Kairosoft Wiki
Register
Tag: Visual edit
 
(66 intermediate revisions by 19 users not shown)
Line 2: Line 2:
 
{{Tips}}
 
{{Tips}}
 
== Frequently Asked Questions ==
 
== Frequently Asked Questions ==
  +
;Q. How to recover HP for the resident?
  +
A. The residents will automatically use [https://kairosoft.fandom.com/wiki/Facilities_(Kingdom_Adventurers)#Amenity Amenity] (like Rejuvenating Spring or Temporary Shelter) or [https://kairosoft.fandom.com/wiki/Facilities_(Kingdom_Adventurers)#Indoors Indoors] (like Bathtub, etc <i>-if it's in he(r) house's-</i> or Recovery House of Monk).
  +
Instant way : Recovery Potion S (50% for one resident) / L (50% for all) or HP Orb (35% for all, get from Research <i>-High TH Level-</i>)
  +
 
===Resources===
 
===Resources===
;Q. How to get an Apples?
+
;Q. How to get apples?
A. Deploy residents to hunt Fake Apples, apple trees for yellow-green bags, or get an [https://kairosoft.fandom.com/wiki/Houses_(Kingdom_Adventurers)#House Orchard.]
+
A. Deploy residents to hunt Fake Apples, apple trees for yellow-green bags, or get an [https://kairosoft.fandom.com/wiki/Houses_(Kingdom_Adventurers)#House Orchard.] You can also buy from Store in Town by copper coin after building Trader's House.
  +
  +
Q. How do i get sturdy boards?
  +
  +
A. Harvest trees, you will get wood as well as sturdy boards.
   
 
;Q. How to get Ore?
 
;Q. How to get Ore?
Line 11: Line 19:
 
;Q. How to get Mystic Ore?
 
;Q. How to get Mystic Ore?
 
A. Deploy to Red Crystals on the map (small amount) or deploy to Snow areas / Mystic Ore Mine (Refer to Map Rewards)
 
A. Deploy to Red Crystals on the map (small amount) or deploy to Snow areas / Mystic Ore Mine (Refer to Map Rewards)
  +
  +
'''Q. Why i don't get mystic ore mine? I have 50 sturdy board and 650 copper coin!'''
   
 
;Q. Shops are using up my resources!
 
;Q. Shops are using up my resources!
 
A. If you remove the shelves temporarily, the shops will stop using the resources until you put the shelves back
 
A. If you remove the shelves temporarily, the shops will stop using the resources until you put the shelves back
 
   
 
===Building materials===
 
===Building materials===
Line 21: Line 30:
   
 
;Q. How do I get copper coins to exchange at a material shop?
 
;Q. How do I get copper coins to exchange at a material shop?
  +
A. You can pay food to invite visitors from the port. Place signboards to guide visitors to shops in your town and they will pay in Copper Coins.
 
  +
A. You can pay food to invite visitors from the port. Place signboards to guide visitors to shops in your town and they will pay in Copper Coins. Visitors will also pay tribute to the Monarch if the Royal Room is in range of the signboards.
   
 
;Q. My item storehouse becomes full very easily, which items do I need to keep and which can be used for training?
 
;Q. My item storehouse becomes full very easily, which items do I need to keep and which can be used for training?
Line 30: Line 40:
   
 
;Q. Where do I get Pretty Cloth?
 
;Q. Where do I get Pretty Cloth?
A. It's hard to get it in the early stages, but you can get it in high-level zones (mainly snow fields) and legendary caves.
 
   
  +
A. It's hard to get it in the early stages, but you can get it in high-level zones (mainly snow fields) and legendary caves. You can also buy it at the material shop near the port once you discover it.
   
 
== Beginner's Guide & Tips ==
 
== Beginner's Guide & Tips ==
Line 39: Line 49:
   
 
=== Guide ===
 
=== Guide ===
'''Town and Building placement'''
+
==== Town and Building placement ====
 
*The first Town Hall should be placed as far from the sea as possible. The territory of your town will increase by 2 spaces every 10 ranks, eventually reaching the sea. Maximize your town space!
 
*The first Town Hall should be placed as far from the sea as possible. The territory of your town will increase by 2 spaces every 10 ranks, eventually reaching the sea. Maximize your town space!
 
**Town Hall 0 = Radius 14
 
**Town Hall 0 = Radius 14
Line 52: Line 62:
   
   
'''Gems'''
+
==== Gems ====
*During your playthrough, you will get a lot of gems. Those gems should not be spent on unnecessary things such as finishing upgrades. Some people spent their gems on the '''Job Gacha'''although it is not recommended to do, because later in the game you will unlock the '''[https://kairosoft.fandom.com/wiki/Tips_(Kingdom_Adventurers)#Job_Center Job Agency.]''' In the Job Agency, you can buy units to breed with them, their children will be so powerful that it is worth saving your gems.
+
*During your playthrough, you will get a lot of gems. Those gems should not be spent on unnecessary things such as finishing upgrades. Some people spent their gems on the '''Job Gacha''' although it is not recommended to do, because later in the game you will unlock the '''[https://kairosoft.fandom.com/wiki/Tips_(Kingdom_Adventurers)#Job_Center Job Agency.]''' In the Job Agency, you can buy units to breed with them, their children will be so powerful that it is worth saving your gems.
   
   
 
==== Exploration & Combat ====
 
==== Exploration & Combat ====
'''Fog'''
+
# '''Fog.'''
*When you deploy a unit near an unexplored area they will clear the fog around them. This '''often''' reveals monsters, so make sure your unit can handle the monsters in that area. The '''Heart''' stat determines how quickly fog is cleared.
+
#*When you deploy a unit near an unexplored area they will clear the fog around them. This '''often''' reveals monsters, so make sure your unit can handle the monsters in that area. The '''Heart''' stat determines how quickly fog is cleared.
  +
#*Clearing the fog gives your town tank points needed to level up.
  +
#'''Gathering'''
  +
#*Your residents will also start digging in the ground, they do this do gather materials, later more. A gathering level will result in faster gathers and will not change anything to the loot itself. The ground has three forms, biome, soil and wasteland. Depending on the form of the ground the spawns might change.
  +
#*Residents have a deployment range that is highlighted when you try to deploy them. They will circle this area, working '''outwards''', until they explore the full range, then they will start over again to the center.
  +
#'''Monsters'''
  +
#*Monsters can spawn from fog, revealed but not vanquished boss monster, caves and while gathering. Monster will bear grudges or want to defend their territory, during a full-moon (indicated underneath the ore icon, as a yellow dot) the monsters get rowdy and will attack your kingdom. So make sure to not leave any caves uncleared, leave any monsters alive and van vanquish every boss possible. In the case that you can't clear a boss don't ask a friend for help but block the area off (tap the vanquish button, then on the bottom left of your screen is a "block off" button).
  +
#'''Lifespans'''
  +
#*Don't worry if your unit was defeated in battle. As long as there's someone in your town he will probably be alright. But if your residents are too late or if there's none in your town because they're all deployed, your defeated unit will lose 1 point of his lifespan. Once the lifespan hits 0 your unit will die, which means they will be removed from your account and there's nothing you can do once your unit died.
  +
#*Luckily we have Monks, a Monk lives inside a church and can return a single lost lifespan with gems.
  +
#'''Resources & Materials'''
  +
#*The 5 resources of the game are as listed in the game (in order shown on in-game)
   
  +
{| class="wikitable oddrow"
 
  +
|-
'''Gathering'''
 
  +
|Wood
*Your residents will also start digging in the ground, they do this do gather materials, later more. A gathering level will result in faster gathers and will not change anything to the loot itself. The ground has three forms, biome, dirt and wasteland. Depending on the form of the ground the spawns might change.
 
  +
||-Deployment : Tree, Wood Stack and small chance in other Biome
 
  +
-Outdoor : Plantation
*Residents have a deployment range that is highlighted when you try to deploy them. They will circle this area, working '''outwards''', until they explore the full range, then they will start over again to the center.
 
  +
|-
 
  +
|Grass
 
  +
||-Deployment : Grass Biome and small chance in other Biome
'''Monsters'''
 
  +
-Outdoor : Field
*Monsters can spawn from fog, revealed but not vanquished boss monster, caves and while gathering. Monster will bear grudges or want to defend their territory, during a full-moon (indicated underneath the ore icon, as a yellow dot) the monsters get rowdy and will attack your kingdom. So make sure to not leave any caves uncleared, leave any monsters alive and van vanquish every boss possible. In the case that you can't clear a boss don't ask a friend for help but block the area off (tap the vanquish button, then on the bottom left of your screen is a "block off" button).
 
  +
|-
 
  +
|Food
 
  +
||-Deployment : Grass Biome, Fruit Trees and Person grilling meat and small chance in other Biome
'''Lifespans'''
 
  +
-Outdoor : Rancher + Monster Feed (place outside Town at the grassland)
*Don't worry if your unit was defeated in battle. As long as there's someone in your town he will probably be alright. But if your residents are too late or if there's none in your town because they're all deployed, your defeated unit will lose 1 point of his lifespan. Once the lifespan hits 0 your unit will die, which means they will be removed from your account and there's nothing you can do once your unit died.
 
  +
|-
*Luckily we have Monks, a Monk lives inside a church and can return a single lost lifespan with gems.
 
  +
|Ore
 
  +
||-Deployment : Rocky Biome, moderate chance in Desert Biome and small chance in other Biome
 
  +
-Outdoor : Ore Mine
'''Resources & Materials'''
 
  +
-Indoor : Ore Workshop, Glittering Stone
The 5 resources of the game are as listed in the game (in order shown on in-game)
 
  +
|-
 
  +
|Mystic Ore
*Wood
 
**Deployment : Tree, Wood Stack and small chance in other Biome
+
||-Deployment : Red Crystal, Snow Biome
**Outdoor : Plantation
+
-Outdoor : Mystic Ore Mine
  +
|}
*Grass
 
**Deployment : Grass Biome and small chance in other Biome
 
**Outdoor : Field
 
*Food
 
**Deployment : Grass Biome, Person grilling meat and small chance in other Biome
 
**Outdoor : Rancher + Monster Feed (place outside Town at the grassland)
 
*Ore
 
**Deployment : Rocky Biome and small chance in other Biome
 
**Outdoor : Ore Mine
 
**Indoor : Ore Workshop, Glittering Stone
 
*Mystic Ore
 
**Deployment : Red Crystal, Snow Biome
 
**Outdoor : Mystic Ore Mine
 
   
 
=== Tips ===
 
=== Tips ===
  +
==== Monarch Rank ====
 
*<span style="font-family:Verdana">'''Monarch Rank'''</span> can goes up every 15 level of the <span style="font-family:Verdana">'''Town Hall'''</span>.
 
*<span style="font-family:Verdana">'''Monarch Rank'''</span> can goes up every 15 level of the <span style="font-family:Verdana">'''Town Hall'''</span>.
 
**{{Stats Style|S}} Monarch, Town Hall Lvl. 60
 
**{{Stats Style|S}} Monarch, Town Hall Lvl. 60
Line 104: Line 114:
 
**{{Stats Style|D}} Monarch, at the start.
 
**{{Stats Style|D}} Monarch, at the start.
   
  +
==== Remove Grass ====
 
 
*To remove grass or other environment from a tile in your own territory, build a fence in that tile then remove it.
 
*To remove grass or other environment from a tile in your own territory, build a fence in that tile then remove it.
 
: [[File:Exclamation_mark_red.png|20px|!]] But note that you lose the opportunity to gather from that tile.
 
: [[File:Exclamation_mark_red.png|20px|!]] But note that you lose the opportunity to gather from that tile.
   
  +
==== Town Hall ====
 
 
 
*Place every <span style="font-family:Verdana">'''Town Hall'''</span> far away from each other.
 
*Place every <span style="font-family:Verdana">'''Town Hall'''</span> far away from each other.
 
: [[File:Exclamation_mark_red.png|20px|!]] So that there is no overlapping tiles from towns extents, resulting in more space for house / shop / facility.
 
: [[File:Exclamation_mark_red.png|20px|!]] So that there is no overlapping tiles from towns extents, resulting in more space for house / shop / facility.
   
  +
==== Expanding Territory ====
 
 
*Placing the '''Torch''', '''Nighttime Meeting Place''', '''Low Watchtower''', and '''Turret''' really expand your territory, but just slightly in design area.. And when you delete it, you must clear the area (which not cover by <span style="font-family:Verdana">'''Town Hall'''</span> range) from any building.
 
*Placing the '''Torch''', '''Nighttime Meeting Place''', '''Low Watchtower''', and '''Turret''' really expand your territory, but just slightly in design area.. And when you delete it, you must clear the area (which not cover by <span style="font-family:Verdana">'''Town Hall'''</span> range) from any building.
 
: [[File:Exclamation_mark_red.png|20px|!]] When the <span style="font-family:Verdana">'''Town Hall'''</span> levels up every 10, your territory can expand 2 more tiles every direction.
 
: [[File:Exclamation_mark_red.png|20px|!]] When the <span style="font-family:Verdana">'''Town Hall'''</span> levels up every 10, your territory can expand 2 more tiles every direction.
   
  +
==== Bridge ====
 
 
*There are 2 kinds of bridge : One can be '''removed''' and the one is '''permanent'''.
 
*There are 2 kinds of bridge : One can be '''removed''' and the one is '''permanent'''.
 
