: IQ is more important than many other stats at Avatar and Apprentice creation.
  8. If the player chooses to spend pilot energy on Part-time Job (300 coin each time without boost), be careful to only do it without Aura. Part-time Job income can be boosted by Aura and will thus reset the current Aura. Either way, Part-time Job does not provide meaningful income. In the overall design, Part-time Job is a leisure button: if player wants to kill time (in real life), sure why not.
  9. The particular job route: Ranger -> Merchant -> Clown -> Ninja/Meister covers all the essential support skills. Ranger and Merchant in particular provide Picking, Scout, Lucky, Greedy, etc. Thus, if player avatar covers these skills, Picking can be stacked across the whole team; while the Apprentice is able to spare 1 customizable skill for use depending on the situation. Note that it is common to encounter Merc with Repair and Maintenance skills and with high stats at the same time. (In contrast to Mercs with Picking and Treasure Shot.)
  10. At avatar and apprentice creation, the sum of core stats (outside att and def tech) is randomized as well as their distribution. 160 or above is rare but is still frequent enough to roll for within minutes.
  11. Merchant provides bonus in Luck, which is basically an out-of-combat stat. Thus, for players who choose Merchant, it is important to have Speed and IQ from elsewhere. As mentioned above, what Training can provide is limited and cannot be refilled by waiting in real time. Thus, that "elsewhere" can only be initial randomization of stats upon avatar creation. For example, if an avatar starts with 166 stats total, which would be very rare, yet 50 has been assigned to luck, the player will have difficulty with early game -- either a more combat oriented job path is chosen, and thus significantly reducing various incomes; or early-game combat is made difficult due to low speed; or important early-game skills cannot be learned in time due to low intelligence. In summary, upon avatar creation, look for: >160 stat sum, and good speed or intelligence.
  12. Most villages cannot develop without having been visited once.
  13. For rerolling, game progress can be reset by clearing cache and data. (Sometimes, it may be worth transferring current progress to a different device as a backup. For that, you can only transfer from iOS to iOS and Android to Android.)

Exchanging Gold and Fame with Stamina

As soon as you unlock Amy Duckworth (the duck which can level up your maps), upgrade The Journey Begins in Primary Plains (which is the first level with only 4 squares in Expeditions).

It's recommended to upgrade the level of The Journey Begins as soon as Amy Duckworth is available. And as many times as possible.

When you need gold and/or fame, just go to The Journey Begins with two of your pilots. Don't add mercenaries since the level is easy and they will cut off your profits. Just two pilots are good enough (preferably with an apprentice).

When you get to the map, use cards with numbers 4 or 5, to go to Li’l Devil and Wind Tinkler at once and try defeating them within 1 turn. Instead of guns and/or cannons, use Missiles and/or Rockets because at higher levels, the dodge rate of these two monsters are high.

When Primary Plains was upgraded to level 20, you can get 15,000G for 2 stamina points. You can also earn quite a bit of fame points at high levels as well. And you can upgrade it with Amy Duckworth for better rewards.

But remember, if you finished it with 2 turns (which can happen if you don’t have a 4 or 5 card or took too long to defeat the monsters) and not 1, it will reduce your reward, so try to finish the level within one turn. Hope this will help.

Inaccessible New World Ranks After Clearing a Rank

If you clear a New World rank, and then the next one is unlocked, the previous rank will be permanently inaccessible. For example, if you clear Rank 2, and then Rank 3 is unlocked, then Rank 1 will be permanently inaccessible after that. So, it is recommended that you try to completely explore and open every single chest on the previous (left) rank before clearing the current (middle) rank.

Increasing the Level Cap

Once one of your pilots’s level bar reaches full and they’re at level 99, a quest called "Training Program" from Sgt. Pechin will appear. It costs 800,000G to fund and takes an hour to complete. Once completed, your pilots' max level will be level 120, and thus, their stats can be raised a bit higher.

See Also

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