: [[File:Exclamation_mark_red.png|20px|!]] When deploy near the water (not swamp), residents will build the permanent one in s/he area.
 
: [[File:Exclamation_mark_red.png|20px|!]] When deploy near the water (not swamp), residents will build the permanent one in s/he area.
Line 126: Line 135:
 
<table style="border:0px" width="650"><tr><td>[[File:Reclaimed_Land.png|150px]] From this [[File:Unreclaimed.jpg|150px]] to this [[File:Reclaimed.jpg|150px]]</td></tr></table>
 
<table style="border:0px" width="650"><tr><td>[[File:Reclaimed_Land.png|150px]] From this [[File:Unreclaimed.jpg|150px]] to this [[File:Reclaimed.jpg|150px]]</td></tr></table>
   
  +
==== Soil Monster ====
 
*Monsters with <span style="color:blue">'''(*)'''</span> on the list appears on Dirt only. ''<u>'''[https://kairosoft.fandom.com/wiki/Tips_(Kingdom_Adventurers)#Monster_Locations Here's the list.]'''</u>''
+
*Monsters with <span style="color:blue">'''(*)'''</span> on the list appears on Soil only. <u>'''''[https://kairosoft.fandom.com/wiki/Monsters_(Kingdom_Adventurers) Here's the list.]'''''</u>
 
: [[File:Exclamation_mark_red.png|20px|!]] Try placing a footpath (free & easy to build) on Wasteland then remove it or with '''''<u>[https://kairosoft.fandom.com/wiki/Tips_(Kingdom_Adventurers)#Cave_Spawns another tip.]</u>'''''
 
: [[File:Exclamation_mark_red.png|20px|!]] Try placing a footpath (free & easy to build) on Wasteland then remove it or with '''''<u>[https://kairosoft.fandom.com/wiki/Tips_(Kingdom_Adventurers)#Cave_Spawns another tip.]</u>'''''
   
  +
==== Locking Item ====
 
 
*Try to '''lock your expensive or rare''' consumable item / item for pet too.
 
*Try to '''lock your expensive or rare''' consumable item / item for pet too.
 
: [[File:Exclamation_mark_red.png|20px|!]] So you don't lose items from accidental swipes.
 
: [[File:Exclamation_mark_red.png|20px|!]] So you don't lose items from accidental swipes.
 
[[File:Try_Lock.gif|center|150px]]
 
[[File:Try_Lock.gif|center|150px]]
   
  +
==== High Grade Storage ====
 
 
*You can get the first '''High Grade Storage''' which can hold more than normal ''(Grass 100, Wood 100, Food 100, Ore 100, Mystic Ore 100, Treasure 50, Item 300 Eggs 50)'' for 0 Silver Coin with the help of Resident B+ in Survey Corp.
 
*You can get the first '''High Grade Storage''' which can hold more than normal ''(Grass 100, Wood 100, Food 100, Ore 100, Mystic Ore 100, Treasure 50, Item 300 Eggs 50)'' for 0 Silver Coin with the help of Resident B+ in Survey Corp.
 
: [[File:Exclamation_mark_red.png|20px|!]] Deploy them in various Biome like grass, sand, rocky, snow, swamp, lava.
 
: [[File:Exclamation_mark_red.png|20px|!]] Deploy them in various Biome like grass, sand, rocky, snow, swamp, lava.
   
  +
==== Silver Coin ====
  +
: [[File:Exclamation_mark_red.png|20px|!]] After the '''First Child''' is born and matures (with 2 or more <span style="font-family:Verdana">'''Town Halls'''</span>), there will be a notification at the first <span style="font-family:Verdana">'''Town Hall'''</span> to build the <u>Airport</u> for VIP tourists. They will spend on Museum, Zoo, Aquarium and Insectarium (see [https://kairosoft.fandom.com/wiki/Houses_(Kingdom_Adventurers)(Second <u>'''''Job Shop'''''</u>)].
   
  +
==== Diamond ====
*'''Silver Coin.'''
 
: [[File:Exclamation_mark_red.png|20px|!]] After the '''First Child''' is born and matures (with 2 or more '''Town Halls'''), there will be a notification at the       first <span style="font-family:Verdana">'''Town Hall'''</span> to build the <u>Airport</u> for VIP tourists. They will spend on Museum, Zoo, Aquarium and Insectarium (see [https://kairosoft.fandom.com/wiki/Houses_(Kingdom_Adventurers)(Second <u>'''''Job Shop'''''</u>)].
 
 
 
 
*Spend '''Diamonds''' wisely.
 
*Spend '''Diamonds''' wisely.
 
: [[File:Exclamation_mark_red.png|20px|!]] You can buy Rank A's in Job Center <span style="background-color:Yellow">(map Lvl 35)</span> to build '''STRONG''' '''''<u>[https://kairosoft.fandom.com/wiki/Houses_(Kingdom_Adventurers)#Second_Generation_Rank_Correlation Second Generation]</u>''''', and Rank D's ''cheaper than Gatcha'' for [https://kairosoft.fandom.com/wiki/Houses_(Kingdom_Adventurers)#Marriage Awakening] your A and S ranks.
 
: [[File:Exclamation_mark_red.png|20px|!]] You can buy Rank A's in Job Center <span style="background-color:Yellow">(map Lvl 35)</span> to build '''STRONG''' '''''<u>[https://kairosoft.fandom.com/wiki/Houses_(Kingdom_Adventurers)#Second_Generation_Rank_Correlation Second Generation]</u>''''', and Rank D's ''cheaper than Gatcha'' for [https://kairosoft.fandom.com/wiki/Houses_(Kingdom_Adventurers)#Marriage Awakening] your A and S ranks.
   
*[[File:Diamond.png|20px]] Free Diamond [[File:Diamond.png|20px]]
 
**Once -- Share Screenshot
 
**Occasionally -- Watch Video (10)
 
**Everyday -- Briefing Room (Collect material 25; Collect copper coin 25; Specific monster 25)
 
**Various -- Throphy Room
 
**Once a Week -- Weekly Conquest Bonus (500)
 
**Each level -- Level up <span style="font-family:Verdana">'''Town Hall'''</span> (50)
 
**Each level -- Underground Arena (100 + Crown of Courage)
 
 
 
*Sometimes there is an '''event period''' at Intro --Trade Center-- which you can get S Rank Available (Job, Equipment & Facility).
 
: [[File:Exclamation_mark_red.png|20px|!]] Be sure to '''save''' enough tickets for this event.
 
[[File:Intro.jpg|center|150px]]
 
 
*Friend Bed
 
: [[File:Exclamation_mark_red.png|20px|!]] '''Pros:''' Helps you fight monsters (faster) which frees up your resident to perform other task. Eg: Date Spot, Recovering, etc.
 
: [[File:Exclamation_mark_red.png|20px|!]] '''Cons:''' A very strong friend could open high level maps and fight strong monsters, which you can't handle on your own ("block off" area if this happens)
 
 
== Map ==
 
{| class="wikitable centertext"
 
|-
 
! style="width:20px;"|
 
! style="width:50px;"| A
 
! style="width:50px;"| B
 
! style="width:50px;"| C
 
! style="width:50px;"| D
 
! style="width:50px;"| E
 
! style="width:50px;"| F
 
! style="width:50px;"| G
 
! style="width:50px;"| H
 
! style="width:50px;"| I
 
! style="width:50px;"| J
 
|-
 
! style="height:80px;"| 1
 
| style="background-color:red" |9999<br />Lava<br /><span style="font-size:75%; background-color:black; color:white;">(Final)</span>
 
| style="background-color:red" |4800<br />Lava
 
| style="background-color:white" |6000<br />Snow
 
| style="background-color:white" |2400<br />Snow
 
| style="background-color:#A3E3ED" |5100<br />Swamp
 
| style="background-color:#A3E3ED" |1100<br />Swamp
 
| style="background-color:#A3E3ED" |888<br />Swamp
 
| style="background-color:#A3E3ED" |1020<br />Swamp
 
| style="background-color:#A3E3ED" |1600<br />Swamp
 
| style="background-color:#A3E3ED" |3200<br />Swamp
 
|-
 
! style="height:80px;"| 2
 
| style="background-color:red" |525<br />Lava
 
| style="background-color:red" |250<br />Lava
 
| style="background-color:white" |208<br />Snow
 
| style="background-color:white" |320<br />Snow
 
| style="background-color:#A3E3ED" |225<br />Swamp
 
| style="background-color:#A3E3ED" |120<br />Swamp<br /><span style="font-size:75%; background-color:black; color:white;">Legendary Cave</span>
 
| style="background-color:#A3E3ED" |112<br />Swamp
 
| style="background-color:#A3E3ED" |69<br />Swamp
 
| style="background-color:#A3E3ED" |85<br />Swamp
 
| style="background-color:#A3E3ED" |162<br />Swamp
 
|-
 
! style="height:80px;"| 3
 
| style="background-color:white" |624<br />Snow
 
| style="background-color:white" |135<br />Snow<br /><span style="font-size:75%; background-color:black; color:white;">Date Spot</span>
 
| style="background-color:white" |75<br />Snow
 
| style="background-color:white" |55<br />Snow
 
| style="background-color:grey" |56<br />Rock
 
| style="background-color:grey" |82<br />Rock
 
| style="background-color:grey" |51<br />Rock
 
| style="background-color:grey" |29<br />Rock
 
| style="background-color:grey" |52<br />Rock
 
| style="background-color:grey" |44<br />Rock<br /><span style="font-size:75%; background-color:black; color:white;">Port</span>
 
|-
 
! style="height:80px;"| 4
 
| style="background-color:white" |360<br />Snow
 
| style="background-color:white" |90<br />Snow
 
| style="background-color:white" |46<br />Snow
 
| style="background-color:white" |70<br />Snow
 
| style="background-color:grey" |72<br />Rock
 
| style="background-color:grey" |61<br />Rock
 
| style="background-color:grey" |34<br />Rock<br /><span style="font-size:75%; background-color:black; color:white;">Equipment Exchange</span>
 
| style="background-color:grey" |27<br />Rock
 
| style="background-color:grey" |32<br />Rock
 
| style="background-color:grey" |40<br />Rock<br /><span style="font-size:75%; background-color:black; color:white;">Trading Post</span>
 
|-
 
! style="height:80px;"| 5
 
| style="background-color:white" |592<br />Snow
 
| style="background-color:white" |142<br />Snow
 
| style="background-color:white" |43<br />Snow
 
| style="background-color:white" |65<br />Snow
 
| style="background-color:#FFFF66" |60<br />Desert
 
| style="background-color:#FFFF66" |45<br />Desert<br /><span style="font-size:75%; background-color:black; color:white;">Monster Fushion Lab</span>
 
| style="background-color:grey" |22<br />Rock<br /><span style="font-size:75%; background-color:black; color:white;">Weekly Conquest</span>
 
| style="background-color:grey" |25<br />Rock
 
| style="background-color:grey" |19<br />Rock
 
| style="background-color:grey" |28<br />Rock
 
|-
 
! style="height:80px;"| 6
 
| style="background-color:#FFFF66" |311<br />Desert
 
| style="background-color:#FFFF66" |88<br />Desert
 
| style="background-color:#FFFF66" |41<br />Desert<br /><span style="font-size:75%; background-color:black; color:white;">Instructor Room</span>
 
| style="background-color:#FFFF66" |58<br />Desert<br /><span style="font-size:75%; background-color:black; color:white;">Kairo Room</span>
 
| style="background-color:#FFFF66" |54<br />Desert
 
| style="background-color:#FFFF66" |20<br />Desert<br /><span style="font-size:75%; background-color:black; color:white;">Underground Arena</span>
 
| style="background-color:grey" |16<br />Rock
 
| style="background-color:grey" |14<br />Rock<br /><span style="font-size:75%; background-color:black; color:white;">Trophy Room</span>
 
| style="background-color:grey" |12<br />Rock
 
| style="background-color:grey" |10<br />Rock<br /><span style="font-size:75%; background-color:black; color:white;">Material Shop</span>
 
|-
 
! style="height:80px;"| 7
 
| style="background-color:#FFFF66" |121<br />Desert
 
| style="background-color:#FFFF66" |92<br />Desert
 
| style="background-color:#FFFF66" |37<br />Desert
 
| style="background-color:#FFFF66" |35<br />Desert<br /><span style="font-size:75%; background-color:black; color:white;">Job Center</span>
 
| style="background-color:#FFFF66" |30<br />Desert<br /><span style="font-size:75%; background-color:black; color:white;">Friends Agency</span>
 
| style="background-color:#FFFF66" |8<br />Desert<br /><span style="font-size:75%; background-color:black; color:white;">Cabin</span>
 
| style="background-color:#FFFF66" |10<br />Desert<br /><span style="font-size:75%; background-color:black; color:white;">Friend Post Office</span>
 
| style="background-color:#FFFF66" |2<br />Desert
 
| style="background-color:#00FF00" |3<br />Grass
 
| style="background-color:#00FF00" |7<br />Grass<br /><span style="font-size:75%; background-color:black; color:white;">Port</span>
 
|-
 
! style="height:80px;"| 8
 
| style="background-color:#FFFF66" |265<br />Desert
 
| style="background-color:#FFFF66" |76<br />Desert
 
| style="background-color:#FFFF66" |31<br />Desert
 
| style="background-color:#FFFF66" |26<br />Desert
 
| style="background-color:#FFFF66" |23<br />Desert<br /><span style="font-size:75%; background-color:black; color:white;">Movers</span>
 
| style="background-color:#FFFF66" |13<br />Desert
 
| style="background-color:#FFFF66" |1<br />Desert
 
| style="background-color:#FFFF66; border-top:5px solid black; border-left:5px solid black;" |1a<br />Desert
 
| style="background-color:#00FF00; border-top:5px solid black;" |2a<br />Grass
 
| style="background-color:#00FF00; border-top:5px solid black;" |2b<br />Grass
 
|-
 
! style="height:80px;"| 9
 
| style="background-color:#00FF00" |454<br />Grass
 
| style="background-color:#00FF00" |62<br />Grass
 
| style="background-color:#00FF00" |33<br />Grass
 
| style="background-color:#00FF00" |24<br />Grass
 
| style="background-color:#00FF00" |18<br />Grass
 
| style="background-color:#00FF00" |11<br />Grass<br /><span style="font-size:75%; background-color:black; color:white;">Master Smithy</span>
 
| style="background-color:#00FF00" |2<br />Grass<br /><span style="font-size:75%; background-color:black; color:white;">Ranking Board</span>
 
| style="background-color:#00FF00; border-left:5px solid black;" |2c<br />Grass
 
| 1<br />Soil
 
| 1b<br />Soil
 
|-
 
! style="height:80px;"| 10
 
| style="background-color:#00FF00" |777<br />Grass
 
| style="background-color:#00FF00" |74<br />Grass
 
| style="background-color:#00FF00" |50<br />Grass
 
| style="background-color:#00FF00" |48<br />Grass
 
| style="background-color:#00FF00" |21<br />Grass<br /><span style="font-size:75%; background-color:black; color:white;">Treasure Room</span>
 
| style="background-color:#00FF00" |15<br />Grass
 
| style="background-color:#00FF00" |5<br />Grass<br /><span style="font-size:75%; background-color:black; color:white;">Briefing Room</span>
 
| style="background-color:#00FF00; border-left:5px solid black;" |2d<br />Grass
 
| 1c<br />Soil
 
| 1d<br />Soil
 
|}
 
 
'''Note :'''
 
9 tile with border is start point of your '''First Town Hall'''
 
 
{| border="1" cellspacing="0" cellpadding="0" style="text-align:center;" class="article-table"
 
| rowspan="6" |'''Unlock Requirements :'''
 
|-
 
| Column B 3 - B 10 :<br />
 
59% Peace Level
 
|-
 
| Row B 2 - J 2 :<br />
 
69% Peace Level
 
|-
 
| Column B 2 - B 10 :<br />
 
77% Peace Level ♠ 3 Town Halls
 
|-
 
| Row F 1 - J 1 :<br />
 
89% Peace Level ♠ 5 Town Halls ♠ Rank 50 ♠ At least 1 Child
 
|-
 
| Row A 1 - E 1 :<br />
 
94% Peace Level ♠ 5 Town Halls ♠ Rank 80 ♠ Collecting 7 or more kind collected items.
 
|}
 
 
 
=== Maps Reward ===
 
'''''There is rough translation from Japanese Wiki. Appreciate it if you can contribute corrected with a comment section below.'''''
 
 
{| class="wikitable oddrow"
 
! Area Lvl.
 
! Occupation
 
! Equipment
 
! Item
 
! Ticket
 
! Facility
 
! Treasure
 
|-
 
| 1*
 
| D / Carpenter
 
| E / Infantry Shield<br />F / Alice Band
 
| Skill Slot Up<br />Crown of Courage
 
| Facility Trade Ticket
 
| Nighttime Meeting Place
 
| Military Training Manual # 1
 
|-
 
| 1 a*
 
| F / Wooden Spear
 
| -
 
| Pouch (Food)<br />Crown of Courage
 
| -
 
| Gravel Path x5
 
| -
 
|-
 
| 1 b*
 
| F / Wooden Shield
 
| -
 
| Pouch (Grass)<br />Crown of Courage
 
| -
 
| Torch
 
| -
 
|-
 
| 1 c*
 
| -
 
| -
 
| Recovery Potion (L)<br />Crown of Courage
 
| -
 
| Gate
 
| -
 
|-
 
| 1 d*
 
| E / Infantry Sword
 
| -
 
| Miracle Mallet<br />Crown of Courage
 
| -
 
| Gravel Path x5
 
| -
 
|-
 
| 2*<br />Ranking Board
 
| D / Blacksmith
 
| E / Sword<br />F / Linen Garment
 
| Miracle Mallet<br />Crown of Courage
 
| Equipment Trade Ticket
 
| Land (Small)
 
| -
 
|-
 
| 2*
 
| D / Mage
 
| F / Common Garment
 
| Holy Herb<br />Crown of Courage<br />Homeopathic Elixir
 
| -
 
| Mine : Energy
 
| Construction Hints # 1
 
|-
 
| 2 a*
 
| F / Leather Shield
 
| -
 
| Recovery Potion (L)<br />Crown of Courage
 
| -
 
| Land (S)
 
| -
 
|-
 
| 2 b*
 
| F / Tiny Mallet
 
| F / Bandana
 
| Pouch (Ore)<br />Crown of Courage
 
| -
 
| Gravel Path x5
 
| -
 
|-
 
|2 c*
 
| -
 
| -
 
|Pouch (Wood)<br />Crown of Courage
 
| -
 
|Gate
 
| -
 
|-
 
|2 d*
 
|F / Wooden Club
 
| -
 
|Miracle Mallet<br />Crown of Courage
 
| -
 
|Gravel Path x5
 
| -
 
|-
 
| 3<br />Trophy Room
 
| D / Merchant
 
| F / Hairband
 
| Energizing Stew<br />Crown Of Courage
 
| Occupation Trade Ticket
 
| Land (Small)
 
| Holy Water Of Life # 7
 
|-
 
| 5<br />Briefing Room
 
| D / Artisan
 
| E / Necklace
 
| Bag (Magic Stone)<br />Crown Of Courage
 
| Forestry
 
| -
 
| -
 
|-
 
| 7<br />Port
 
| D / Paladin
 
| E / Round Shield<br />F / Wood Shoes
 
| Trace Amount Of Secret Medicine<br />Crown Of Courage
 
| Equipment Trade Ticket
 
| Wasteland Guide
 
| Military Book # 2
 
|-
 
| 8<br />Cabin
 
| D / Archer
 
| D / Iron Shield<br />E / Durable Clothes
 
| Bag (Ore)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Expedition Hut
 
| Holy Water Of Defense # 7
 
|-
 
| 10<br />Friend Post Office
 
| D / Knight
 
| E / Bending Stick<br />D / Neckless
 
| Mystic Flute<br />Crown Of Courage
 
| Item Trade Ticket
 
| Land (Small)
 
| Holy Water Of Knowledge # 7
 
|-
 
| 10<br />Material Shop
 
| D / Farmer
 
| F / Pray Stick<br />D / Scarf
 
| Mystic Flute<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Medium)
 
| Holy Water Of Life # 8
 
|-
 
| 11<br />Master Smithy
 
| D / Gunner
 
| F / Turban
 
| Bag (Wood)<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Temporary Relief Facility
 
| The Secret Of Kinpo # 2
 
|-
 
| 12*
 
| D / Monk
 
| D / Folk Art Shield<br />E / Helmet
 
| Skill Slot Up<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Wasteland Guide
 
| Construction Hints # 5
 
|-
 
| 13
 
| D / Rancher
 
| D / Mace<br />D / Deck Shoes
 
| Bag (Food)<br />Crown Of Courage
 
| Equipment Trade Ticket
 
| Nursery
 
| Holy Water Of Vitality # 7
 
|-
 
| 14<br />Monster Farm
 
| D / Doctor
 
| F / Sword<br />D / Fashionable Clothes
 
| Miracle Mallet<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Small)
 
| Old Drawing # 3
 
|-
 
| 15
 
| D / Trader
 
| F / Fruit Life<br />E / Yellow Clothes
 
| Bag (Wildflower)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Small)
 
| Holy Water Of Power # 7
 
|-
 
| 16
 
| D / Mover
 
| D / Ring
 
| Diffusion Recovery Agent<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Tool Manufactory
 
| The Secret Of Kinpo # 3
 
|-
 
| 18
 
| D / Cook
 
| E / Hat
 
| Blessed Rain<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Medium)
 
| Holy Water Of Power # 8
 
|-
 
| 19
 
| C / Artisan
 
| E / Woodend<br />B / Office
 
| Miracle Mallet<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Medium)
 
| Holy Water Of The Guardian # 8
 
|-
 
| 20<br />Underground Arena
 
| Town Hall
 
| E / Hammer<br />E / Hat
 
| Bag (Magic Stone)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Small)
 
| Military Book # 3
 
|-
 
| 21<br />Treasure Room
 
| D / Samurai
 
| D / Thick Clothes
 
| Sacred Medicinal Herbs<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Torches
 
| Martial Arts Book # 10
 
|-
 
| 22 Weekly Conquest
 
| D / Ninja
 
| D / Sword<br />D / Hachimaki
 
| Bag (Magic Stone)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Medium)
 
| Holy Water Of Vitality # 8
 
|-
 
| 23<br />Movers
 
| D / Viking
 
| D / Hard Shield<br />C / Magic Pendant
 
| Trace Amount Of Secret Medicine<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Low Watchtower
 
| The Secret Of Kim Jong # 4
 
|-
 
| 24
 
| C / Knight
 
| D / Pajama
 
| Blessed Rain<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Cart Storage
 
| -
 
|-
 
| 25
 
| D / Guard
 
| D / Skin Band
 
| Diffusion Recovery Agent<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Friend Bed
 
| Phantom Expedition Map # 3
 
|-
 
| 26
 
| C / Wizard
 
| C / Gun<br />F / Cook
 
| Energizing Stew<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Medium)
 
| The Secret Of Kim
 
|-
 
| 27
 
| C / Doctor
 
| D / Kicoli Ax<br />C / Lobe
 
| Miracle Mallet<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Medium)
 
| -
 
|-
 
| 28
 
| C / Blacksmith
 
| F / Wooden Shield<br />D / Hachia
 
| Skill Slot Up<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Expedition Hut
 
| Military Book # 6
 
|-
 
| 29
 
| B / Blacksmith
 
| F / Hairband
 
| Sacred Medicinal Herbs<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Excavation
 
| Military Book # 11
 
|-
 
| 30<br />Friends Agency
 
| D / Pirate
 
| F / Stick<br />D / Chain
 
| Bag (Wildflower)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Medium)
 
| Holy Water Of Knowledge # 8
 
|-
 
| 31
 
| C / Viking
 
| D / Iron Shield<br />D / Ring
 
| Trace Amount Of Secret Medicine<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Torches
 
| Military Book # 9
 
|-
 
| 32
 
| C / Monk
 
| E / Round Shield<br />F / Holy Hat
 
| Blessed Rain<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Turret
 
| Military Book # 8
 
|-
 
| 33
 
| C / Cook
 
| D / Buster Sword<br />E / Angel'S Circle
 
| Energizing Stew<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Large)
 
| Diamond Book # 2
 
|-
 
| 34<br />Equipment Exchange
 
| C / Mover
 
| B / Collar
 
| Diffusion Recovery Agent<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Nursery
 
| Holy Water Of Knowledge # 9
 
|-
 
| 35<br />Job Center
 
| C / Merchant
 
| F / Skin Shield<br />B / Silver Ring
 
| Trace Amount Of Secret Medicine<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Nighttime Meeting Place
 
| Town Development Guide # 1
 
|-
 
| 37
 
| C / Pirate
 
| D / Wandering Wand<br />C / Crested Cocoon
 
| Bag (Wildflower)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Large)
 
| Holy Water Of Power # 9
 
|-
 
| 40<br />Trading Post
 
| C / Ninja
 
| E / Bronze Sword<br />B / Silver Initial
 
| Mystic Flute<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Medium)
 
| Holy Water Of Vitality # 9
 
|-
 
| 41<br />Instructor's Room
 
| Town Hall
 
| E / Surgeon Female<br />E / Pirate Cap
 
| Bag (Wood)<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Ore Refinery
 
| Phantom Exploration Map # 5
 
|-
 
| 43
 
| C / Champion
 
| C / Pal Ring
 
| Bag (Food)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Large)
 
| -
 
|-
 
| 44<br />Port
 
| B / Knight
 
| C / Devil King'S Shield<br />E / Yellow Clothes
 
| Blessed Rain<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Turret
 
| Holy Water Of Knowledge # 10
 
|-
 
| 45<br />Monster Fusion Lab
 
| D / Researcher
 
| C / Noble Shield<br />C / Skart
 
| Bag (Ore)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Ore Refinery
 
| Phantom Exploration Map # 2
 
|-
 
| 46
 
| C / Wizard
 
| C / Noble Shield<br />F / Banda
 
| Bag (Ore)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Nighttime Meeting Place
 
| The Secret Of Kim # 8
 
|-
 
| 48
 
| C / Carpenter
 
| D / Ice Sword<br />C / List Band
 
| Mystic Flute<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Wasteland Guide
 
| Phantom Exploration Map # 1
 
|-
 
| 50
 
| C / Samurai
 
| B / High Quality Lobe
 
| Sacred Medicinal Herbs<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Tool Refinery
 
| Town Development Guide # 2
 
|-
 
| 51
 
| B / Artisan
 
| C / Sword Of Courage<br />F / Clothing
 
| Mystic Flute<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Medium)
 
| Holy Water Of Life # 10
 
|-
 
| 52
 
| Town Hall
 
| E / Monkey Branch<br />C / Amulet
 
| Energizing Stew<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Wasteland Guide
 
| -
 
|-
 
| 54
 
| D / Champion
 
| D / Banda
 
| Bag (Wood)<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Stable
 
| Secret Tool # 2
 
|-
 
| 55
 
| C / Rancher
 
| F / Cloth Clothes
 
| Diffusion Recovery Agent<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Expedition Hut
 
| Holy Water Of The Guardian # 9
 
|-
 
| 56
 
| C / Researcher
 
| D / King Of The King<br />F / Chuche
 
| Miracle Mallet<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Large)
 
| -
 
|-
 
| 58<br />Kairo Room
 
| C / Paladin
 
| C / A Light Bow<br />C / Fur Coat
 
| Bag (Wildflower)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Small)
 
| Holy Water Of Life # 9
 
|-
 
| 60
 
| D / Wizard
 
| E / Fisher'S Trap<br />C / Gloves
 
| Bag (Food)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Medium)
 
| Military Book # 5
 
|-
 
| 61
 
| C / Archer
 
| E / Sword<br />F / Hat
 
| Bag (Magic Stone)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Medium)
 
| Phantom Exploration Map # 4
 
|-
 
| 62
 
| B / Merchant
 
| B / Blue Pendant
 
| Bag (Wood)<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Excavation Ore
 
| -
 
|-
 
| 65
 
| C / Trader
 
| F / Silk Hat
 
| Bag (Wood)<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Excavation Ore
 
| Martial Arts Book # 7
 
|-
 
| 69
 
| B / Pirate
 
| D / White Silver Knife<br />C / Skart
 
| Bag (Food)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Extra Large)
 
| -
 
|-
 
| 70
 
| C / Gunner
 
| D / Shuriken<br />D / Scarf
 
| Bag (Food)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Small)
 
| The Secret Of Kim
 
|-
 
| 72
 
| C / Farmers
 
| E / Infantry Shield<br />C / Coat
 
| Bag (Ore)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Low Watchtower
 
| Kingdom Industry Paper # 2
 
|-
 
| 74
 
| B / Wizard
 
| D / Hard Cane<br />F / Turban
 
| Bag (Wildflower)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Medium)
 
| Phantom Exploration Map # 6
 
|-
 
| 75
 
| Town Hall
 
| C / Knight's Trap<br />E / Necklace
 
| Bag (Magic Stone)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Large)
 
| Martial Arts Book # 10
 
|-
 
| 76
 
| B / Paladin
 
| D / Stick<br />E / Durable Clothes
 
| Bag (Food)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Large)
 
| Holy Water Of Vitality # 10
 
|-
 
| 82
 
| C / Guard
 
| B / Shell Shield<br />D / Neckless
 
| Skill Slot Up<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Low Watchtower
 
| Town Development Guide # 3
 
|-
 
| 85
 
| B / Champion
 
| S / Brilliance Shield<br />D / Hachimaki
 
| Bag (Ore)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Turret
 
| Town Development Guide # 5
 
|-
 
| 88
 
| B / Gunner
 
| D / Master'S Trap<br />A / Red Pendant
 
| Bag (Magic Stone)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Wasteland Guide
 
| Awakening Book # 2
 
|-
 
| 90
 
| B / Bow
 
| C / Kanazuchi<br />E / Helmet
 
| Miracle Mallet<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Large)
 
| Holy Water Of Power # 10
 
|-
 
| 92
 
| B / Trader
 
| D / Hard Shield<br />E / Hat
 
| Bag (Ore)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Turret
 
| Military Book # 12
 
|-
 
| 112
 
| B / Viking
 
| B / Gold Bullet
 
| Bag (Wood)<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Land (Extra Large)
 
| Military Book # 14
 
|-
 
| 120<br />Legendary Cave
 
| B / Cook
 
| E / Magnifying Glass<br />D / Banda
 
| Bag (Wildflower)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Expedition Hut
 
| Old Drawing # 2
 
|-
 
| 121
 
| A / Artisan
 
| C / Silver Female<br />D / Pajama
 
| Mystic Flute<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Medium)
 
| -
 
|-
 
| 135<br />Date Spot
 
| B / Mover
 
| B / Legendary Shield<br />S / Gold Pendant
 
| Skill Slot Up<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Nighttime Meeting Place
 
| Military Book # 13
 
|-
 
| 142
 
| B / Farmer
 
| D / Fashionable Clothes
 
| Diffusion Recovery Agent<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Excavation
 
| Town Development Guide # 4
 
|-
 
| 162
 
| B / Wizard
 
| D / Skin Band
 
| Blessed Rain<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Small)
 
| Ancestor Map # 2
 
|-
 
| 208
 
| B / Monk
 
| E / Hat
 
| Sacred Medicinal Herbs<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Animal Food
 
| Holy Water Of Defense # 10
 
|-
 
| 225
 
| B / Samurai
 
| S / Reflex Shield<br />D / Chain
 
| Trace Amount Of Secret Medicine<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Low Watchtower
 
| -
 
|-
 
| 250
 
| B / Doctor
 
| C / Sword Of Master Artisan<br />D / Thick Clothes
 
| Mystic Flute<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Extra Large)
 
| -
 
|-
 
| 265
 
| B / Guard
 
| B / Legendary Shield<br />C / Wristband
 
| Skill Slot Up<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Torches
 
| -
 
|-
 
| 311
 
| A / Blacksmith
 
| F / Cook
 
| Sacred Medicinal Herbs<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Land (Medium)
 
| -
 
|-
 
| 320
 
| B / Ninja
 
| C / Bar<br />C / Magic Pendant
 
| Energizing Stew<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Expedition Hut
 
| Phantom Exploration Map # 7
 
|-
 
| 360
 
| A / Knight
 
| C / The King'S Shield<br />C / Fur Coat
 
| Trace Amount Of Secret Medicine<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Nighttime Meeting Place
 
| -
 
|-
 
| 454
 
| B / Rancher
 
| B / Silver Silver Cocoon<br />D / Hachia
 
| Miracle Kazi<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Medium)
 
| Military Book # 15
 
|-
 
| 525
 
| A / Merchant
 
| D / Scarf
 
| Bag (Thursday)<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Land (Large)
 
| Town Development Guide # 6
 
|-
 
| 592
 
| A / Carpenter
 
| C / Light Pole<br />S / Gold Medal
 
| Spirit<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Large)
 
| -
 
|-
 
| 624
 
| A / Wizard
 
| C / Ship Of The Wind<br />F / Silk Hat
 
| Bag (Grass)<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Large)
 
| -
 
|-
 
| 777
 
| B / Researcher
 
| B / Office
 
| Diffusion Recovery Agent<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Friend Bed
 
| -
 
|-
 
| 888
 
| A / Doctor
 
| C / Art Bar<br />B / Fine Robe
 
| Skill Slot Up<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Land (Extra Large)
 
| Holy Water Of Mori # 1
 
|-
 
| 1020
 
| A / Monk
 
| E / Angel'S Circle
 
| Skill Slot Up<br />Crown Of Courage<br />Trace Amount Of Secret Medicine
 
| -
 
| Land (Extra Large)
 
| Holy Water Of Power # 1
 
|-
 
| 1100
 
| A / Mover
 
| A / Legendary Wand<br />A / Gold Bangles
 
| Skill Slot Up<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Turret
 
| Old Drawing # 1
 
|-
 
| 1600
 
| A / Ninja
 
| A / Steel Coffin<br />D / Ring
 
| Skill Slot Up<br />Crown Of Courage
 
| Equipment Trade Ticket
 
| Land (Extra Large)
 
| Vigorous Holy Water # 1
 
|-
 
| 2400
 
| A / Farmer
 
| B / Pointed Stick<br />C / Robe
 
| Diffusion Recovery Agent<br />Crown Of Courage (30X)<br />Trace Amount Of Secret Medicine
 
| -
 
| Superior Warehouse 3 magic stone
 
| Martial Arts Book # 4
 
|-
 
| 3200
 
| A / Samurai
 
| S / Gyroshield<br />C / Crested Cocoon
 
| Skill Slot Up<br />Crown Of Courage
 
| Facility Trade Ticket
 
| Torches
 
| Town Planning Guide # 7
 
|-
 
| 4800
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| 5100
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| 6000
 
|
 
|
 
|
 
|
 
|
 
|
 
|-
 
| 9999
 
|
 
|
 
|
 
|
 
|
 
|
 
|}
 
 
== Monster Locations ==
 
*The area level shown is for enemies who spawned from digging '''Wasteland'''.
 
*Enemies with <span style="color:blue">(*)</span> after their names are the destination levels of the enemies that appear when digging '''Dirt''', not Biome or Wasteland.
 
*Enemies with (Sea) after their names are monsters spawn from digging/bridging '''Seas'''.
 
*''There may be some enemies that are no longer appearing in that area, so in that case we will correct them if you report them in the comments.''
 
 
{| class="wikitable"
 
{| class="wikitable"
  +
|+[[File:Diamond.png|20px]] Free Diamond [[File:Diamond.png|20px]]
 
|-
 
|-
  +
|Twice || Share Screenshot || • First time 200<br>• Second time 100
! scope="col" style="text-align:center;" width="100px"|Image
 
! scope="col" style="text-align:center;" width="150px"|Monster Name
 
! scope="col" style="text-align:center;" width="600px"|Dispatch Level
 
 
|-
 
|-
  +
|Occasionally || Watch Video || 10
|[[File:Aloha_Kairobot.jpg|100px]]
 
|Aloha Kairobot
 
|525
 
 
|-
 
|-
  +
|Everyday || Briefing Room || • Collect material 25<br>• Collect copper coin 25<br>• Specific monster 25<br>• Friend conquest 50
|[[File:Alpacavalier.jpg|100px]]
 
|<span style="color:blue">Alpacavalier (*)</span>
 
|5, 7, 8, 10 Left, 12, 13, 14, 15, 16, 37, 41, 76, 85, 92, 135, 225, 525
 
 
|-
 
|-
  +
|Various || Trophy Room || • Bronze 40<br>• Silver 80<br>• Gold 120<br>• Kairo Grail 160
|[[File:Assault_Bee.jpg|100px]]
 
|Assault Bee
 
|15, 18, 21, 24, 33, 50, 62, 74, 777
 
 
|-
 
|-
  +
|Once a Week || Weekly Conquest Bonus || 500
|[[File:Axey_Lottle.jpg|100px]]
 
|Axey Lottle
 
|250, 525
 
 
|-
 
|-
  +
|Each level || Level up <span style="font-family:Verdana">'''Town Hall'''</span> || 50
|[[File:Big-Bellied_Frog.jpg|100px]]
 
|Big-Bellied Frog
 
|162, 225, 3200
 
 
|-
 
|-
  +
|Each level || Underground Arena || 100 + Crown of Courage
|[[File:Brawlbunn.jpg|100px]]
 
|Brawlbunn
 
|225, 3200
 
 
|-
 
|-
  +
|Discovering New Monsters || {{bc}} || 2
|[[File:Broccolin.jpg|100px]]
 
|Broccolin
 
|15, 18, 21, 24, 33, 50, 62, 74, 777
 
 
|-
 
|-
  +
|Once || Write a Review || 400
|[[File:Brock_Rockson.jpg|100px]]
 
|Brock Rockson
 
|61, 82
 
 
|-
 
|-
  +
|Cabin || {{bc}} || • S (100)<br>• M (__)<br>• L (400)
|[[File:Brute-Belly_Jackson.jpg|100px]]
 
|Brute-Belly Jackson
 
|112, 162, 225, 3200
 
|-
 
|[[File:Cactitus.jpg|100px]]
 
|Cactitus
 
|58, 65, 76, 88, 92, 265, 311
 
|-
 
|[[File:Chimpan_Z.jpg|100px]]
 
|Chimpan Z
 
|1100, 1600, 3200
 
|-
 
|[[File:Cobrajah.jpg|100px]]
 
|Cobrajah
 
|142, 265, 311
 
|-
 
|[[File:Crabella.jpg|100px]]
 
|Crabella
 
|29, 69, 112, 120, 162, 225, 3200
 
|-
 
|[[File:Craggy_Conepoke.jpg|100px]]
 
|Craggy Conepoke
 
|10 Right, 12, 14, 16, 22, 34, 44, 51, 56, 61, 82
 
|-
 
|[[File:Creeperbloom.jpg|100px]]
 
|<span style="color:blue">Creeperbloom (*)</span>
 
|1, 2, 3, 5, 7, 8, 10 Left, 12, 14, 15, 16, 37, 41, 43, 62, 76, 85, 92, 225, 624, 3200
 
|-
 
|[[File:Dark_Smoke.jpg|100px]]
 
|Dark Smoke
 
|250, 525
 
|-
 
|[[File:Dark_Tinkle.jpg|100px]]
 
|<span style="color:blue">Dark Tinkle (*)</span>
 
|5, 7, 8, 10 Left, 12, 13, 14, 15, 16, 37, 41, 43, 69, 82, 85, 92, 225, 777
 
|-
 
|[[File:Demonic_Wairobot.jpg|100px]]
 
|Demonic Wairobot
 
|624
 
|-
 
|[[File:Desertail.jpg|100px]]
 
|Desertail
 
|8, 10, 13, 20, 26, 30, 43, 58, 65, 76, 88, 92, 121, 142, 265, 311
 
|-
 
|[[File:Diamondoom.jpg|100px]]
 
|Diamondoom
 
|44、51、56、61、82
 
|-
 
|[[File:Dizzy_Butterfly.jpg|100px]]
 
|Dizzy Butterfly
 
|74, 777
 
|-
 
|[[File:Drago.jpg|100px]]
 
|Drago
 
|61, 82
 
|-
 
|[[File:Dragolion.jpg|100px]]
 
|Dragolion
 
|121, 142, 265, 311
 
|-
 
|[[File:Dried-Out_Fish.jpg|100px]]
 
|Dried-Out Fish
 
|20, 30, 41, 43, 58, 65, 76, 88, 121, 142, 265, 311
 
|-
 
|[[File:Dropplet.jpg|100px]]
 
|Dropplet
 
|112, 120, 162, 225
 
|-
 
|[[File:Ducky_Bills.jpg|100px]]
 
|Ducky Bills
 
|44, 162, 225, 3200
 
|-
 
|[[File:Earth_Dragon.jpg|100px]]
 
|<span style="color:blue">Earth Dragon (*)</span>
 
|10 Left, 14, 15, 16, 30, 37, 41, 74, 82, 92, 120, 225, 624
 
|-
 
|[[File:Ember.jpg|100px]]
 
|Ember
 
|525
 
|-
 
|[[File:Erupterror.jpg|100px]]
 
|Erupterror
 
|525
 
|-
 
|[[File:Fake_Apple.jpg|100px]]
 
|Fake Apple
 
|15, 18, 21, 24, 33, 50, 62, 74, 777
 
|-
 
|[[File:Falcone.jpg|100px]]
 
|Falcone
 
|46, 55, 56, 65, 75, 90, 135, 142, 208, 320, 624
 
|-
 
|[[File:Fashion_Golem.jpg|100px]]
 
|Fashion Golem
 
|61, 82
 
|-
 
|[[File:Fiery_Snow.jpg|100px]]
 
|Fiery Snow
 
|75, 90, 135, 142, 320, 624
 
|-
 
|[[File:Firaj.jpg|100px]]
 
|Firaj
 
|525
 
|-
 
|[[File:Flame_Dragon.jpg|100px]]
 
|Flame Dragon
 
|525
 
|-
 
|[[File:Flaming_Hand.jpg|100px]]
 
|Flaming Hand
 
|250, 525
 
|-
 
|[[File:Flatsy_Maxie.jpg|100px]]
 
|Flatsy Maxie
 
|162, 225, 3200
 
|-
 
|[[File:Flint_Rockson.jpg|100px]]
 
|Flint Rockson
 
|61, 82
 
|-
 
|[[File:Freezard.jpg|100px]]
 
|Freezard
 
|320, 624
 
|-
 
|[[File:Fugitive_Egg.jpg|100px]]
 
|Fugitive Egg
 
|15, 18, 24, 33, 50, 74, 777
 
|-
 
|[[File:Gasper.jpg|100px]]
 
|Gasper
 
|250
 
|-
 
|[[File:Gelatintin.jpg|100px]]
 
|Gelatintin
 
|120, 162, 225, 3200
 
|-
 
|[[File:Ghost.jpg|100px]]
 
|Ghost
 
|30, 34, 41, 43, 44, 46, 48, 50, 51, 55, 56, 58, 61, 62, 65, 69, 74, 75, 76, 82, 85, 88, 90, 92, 112, 120, 121, 142, 162, 225, 250, 265, 311, 320, 360, 624, 777, 888, 3200
 
|-
 
|[[File:Giant_Alraune.jpg|100px]]
 
|Giant Alraune
 
|29, 69, 112, 120, 162, 225, 3200
 
|-
 
|[[File:Gifty.jpg|100px]]
 
|Gifty (Sea)
 
|15, 21, 35, 48, 50,
 
|-
 
|[[File:Glacie.jpg|100px]]
 
|Glacie
 
|90, 135, 142, 208, 320, 624
 
|-
 
|[[File:Gloom_Shroom.jpg|100px]]
 
|<span style="color:blue">Gloom Shroom (*)</span>
 
|37, 43, 46, 69, 92, 225, 265, 624, 777, 3200
 
|-
 
|[[File:Gobman.jpg|100px]]
 
|<span style="color:blue">Gobman (*)</span>
 
|41, 46, 62, 76, 92, 135, 225, 525, 624, 777
 
|-
 
|[[File:Go-Go_Golem.jpg|100px]]
 
|<span style="color:blue">Go-Go Golem (*)</span>
 
|320, 525, 777, 3200
 
|-
 
|[[File:Granitron.jpg|100px]]
 
|Granitron
 
|51, 56, 61, 82
 
|-
 
|[[File:Grizzly_Bearington.jpg|100px]]
 
|Grizzly Bearington
 
|1600, 3200
 
|-
 
|[[File:Hoppity.jpg|100px]]
 
|Hoppity
 
|46, 55, 90, 142, 320, 624
 
|-
 
|[[File:Hornet_Rock.jpg|100px]]
 
|Horned Rock
 
|16, 22, 34, 51, 56, 61, 82
 
|-
 
|[[File:Hotalot_Devil.jpg|100px]]
 
|Hotalot Devil
 
|250, 525
 
|-
 
|[[File:Howling_Wraith.jpg|100px]]
 
|Howling Wraith
 
|320, 624
 
|-
 
|[[File:Human-Faced_Tree.jpg|100px]]
 
|Human-Faced Tree
 
|33, 50, 62, 74, 777
 
|-
 
|[[File:Icebox.jpg|100px]]
 
|Icebox
 
|208, 320, 624 
 
|-
 
|[[File:Icebug.jpg|100px]]
 
|Icebug
 
|75, 90, 320, 624
 
|-
 
|[[File:Igluu.jpg|100px]]
 
|Igluu
 
|135, 320, 624
 
|-
 
|[[File:Ironclad_Pincher.jpg|100px]]
 
|<span style="color:blue">Ironclad Pincher (*)</span>
 
|15, 16, 19, 37, 41, 61, 62, 92, 120, 121, 225, 320, 624, 777, 3200
 
|-
 
|
 
|Kairo Kommander
 
|<span style="color:Red"> Unknown </span>
 
|-
 
|[[File:Kairobot.jpg|100px]]
 
|Kairobot
 
|1600
 
|-
 
|[[File:Kairobot_Knight.jpg|100px]]
 
|Kairobot Knight
 
|250
 
|-
 
|[[File:Kairobot_Mage.jpg|100px]]
 
|Kairobot Mage
 
|250
 
|-
 
|[[File:Kid_Slime.jpg|100px]]
 
|Kid Slime
 
|112, 120, 162, 225, 3200
 
|-
 
|
 
|King Ackbar
 
|1600, 3200
 
|-
 
|[[File:Lava_Bat.jpg|100px]]
 
|Lava Bat
 
|250, 525
 
|-
 
|[[File:Lavallie.jpg|100px]]
 
|Lavallie
 
|250, 525
 
|-
 
|[[File:Lococonut.jpg|100px]]
 
|Lococonut
 
|61, 82
 
|-
 
|[[File:Lord_of_the_Frier.jpg|100px]]
 
|Lord of the Frier (Sea)
 
|162, 265, 360, 454, 777, 888, 3200
 
|-
 
|[[File:Lurkeel.jpg|100px]]
 
|Lurkeel
 
|88, 92, 121, 142, 265, 311
 
|-
 
|[[File:Machbat.jpg|100px]]
 
|Machbat
 
|44, 51, 56, 61, 82
 
|-
 
|[[File:Magmafish.jpg|100px]]
 
|Magmafish
 
|250, 525
 
|-
 
|[[File:Mammont_Caterpillar.jpg|100px]]
 
|Mammoth Caterpillar
 
|3, 7, 15, 18, 33, 50, 62, 74, 777
 
|-
 
|
 
|Manager Clapperclaw
 
|3200
 
|-
 
|[[File:Mandragora.jpg|100px]]
 
|Mandragora
 
|7, 15, 18, 21, 24, 33, 50, 62, 74, 777
 
|-
 
|[[File:Marshmaid.jpg|100px]]
 
|Marshmaid
 
|69, 3200
 
|-
 
|[[File:Metabok.jpg|100px]]
 
|<span style="color:blue">Metabok (*)</span>
 
|1, 2, 3, 5, 7, 8, 10 Left, 12, 13, 14, 15, 16, 37, 41, 62, 75, 76, 85, 225, 525, 624, 3200
 
|-
 
|[[File:Metalbok.jpg|100px]]
 
|Metalbok
 
|69, 112, 120, 162, 225, 3200
 
|-
 
|[[File:Metamorphic_Stone.jpg|100px]]
 
|Metamorphic Stone
 
|32, 34, 44, 51, 56, 61, 82
 
|-
 
|[[File:Midnight_Snack_Mervin.jpg|100px]]
 
|Midnight Snack Mervin
 
|162, 225, 3200
 
|-
 
|[[File:Mimico.jpg|100px]]
 
|Mimico
 
|250, 525
 
|-
 
|[[File:Mirage_Eel.jpg|100px]]
 
|Mirage Eel
 
|121, 142, 265, 311
 
|-
 
|[[File:Mister_X.jpg|100px]]
 
|Mister X
 
|1100, 1600, 3200
 
|-
 
|[[File:Mochipork.jpg|100px]]
 
|Mochipork
 
|225, 3200
 
|-
 
|[[File:Mossy_Shroom.jpg|100px]]
 
|<span style="color:blue">Mossy Shroom (*)</span>
 
|37, 41, 82, 92, 162, 225, 525, 777
 
|-
 
|[[File:Mudchomp.jpg|100px]]
 
|<span style="color:blue">Mudchomp (*)</span>
 
|11, 14, 15, 16, 30, 69, 92, 142, 225
 
|-
 
|[[File:Murderbirb.jpg|100px]]
 
|Murderbirb
 
|112, 120, 162, 225, 3200
 
|-
 
|[[File:Octoman.jpg|100px]]
 
|Octoman
 
|225, 3200
 
|-
 
|[[File:One-Eyed_Rock.jpg|100px]]
 
|One-Eyed Rock
 
|22, 34, 51, 56, 61, 82
 
|-
 
|[[File:Ore_Crab.jpg|100px]]
 
|Ore Crab
 
|10 Right, 12, 14, 16, 22, 34, 44, 51, 56, 61, 82 
 
|-
 
|[[File:Pandah.jpg|100px]]
 
|Pandah
 
|3200
 
|-
 
|[[File:Pillbug.jpg|100px]]
 
|<span style="color:blue">Pillbug (*)</span>
 
|62, 69, 75, 90, 92, 112, 120, 135, 225, 525, 624, 3200
 
|-
 
|[[File:Polar_Pupper.jpg|100px]]
 
|Polar Pupper
 
|320, 360, 624
 
|-
 
|[[File:Poochington.jpg|100px]]
 
|Poochington
 
|162, 225, 1100, 3200
 
|-
 
|[[File:Queen_Cactitus.jpg|100px]]
 
|Queen Cactitus
 
|121, 142, 265, 311
 
|-
 
|[[File:Raging_Boar.jpg|100px]]
 
|<span style="color:blue">Raging Boar (*)</span>
 
|135, 225, 250, 320, 525, 624, 777, 3200
 
|-
 
|[[File:Renegade_Bird.jpg|100px]]
 
|Renegade Bird
 
|21, 24, 33, 50, 62, 74, 777
 
|-
 
|[[File:Renegade_Chick.jpg|100px]]
 
|<span style="color:blue">Renegade Chick (*)</span>
 
|24, 37, 41, 46, 76, 82, 85, 92, 225, 265, 3200
 
|-
 
|[[File:Rock_Golem.jpg|100px]]
 
|Rock Golem
 
|51, 56, 61, 82
 
|-
 
|[[File:Rockclad_Ladybug.jpg|100px]]
 
|Rockclad Ladybug
 
|10 Right, 12, 14, 16, 22, 34, 44, 51, 56, 61, 82
 
|-
 
|
 
|Sally Prin
 
|3200
 
|-
 
|[[File:Sandbag.jpg|100px]]
 
|Sandbag
 
|58, 65, 76, 88, 92, 121, 142, 265, 311
 
|-
 
|[[File:Sandworm.jpg|100px]]
 
|Sandworm
 
|1, 2, 8, 10 on, 13, 20, 23, 30, 37, 41, 43, 58, 65, 76, 88, 92, 121, 142, 265, 311
 
|-
 
|[[File:Screaming_Caterpillar.jpg|100px]]
 
|Screaming Caterpillar
 
|15, 18, 21, 24, 33, 50, 62, 74, 777
 
|-
 
|[[File:Shaggy_Bug.jpg|100px]]
 
|Shaggy Bug
 
|29, 34, 51, 61, 82
 
|-
 
|[[File:Shockfish.jpg|100px]]
 
|Shockfish (Sea)
 
|15, 21, 35, 48, 50, 162, 360, 624, 888
 
|-
 
|[[File:Skullbug.jpg|100px]]
 
|Skullbug
 
|112, 120, 162, 225, 3200
 
|-
 
|[[File:Skullene.jpg|100px]]
 
|Skullene
 
|69, 112, 120, 162, 225, 3200
 
|-
 
|[[File:Slurper_Z.jpg|100px]]
 
|Slurper Z
 
|51, 56, 61, 82
 
|-
 
|[[File:Snake_Ice.jpg|100px]]
 
|Snake Ice
 
|320, 624
 
|-
 
|[[File:Snappish_Turtle.jpg|100px]]
 
|Snappish Turtle
 
|58, 65, 76, 88, 92, 121, 142, 265, 311
 
|-
 
|[[File:Sneakyfish.jpg|100px]]
 
|Sneakyfish
 
|69, 112, 162, 225, 1100
 
|-
 
|[[File:Snow_Dragon.jpg|100px]]
 
|Snow Dragon
 
|320, 624
 
|-
 
|[[File:Snowbug.jpg|100px]]
 
|Snowbug
 
|46, 55, 75, 90, 142, 250, 320, 624
 
|-
 
|[[File:Stacey_Ditz.jpg|100px]]
 
|Stacey Ditz
 
|3200
 
|-
 
|[[File:Steel-Stomach_Jackie.jpg|100px]]
 
|Steel-Stomach Jackie
 
|69, 112, 120, 162, 225, 3200
 
|-
 
|[[File:Stinger.jpg|100px]]
 
|Stinger
 
|10 Top, 13, 20, 23, 26, 30, 41, 43, 58, 65, 76, 88, 92, 121, 142, 265, 311
 
|-
 
|[[File:Swamp_Toad.jpg|100px]]
 
|Swamp Toad
 
|29, 69, 112, 120, 162, 225
 
|-
 
|[[File:Telltail_Fish.jpg|100px]]
 
|Telltail Fish (Sea)
 
|48, 50, 162, 360, 888, 3200
 
|-
 
|[[File:Terror_Tree.jpg|100px]]
 
|Terror Tree
 
|15, 18, 21, 24, 33, 50, 62, 74, 777
 
|-
 
|[[File:Thornster.jpg|100px]]
 
|Thornster
 
|58, 65, 76, 88, 92, 121, 142, 265, 311
 
|-
 
|[[File:Tinyturt.jpg|100px]]
 
|Tinyturt
 
|162, 225, 3200
 
|-
 
|[[File:Trapling.jpg|100px]]
 
|Trapling
 
|26, 30, 41, 43, 58, 65, 76, 88, 92, 112, 121, 142, 265, 311
 
|-
 
|[[File:Treasure_Sack.jpg|100px]]
 
|Treasure Sack
 
|51, 56, 61, 82
 
|-
 
|[[File:Triplet_Rocks.jpg|100px]]
 
|Triplet Rocks
 
|10 Right, 12, 14, 16, 22, 34, 61, 82
 
|-
 
|[[File:Tutanhop.jpg|100px]]
 
|Tutanhop
 
|30, 37, 41, 43, 58, 65, 76, 88, 92, 121, 142, 265, 311
 
|-
 
|
 
|Tuxy
 
|1600
 
|-
 
|[[File:Undead_Cap'n.jpg|100px]]
 
|Undead Cap'n
 
|250, 525
 
|-
 
|[[File:Undead_Pirate.jpg|100px]]
 
|Undead Pirate
 
|1, 2, 8, 10 on, 13, 20, 23, 30, 41, 43, 58, 65, 76, 88, 92, 121, 142, 265, 311
 
|-
 
|[[File:Vince_Balboa.jpg|100px]]
 
|Vince Balboa
 
|1600, 3200
 
|-
 
|[[File:Volcanus.jpg|100px]]
 
|Volcanus
 
|250, 525
 
|-
 
|
 
|Wairo Tank
 
|'''{{no}}'''
 
|-
 
|[[File:Wairobot.jpg|100px]]
 
|Wairobot
 
|3200
 
|-
 
|[[File:Wairobot_Mage.jpg|100px]]
 
|Wairobot Mage
 
|135, 142, 320, 360, 624
 
|-
 
|[[File:Wairobot_Warrior.jpg|100px]]
 
|Wairobot Warrior
 
|320, 624
 
|-
 
|[[File:Wild_Grass.jpg|100px]]
 
|Wild Grass
 
|3, 7, 15, 24, 33, 50, 62, 74, 777
 
|-
 
|[[File:Wild_Shrub.jpg|100px]]
 
|Wild Shrub
 
|7, 15, 18, 21, 24, 33, 50, 62, 74, 777
 
 
|}
 
|}
   
  +
==== Tickets ====
''Huge thanks to the Japanese Wiki and the TH translators, they've worked hard on their guide so please visit them as well.''
 
  +
*Sometimes there is an '''event period''' at Intro --Trade Center-- which you can get S Rank Available (Job, Equipment & Facility).
  +
: [[File:Exclamation_mark_red.png|20px|!]] Be sure to '''save''' enough tickets for this event.
  +
[[File:Intro.jpg|center|150px]]
   
  +
==== Friend Bed ====
''Large sections of this guide are copied both from the Japanese Wiki and the TH Translated Guide. Kudos also goes to the English Kairosoft Discord group.''
 
  +
: [[File:Exclamation_mark_red.png|20px|!]] '''Pros:''' Helps you fight monsters (faster) which frees up your resident to perform other task. Eg: Date Spot, Recovering, etc.
  +
: [[File:Exclamation_mark_red.png|20px|!]] '''Cons:''' A very strong friend could open high level maps and fight strong monsters, which you can't handle on your own ("block off" area if this happens)
   
  +
==== Info Board ====
''This guide is solely for the purpose of convenience for English users.''
 
  +
*Info Board in the way of road
  +
: [[File:Exclamation_mark_red.png|20px|!]] Place the road first then Info Board after that.
   
== Collector ==
+
==== Remove Town Hall ====
  +
: [[File:Exclamation_mark_red.png|20px|!]] If you rebuild your town it will lose its current rank.
  +
:You can get more diamonds as you tank your town back up.
   
  +
[[File:TH Demolition (Kingdom Adventurers).jpg|300px]]
===Animals===
 
Capture by Beast Master ~ Zoo House
 
{| class="wikitable oddrow sortable"
 
! rowspan="2" colspan="1" style="width:80px;"|Type
 
! rowspan="1" colspan="6"|Location
 
! rowspan="2" colspan="1" style="width:30px;"|Value
 
|-
 
! style="text-align:center; width:100px;"|Grass
 
! style="text-align:center; width:100px;"|Desert
 
! style="text-align:center; width:100px;"|Rock
 
! style="text-align:center; width:100px;"|Snow
 
! style="text-align:center; width:100px;"|Swamp
 
! style="text-align:center; width:100px;"|Lava
 
|-
 
|Armadillo
 
| -
 
|16, 23, 26, 30, 35, 37, 41, 76, 88, 92, 121, 265
 
| -
 
| -
 
| -
 
| -
 
|20
 
|-
 
|Baku
 
|454, 777
 
| -
 
| -
 
|360
 
| -
 
| -
 
|110
 
|-
 
|Bear
 
| -
 
| -
 
| -
 
|225, 320, 360, 592
 
| -
 
| -
 
|60
 
|-
 
|Beaver
 
| -
 
| -
 
| -
 
| -
 
|225 WL, 1020 WL, 1100, 1600, 3200
 
| -
 
|70
 
|-
 
|Boar
 
| -
 
| -
 
| -
 
| -
 
| -
 
| -
 
|
 
|-
 
|Capybara
 
| -
 
| -
 
| -
 
| -
 
| -
 
|250 WL, 525, 624
 
|80
 
|-
 
|Crane
 
| -
 
| -
 
| -
 
|320, 360, 592
 
| -
 
| -
 
| 80
 
|-
 
|Crocodile
 
| -
 
| -
 
| -
 
| -
 
|162 WL, 225 WL, 1020 WL, 1600, 3200
 
| -
 
|60
 
|-
 
|Elephant
 
| -
 
| -
 
| -
 
| -
 
| -
 
|525, 624
 
|120
 
|-
 
|Fox
 
| -
 
| -
 
| -
 
|60, 65, 70, 72, 75, 142, 225, 360, 592
 
| -
 
| -
 
|40
 
|-
 
|Goat
 
| -
 
| -
 
|10 WL, 22, 44, 45, 61, 82
 
| -
 
| -
 
| -
 
|20
 
|-
 
|Guinea Pig
 
| -
 
| -
 
| -
 
| -
 
|82, 85, 120, 162, 225, 1020 WL, 1100, 1600
 
| -
 
|20
 
|-
 
|Hamster
 
|48, 50, 62, 74, 454, 777
 
| -
 
| -
 
| -
 
| 162
 
| -
 
| -
 
|-
 
|Hedgehog
 
| -
 
| -
 
| -
 
| -
 
| -
 
|525, 624
 
|110
 
|-
 
|Momonga
 
| -
 
| -
 
|10 WL, 44, 45, 61, 82
 
| -
 
| -
 
| -
 
|20
 
|-
 
|Owl
 
|454
 
| -
 
| -
 
| -
 
| -
 
| -
 
|50
 
|-
 
|Raccoon
 
|74, 454, 777
 
| -
 
| -
 
| -
 
| -
 
| -
 
|40
 
|-
 
|Raccoon Dog
 
|11
 
| -
 
| -
 
| -
 
| -
 
| -
 
|20
 
|-
 
|Rhino
 
| -
 
|265, 311
 
| -
 
| -
 
| -
 
| -
 
|70
 
|-
 
|Seal
 
| -
 
| -
 
| -
 
|320, 360, 592
 
| -
 
| -
 
|90
 
|-
 
|Turtle
 
| -
 
| -
 
| -
 
| -
 
|69, 120, 162, 225 WL, 1020 WL, 1600, 3200
 
| -
 
|30
 
|-
 
|Weasel
 
| -
 
| -
 
|44, 82
 
| -
 
| -
 
| -
 
|30
 
|-
 
|Zebra
 
| -
 
|311
 
| -
 
|592 WL
 
| -
 
| -
 
|100
 
|}
 
*WL = WasteLand
 
 
===Fish===
 
Capture by Entertainer ~ Aquarium House
 
{| class="wikitable oddrow sortable"
 
! rowspan="2" colspan="1" style="width:80px;"|Type
 
! rowspan="1" colspan="6"|Location
 
! rowspan="2" colspan="1" style="width:30px;"|Value
 
|-
 
! style="text-align:center; width:100px;"|Grass
 
! style="text-align:center; width:100px;"|Desert
 
! style="text-align:center; width:100px;"|Rock
 
! style="text-align:center; width:100px;"|Snow
 
! style="text-align:center; width:100px;"|Swamp
 
! style="text-align:center; width:100px;"|Lava
 
|-
 
|Anemone Fish
 
| -
 
| -
 
| -
 
| -
 
|85
 
| -
 
|30
 
|-
 
|Anglefish
 
| -
 
| -
 
| -
 
| -
 
|69 WL, 85
 
|75
 
|50
 
|-
 
|Carp
 
|48
 
| -
 
|28
 
| -
 
| -
 
|75
 
|20
 
|-
 
|Clione
 
| -
 
| -
 
| -
 
|56
 
| -
 
| -
 
|70
 
|-
 
|Coelacanth
 
| -
 
|8
 
|51 WL
 
| -
 
| -
 
| -
 
|80
 
|-
 
|Eel
 
|7, 15, 21, 48, 62, 74
 
| -
 
| -
 
| -
 
| -
 
| -
 
|40
 
|-
 
|Flounder
 
| -
 
|2, 23, 30, 37, 41 WL, 76
 
| -
 
| -
 
| -
 
| -
 
|20
 
|-
 
|Footballfish
 
| -
 
|2, 23, 26, 35, 37, 76, 88
 
| -
 
| -
 
| -
 
| -
 
|30
 
|-
 
|Goldfish
 
|1, 7, 15, 48, 50
 
| -
 
| -
 
| -
 
| -
 
| -
 
|20
 
|-
 
|Guppy
 
| -
 
|23, 37, 88, 92
 
| -
 
| -
 
| -
 
| -
 
|30
 
|-
 
|Ishidai
 
| -
 
| -
 
|10 WL, 51 WL
 
| -
 
| -
 
| -
 
|30
 
|-
 
|Lionfish
 
| -
 
| -
 
| -
 
| -
 
| -
 
|75
 
|30
 
|-
 
|Medaka
 
| rowspan="1" colspan="6" style="text-align:center;"|General
 
|10
 
|-
 
|Octopus
 
|7, 15, 21, 48, 50, 62, 74
 
| -
 
| -
 
| -
 
| -
 
| -
 
|40
 
|-
 
|Puffer Fish
 
| -
 
| -
 
| -
 
|142
 
| -
 
| -
 
|50
 
|-
 
|Rainbow Trout
 
| -
 
| -
 
| -
 
| -
 
| -
 
|75
 
|20
 
|-
 
|Red Snapper
 
| -
 
| -
 
|51 WL
 
| -
 
| -
 
| -
 
|40
 
|-
 
|Salmon
 
| -
 
| -
 
| -
 
|65
 
| -
 
| -
 
|30
 
|-
 
|Saury
 
| -
 
| -
 
| -
 
| -
 
|69 WL
 
|75
 
|20
 
|-
 
|Squid
 
| -
 
| -
 
| -
 
| -
 
| -
 
|75, 135
 
|70
 
|}
 
 
===Insect ===
 
Capture by Entertainer ~ Insectarium House
 
*It will take a really long while to gather insects, so when you dont get what you want in certain area, wait at least a day before moving to other area
 
{| class="wikitable oddrow sortable"
 
! rowspan="2" colspan="1" style="width:80px;"|Type
 
! rowspan="1" colspan="6"|Location
 
! rowspan="2" colspan="1" style="width:30px;"|Value
 
|-
 
! style="text-align:center; width:100px;"|Grass
 
! style="text-align:center; width:100px;"|Desert
 
! style="text-align:center; width:100px;"|Rock
 
! style="text-align:center; width:100px;"|Snow
 
! style="text-align:center; width:100px;"|Swamp
 
! style="text-align:center; width:100px;"|Lava
 
|-
 
|Ant
 
| -
 
| -
 
|2''8'',16''2''
 
| -
 
| -
 
| -
 
|10
 
|-
 
|Bee
 
| -
 
| -
 
|22 WL, 34, 51 WL,16''2''
 
| -
 
| -
 
| -
 
|20
 
|-
 
|Beetle
 
|2 WL, 13, 23, 48 WL, 50 WL, 62
 
| -
 
| -
 
| -
 
| -
 
| -
 
|50
 
|-
 
|Buprestidae
 
| -
 
|2, 8 WL, 13 WL, 30, 31, 35, 37, 43 WL, 45 WL, 60 WL, 76, 92
 
| -
 
| -
 
| -
 
| -
 
|30
 
|-
 
|Cicada
 
| -
 
| -
 
|16''2''
 
| -
 
|69 WL
 
| -
 
|20
 
|-
 
|Dragonfly
 
| -
 
| -
 
|16 WL, 22 WL, 34, 51 WL, 61 WL, 82, 85
 
| -
 
| -
 
| -
 
|30
 
|-
 
|Firefly
 
| -
 
| -
 
| -
 
| -
 
|85, 162 WL
 
| -
 
|70
 
|-
 
|Hercules Beetle
 
| -
 
| -
 
| -
 
| -
 
| -
 
|75, 135
 
|120
 
|-
 
|Morpho Butterfly
 
| -
 
| -
 
|16 WL, 34, 61 WL, 82, 85
 
| -
 
| -
 
| -
 
|80
 
|-
 
|Nanafushi
 
| -
 
|2, 8 WL, 13 WL, 30, 37, 45, 54, 60, 88, 92
 
| -
 
| -
 
| -
 
| -
 
|30
 
|-
 
|Praying Mantis
 
| -
 
| -
 
| -
 
| -
 
| -
 
|75
 
|30
 
|-
 
|Red Goose
 
| -
 
| -
 
| -
 
|55, 56, 65, 70, 72, 142
 
| -
 
| -
 
|60
 
|-
 
|Scorpion
 
| -
 
|8 WL, 23 WL, 35, 37, 43, 54, 58, 60, 76, 92
 
| -
 
| -
 
| -
 
| -
 
|50
 
|-
 
|Snail
 
| -
 
| -
 
|16''2''
 
| -
 
|69 WL
 
| -
 
|20
 
|-
 
|Spider
 
| -
 
| -
 
| -
 
|55, 60
 
| -
 
|75
 
|20
 
|-
 
|Stag Beetle
 
| -
 
| -
 
| -
 
|55, 60, 65, 70, 72
 
| -
 
| -
 
|40
 
|-
 
|Susumu
 
| -
 
|1 WL
 
| -
 
| -
 
| -
 
| -
 
|30
 
|-
 
|Swallowtail Butterfly
 
|1, 2, 13, 24, 48, 50, 74
 
| -
 
| -
 
| -
 
| -
 
| -
 
|20
 
|-
 
|White Butterfly
 
|1, 2, 13, 21
 
| -
 
| -
 
| -
 
| -
 
| -
 
|10
 
|}
 
   
 
== Cave Spawns ==
 
== Cave Spawns ==
[[File:Exclamation_mark_red.png|20px|!]]'''Caves continue to spawn monsters when not defeated.'''
+
[[File:Exclamation_mark_red.png|20px|!]]'''Caves continue to spawn monsters when not defeated. And max. level monster on cave will be the max. level Map you've already conquer.'''
   
 
When you need more experience, to kill a certain number of monsters or to kill a certain number of a specific monster for the <span style="background-color:Yellow">Briefing Room</span> or <span style="background-color:Yellow">Weekly Conquest</span>, deploy a resident to right <u>'''outside'''</u> of the cave. They'll fight the monsters as they spawns, netting you with fairly substantial rewards. Caves in different terrains spawn different types of monsters, so keep an eye out to see what spawns where so you can make the most of the caves.
 
When you need more experience, to kill a certain number of monsters or to kill a certain number of a specific monster for the <span style="background-color:Yellow">Briefing Room</span> or <span style="background-color:Yellow">Weekly Conquest</span>, deploy a resident to right <u>'''outside'''</u> of the cave. They'll fight the monsters as they spawns, netting you with fairly substantial rewards. Caves in different terrains spawn different types of monsters, so keep an eye out to see what spawns where so you can make the most of the caves.
*Monster from the caves mostly monster that appears when you dig '''Dirt'''.
+
*Monster from the caves mostly monster that appears when you dig '''Soil'''.
   
 
{| class="wikitable"
 
{| class="wikitable"
Line 2,329: Line 226:
 
|}
 
|}
   
== Job Center ==
+
== Helpful Tip ==
   
  +
''Recommended loadout (everything available when shops are at or near lvl. 40 and shopkeeps with at least 1400 INT):''
*Rank A replenish ? with ? copper coin
 
*Rank B replenish ? with ? copper coin
 
*Rank C replenish ? with ? copper coin
 
*Rank D replenish x3 with 10.000 copper coin
 
   
  +
Early game, most residents: D/ Ninja Headband, F/ Novel or E/ Pirate Sword, C/ Noble Shield, D/ Iron Chest Guard, D/ Loafers
{| border="2" cellspacing="1" cellpadding="1" style="width:500px;" class="article-table"
 
  +
! scope="row"|Sunday
 
  +
Midgame, most residents: C/ Bronze Headpiece or D/ Ninja Headband, C/ Silver Scapel or B/ Tree Branch, B/ Legendary Shield (Red), B/ Purple Cape or B/ Fine Robe, B/ Boots
|
 
  +
*Cook
 
  +
Provides maximum stats and balance in everything useful.
*Knight
 
  +
*Viking
 
  +
Early game, shopkeeps and spellcasters (people using magic attacks): F/ Top Hat or D/ Magic Hat, C/ Ancient Staff or C/ Lightning Staff, C/ Noble Shield, C/ Leather Armor, D/ Scarf
*Champion
 
  +
*Wizard
 
  +
Midgame, shopkeeps and spellcasters: C/ Mage's Hat, C/ Ancient Staff or C/ Lightning Staff, B/ Legendary Shield (Red), B/ Dress (females only) or B/ Purple Cape (for males who can't use Dress), B/ Silver Ring or B/ Boots
|-
 
  +
! scope="row"|Monday
 
  +
Maximizes INT at slight cost of everything else. INT (blue background with books) is what determines magic damage.
|
 
  +
*Merchant
 
  +
Do NOT equip or upgrade anything with Vigor (green background with flexing arm), it is useless in combat and a total waste (the only exception being D/ Ninja Headband and maybe B/ Musket).
*Artisan
 
  +
*Mage
 
  +
People who can't use a certain equipment (Mages can't use shields or swords) are able to equip it by giving the corresponding Resistance skill.
|-
 
  +
! scope="row"|Tuesday
 
  +
Clubs are the most versatile weapon. Only 8 classes require the Resistance skill for it vs. 20-ish for all other weapons.
|
 
  +
*Farner
 
  +
Almost all B rank weapons have a level bonus of 3, meaning they only have stats up to the 300s. B/ Tree Branch is the only exception, with a bonus of 4. As such, leveling some B rank equipment would be a waste of Kairo Weapons since it's pretty much the same as some C or even F rank equipment. B/ Musket would be good for having melee units shoot enemy if they are not in front row, though at this point you might as well go for the all-spellcaster strategy.
*Blacksmith
 
  +
*Paladin
 
  +
The following residents can use certain skills in combat:
|-
 
  +
! scope="row"|Wednesday
 
  +
Can use combat skills (Area Attack, Critical Up etc.): Mover, Blacksmith, Artisan, all combat classes except Mage Monk and Wizard
|
 
  +
*Carpenter
 
  +
Can be healers (Heal Maddy, Revive 50% etc.): Farmer, Researcher, Cook, Doctor, Monk, Ninja
*Doctor
 
  +
*Gunner
 
  +
Can use magic and be healers: Merchant, Wizard, Mage, Santa, Beast Tamer
|-
 
  +
! scope="row"|Thursday
 
  +
Can use all 3: Monarch, Champion, Royal, Magic Knight
|
 
  +
*Mover
 
  +
'''All-Spellcaster strategy:'''
*Monk
 
  +
*Archer
 
  +
As you climb higher in arena with all Melee fighters, you'll start getting one-hit all the time if you don't have a high level 2nd-gen resident. Go for all-spellcasters to keep climbing higher.
|-
 
  +
! scope="row"|Friday
 
  +
Replace all your fighters with spellcasters (Wizard, Mage, Champion, Merchant). Have all of them equipped with one IV level magic attack, Revive 50% or Revive 100%, Backup skill, and Resistance skill for any equipment they can't wear or are weak in. Have them equipped with the equipment mentioned above.
|
 
  +
*Trader
 
  +
If everyone has Revive 50% or 100% your team will drag the battle much longer and possibly win since they also replenish MP, causing a loop of constant reviving. At this point it's also a matter of who has better SPD, if your opponent wipes you out faster than you revive then that just means they still win but it takes longer.
*Rancher
 
  +
*Ninja
 
  +
The damage by a magic attack is also affected by how much it costs in the Skill Shop. Lightning IV is the most expensive at 1000 copper and so does the most damage.
|-
 
  +
! scope="row"|Saturday
 
  +
Hatch lots of eggs and level them up to lvl 100 or more (Wairo Tanks or Kairo Kommanders are the strongest).
|
 
  +
*Researcher
 
  +
Build your spellcasters XL Mansions and put the Monster Rooms there. The monsters will form a wall to protect your spellcasters while your spellcasters will hopefully one-hit your opponent. Champions have the highest stats overall. Wizards have the highest INT but lower stats overall. Mages are good all-rounders. Merchants should only be used if you don't have enough of the other 3 jobs, or have an S rank laying around.
*Guard
 
  +
*Samurai
 
  +
Your Monarch should be the strongest, unless you have a Santa or other powerful S rank, then that's perfect! You may replace your lower ranked spellcasters once you start breeding 2nd-Gen spellcasters (Magic Knight, Beast tamer, Royal etc.)
*Pirate
 
  +
|}
 
  +
The easiest way to obtain Pretty cloth to upgrade your shops is by spamming the Legendary Cave with high level friends. Pick the friend with the highest HP, SPD, or Luck. Do NOT send your own people, just one person who is merely your ticket to get in.
  +
  +
Be sure to have plenty of Treasure rooms, as you will likely be dealing with 100 chests or more depending on how far your friend made it. When your people have finished picking up the chests, send in another friend.
  +
  +
To make things go much faster, have a road connecting the Legendary Cave to your town. Have lots of people equipped with Treasure Analysis skill and have multiple Outdoor Analysis labs so you don't need as many Treasure Rooms, and can spam Legendary Cave more often.
  +
  +
You can also get Pretty Cloth by building a town near but not on snow areas, putting a Wasteland Guide and Expedition Hut next to a Gate that's right on the snow, then send lots of people to that town for a while.
  +
  +
The next best thing is to hope for a cave in a Snow area. You can try Chaos Stones in snow areas, but it is very impractical, after an entire day of playing you might only get like 10.
  +
  +
Explanation of combat stats (consult the Game Data spreadsheet on home page for calculations, should be on the first tab of the sheet)
  +
  +
ATK: Melee damage, does not affect magic attacks. Only the people in front row will attack unless someone in the back has a bow, gun, or spear.
  +
  +
DEF: Reduces damage taken from enemy's ATK
  +
  +
SPD: How fast your turn is vs. your opponent's. Very important skill as you can attack an opponent 2 or 3 times before they hit you.
  +
  +
LUCK: Chances of landing a critical hit. Another important skill, critical hits ignore DEF and do full damage or more.
  +
  +
HP: Damage taken before your character is KO'd.
  +
  +
MP: How many times you can use special abilities.
  +
  +
INT: Magic damage, does not affect melee. Because magic attacks ignore DEF and are ranged, having extremely high INT is more devastating than extremely high ATK.
  +
  +
DEX: Chances of landing a regular/non-critical hit. LUCK is more important than DEX, since the higher the LUCK the more often a critical hit is guaranteed, but having high DEX is also helpful.
  +
  +
Vigor, Gather, Move, Heart: Useless in combat.
  +
  +
'''Land Plots'''
  +
  +
If you have lots of residents doing nothing, place both a Wasteland Guide and Expedition Hut next to a Gate for infinite supply of the resource for that biome and steady supply of monsters for Daily Challenge. Ex: Grass area infinite grass and food, Desert and Rock area infinite ore.
  +
  +
This completely removes the need for Field and Monster Feed if you do it in Grass biome. You will still need Ore Mine because the income of ore is slow for Desert and Rock. Have roads and Treasure Rooms nearby for best effectiveness. This will reduce your income if you're going for Copper Town because they'll be too busy to shop.
  +
  +
Demolish Item shop, it doesn't actually produce anything you buy in Shop menu. It only takes up space. Restaraunt is where the stuff in "Items" section comes from.
  +
  +
Demolish Research Lab, it is a waste of space when 2 or 3 Outdoor Labs is all you need. Just buy Research skill from shop and equip to someone, you don't need Researcher job at all.
  +
  +
Demolish Analysis Lab. No matter how many people with Analysis skill, only the people who live in the house AND have analysis skill will analyze treasure. You don't need that many Merchants, just buy Treasure Analysis from skill shop and equip it to anyone.
  +
  +
Build multiple Outdoor Analysis Labs next to your Treasure Rooms or Item Rooms to maximize speed. Equip as many people as you can with Treasure Analysis (ideally everyone). All treasure will be analyzed basically the second it gets put down.
  +
  +
Using the above method, even for mega-hauls like the Legendary Cave there is no reason to have more than 2 High Grade Treasure Room or 4 regular Treasure Room.
  +
  +
If you are low on space, an XL Inn can hold 10 double beds. Cramp everyone without a special use inside and demolish all Commoner's House etc. In that building, place several Tool Workshops or whatever that gives items you are missing to quickly have more than you know what to do with.
  +
  +
Demolish the Monster House. Rancher isn't a good fighter, just like Researcher you don't need the job at all. Instead, build Mansions for your best fighters. An XL mansion can house 6 people and 3 Monster Rooms, so 2 XL Mansions are actually better than an XL Monster House.
  +
  +
Demolish Orchard after you have unlocked Apple, Orange, Banana and Pear from Restaraunt and have your Copper Town set up (8 - 9 Skill shops with Cash Register from survey + restaurant shelves with high value scrolls). Once you get to that point, Orchard takes up space and distracts your residents from doing other stuff.
  +
  +
Sure, it's nice to get them for free, but with Copper Town you will be making an insane amount of Copper per hour, so is easier to just buy as much as you want and recover the loss several minutes in real time.
  +
  +
Demolish Hospital. Residents have a preference for Recovery Room for some reason, so if you have both they will ignore Hospital. Plus if somebody's lifespan reaches 0, you can revive them for diamonds vs only Hospital they'd be gone forever.
  +
  +
Demolish Church if you aren't marrying anyone soon. It just takes up space. You only need church for the 1st stage of Intimacy (marriage), not the 2nd and 3rd (children). Demolish it after you've married a couple, it's not going to unmarry them and it has no other purpose.
  +
  +
When you want a couple to get to intimacy 100 for marriage, put them in a small commoner's house together. Demolish the house after you've married them, it won't be necessary anymore and is ok to keep them in separate houses, Date Spot will be doing the heavy lifting from here. Once they are at Intimacy 200, simply place a crib in the house of one of the parents, or place a double bed in a random house if they are both homeless.
  +
  +
Here is something that will seriously increase productivity in town: Have all your land plots one tile apart from each other, place roads between those gaps, then put the maximum amount of entrances on all sides of the plots (1 each side for S, 2 length 1 width for M, 2 each for L, and 3 length 2 width for XL). This will be a huge pain if you have lots of plots, but 100% worth it.
  +
  +
Your residents will use each other's houses basically as alleyways, cutting through buildings to get to their destination. Now they won't be running laps around town to do just one thing, they'll take a shortcut every time and get things done faster. Have all your storehouses with roads surrounding at least 2 sides as well, the few extra seconds they take walking on dirt each time adds up.
  +
  +
== Beginner Goal ==
  +
  +
When you start the game, save your diamond and don't spend it on hero gacha. The only gacha you should spend gem are for Santa (for Unit that you have been unlock, like achievement) around Christmas that appear for few days. Use your Miracle Mallet wisely, only use it when you about to build houses, it take quite long time until you can research Miracle Mallet.
  +
  +
Once you get Job Center, get your first Doctor or Champion and make them married to get Beast Tamer. Beast Tamer are Special Job that can use all type of battle skill (Combat, Magic and Heal) and have highest Intelligence. Tapir can be found by renewing Monster Feed at lv 1 Ground and have very high value of Silver Coin so to farm Silver Coin in early to mid game, the best route is to get your Beast Tamer and place few Monster Feed LV 1 in your town especially near farm and Resource Center while have lots of your residence with skill Ranch-Know-How. Don't upgrade your Monster Feed so it only spawn small amount of livestock (around 3-4) until you can renew it again (so you can farm Tapir faster). You just need lots of apple and that only need you to assign weaker unit to explore to Grass LV 15 to hunt Fake Apple for Apple.
  +
  +
For Smithing, you only use equipment that cost 3 Cooper Coin (3CC equipment) as material to level up. You also need to know the growth ratio of equipment each time it level up, how much stat and the battle stat it have (G-S-B-) Novel (G3S4B3) number 1 to give exp, Wooden Stick (G2S3B3) number 2 and Wooden Sandal number 3 (G2S3B1). The difference of Novel to Wooden Stick is significant, Wooden Stick to Wooden Sandal quite a lot. You need at least have Weapon Smith up to lv 10 to get him/her to make Novel (it's very hard to have them make Novel for the first time for you to buy it). Before you get Novel, level up Wooden Stick paired with Wooden Sandal. These 2 Equipment when maxed will be your key to have your unit have some ATK, LUCK and SPD to fight in early until you get Novel. Novel have growth 3 instead of 2 like every Equipment that cost 3 Cooper Coin. Once you get Wooden Stick to LV 99 (or Novel unlocked earlier cause of luck), it's time to level up Staff (Rod always give MP, ATK and INT with S4 and B3-4). For 3CC recommended Iron Rod (G2S4B4) as it give LUCK (Affect chance to land Critical Hit, may also reduce chance to get Critical Hit), Magic ignore target Defense but it still can Critical (Critical ignore Defense) as your Magic Unit on frontline often to use normal attack (have high Luck allow them to land critical, ignore enemy defense, enemy defense get really high from mid to late game). For C rank Rod, Ancient Staff (G3S4B4) the one recommended because it also give LUCK. The only equipment worth to level up are Novel, Wooden Stick, Wooden Sandal, C rank weapon (B rank or above consume Kairo equipment far higher to reach max like 3 time than C rank or below) or S rank. Good S rank Weapon are those with G6 like Divine Club (Club can be used by most of the job available) or Mystic Staff (this one from Weapon Gacha so save those ticket for your strongest Magic Unit). Non weapon equipment have higher growth scale but Kairo equipment to break LV cap are harder to farm so be careful to chose which you want to lv up. Non-weapon that worth are only Wooden Sandal in F rank. Angel Halo (HP,MP,DEF, INT,G2S4B4, for magic, shop and residence) and Infantry Shield (DEF,SPD,LUCK,G3S3B3) in E rank. Ninja Head Band (VIG,ATK,DEF,SPD,G3S4B3, for physical or residence) or Winged Helm (HP,VIG,DEF,SPD,G3S4B3, for healer), Pajamas (HP,VIG,DEF,SPD,G2S4B3) for SPD source and Scarf (DEF,LUCK,INT,G3S3B3, magic) in D rank. Mage's Hat (MP,DEF,INT,BLD,G4S4B3, for magic and shop), Coat (HP,MP,VIG,DEF,G4S4B3 for physical that lack MP), Leather Armor (HP,DEF,INT,G3S3B3, for magic, shop and residence), Noble Shield (HP,DEF,LUCK,G4S3B3 for physical use weapon with SPD like bow or have excess SPD but low HP) and Magic Pendant (MP,INT,BLD,G3S3B2, for shop with Instant Workshop that need lots of MP) in C rank. When reach B rank it's important to rise only the very good one. Most of B rank aren't worth to be leveled because it have far lower growth to A especially S rank and just rise a little from C mostly but B rank equipment that important are Mystic Hat (MP,DEF,SPD,INT,G5S4B4, best for magic), Dress (DEF,SPD,INT,G4S3B3, best armor for magic due to SPD and the highest armor that give INT, female only so it's best to have your battle-Mage and Wizard as female) Silver Earrings (VIG,GHA,CHA,G5S3B1, only CHARM accessories that attainable in mid-game for Surveyor) or some that are worthy like Boots (SPD,LUCK,GHA,G5S3B2, physical). When Christmas is near, Weekly Conquest may held mission that reward you Santa and Santa Shield. You must get it however you can as Santa Shield the only shield that give damage status (ATK/INT) with highest growth (DEF,LUCK,INT,BLD,G9S4B3). You can also research Santa Shield for ONCE when you have Santa so it's very limited and you can only get it once per year from Weekly Conquest, the mission isn't absurdly hard to finish (incredibly high level area monster).
  +
  +
For Survey, the only map where you can keep survey Master Instructor for Scholar without limit is Lava (Mover have bonus) and Swamp (Merchant have bonus) so these 2 S rank are the most important surveyor that you have to raise. Kairo Bow surveyed in Snow (Mover too have bonus). Having Bonus allow you to reach 100% survey rate, avoiding failure aside of the increased success rate when Charm are insufficient. Prioritize to give Silver Earrings to Mover and Merchant. Merchant have higher Charm growth so if you have S rank Earrings, give it to Mover.
  +
  +
Use Scholar only for Monarch until it awakened as high as you need for Super Unit (999 Status LV Cap) S rank Royal. After that, use it for Santa as other job can consume their own D rank job from Job center and in middle to late game it isn't that hard to collect 10K CC. Never use Scholar for 2nd generation, don't bother of doing it. Awaken Monarch to max itself already very hard.
  +
  +
Sometime you may meet dirty cheater in Underground Arena (very short play time but have team with incredibly strong unit). Befriend with them, to take advantage of them. Because they won't play for long, they likely won't remove you from friend list. You can always remove them but save 1 dirty cheater that have Super Unit with 12K+ HP, 4K+ ATK, 3-4K+ DEF, 2.5-3K+ SPD and LUCK and always assign them to Legendary Cave. If you're weak and didn't contribute well in Weekly Conquest, strong player would demand your contribution by borrowing their unit in map conquest or cave clearing and thanking them with gift (this give them point for friend ticket) or they gonna remove you while dirty cheater won't play for long so they will stop and voila, you get a very strong slave to assign to Legendary Cave

Latest revision as of 11:49, 5 February 2024

Kingdom Adventurers gamenav iconKingdom Adventurers Guide

Equipment Facilities Skills Houses Eggs Items Treasure Trophy Research Map Monsters Collector Job Center Friend IDs
Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough


Tips This page consists of tips / a walthrough that is subject to opinion. While content is still required to be factual, tips are simply a possible route one may decide to pursue.
Click here to add a new tip

Frequently Asked Questions[]

Q. How to recover HP for the resident?

A. The residents will automatically use Amenity (like Rejuvenating Spring or Temporary Shelter) or Indoors (like Bathtub, etc -if it's in he(r) house's- or Recovery House of Monk). Instant way : Recovery Potion S (50% for one resident) / L (50% for all) or HP Orb (35% for all, get from Research -High TH Level-)

Resources[]

Q. How to get apples?

A. Deploy residents to hunt Fake Apples, apple trees for yellow-green bags, or get an Orchard. You can also buy from Store in Town by copper coin after building Trader's House.

Q. How do i get sturdy boards?

A. Harvest trees, you will get wood as well as sturdy boards.

Q. How to get Ore?

A. Deploy to 'Rocky' and 'Desert' biome / Ore Mines (Refer to Map Rewards)

Q. How to get Mystic Ore?

A. Deploy to Red Crystals on the map (small amount) or deploy to Snow areas / Mystic Ore Mine (Refer to Map Rewards)

Q. Why i don't get mystic ore mine? I have 50 sturdy board and 650 copper coin!

Q. Shops are using up my resources!

A. If you remove the shelves temporarily, the shops will stop using the resources until you put the shelves back

Building materials[]

Q. Where can I get materials such as sturdy boards?

A. Deploy to 'Rocky' and 'Desert' biomes for a small chance, but you can buy Sturdy Boards from the Material Shop

Q. How do I get copper coins to exchange at a material shop?

A. You can pay food to invite visitors from the port. Place signboards to guide visitors to shops in your town and they will pay in Copper Coins. Visitors will also pay tribute to the Monarch if the Royal Room is in range of the signboards.

Q. My item storehouse becomes full very easily, which items do I need to keep and which can be used for training?

A. Building materials need to be kept but can be used as long as you have around 20-30, whereas all food except Apples and Oranges should be used for training.

Q. I don't have enough building materials to rank up the town. I don't have enough materials to improve my rank.

A. If resources (wood, ore, etc.) are insufficient, diamonds or pouches can be used to replenish resources.

Q. Where do I get Pretty Cloth?

A. It's hard to get it in the early stages, but you can get it in high-level zones (mainly snow fields) and legendary caves. You can also buy it at the material shop near the port once you discover it.

Beginner's Guide & Tips[]

Check out the Manual for 50% tips of the games.


Guide[]

Town and Building placement[]

  • The first Town Hall should be placed as far from the sea as possible. The territory of your town will increase by 2 spaces every 10 ranks, eventually reaching the sea. Maximize your town space!
    • Town Hall 0 = Radius 14
    • Town Hall 10 = Radius 16
    • Town Hall 20 = Radius 18
    • Town Hall 30 = Radius 20
    • Town Hall 40 = Radius 22
    • Town Hall 50 = Radius 24
    • Etc
  • During the early game, the placements of the buildings don't matter at all. Although it is recommended to place your shop and royal room in the west (right) of your town because the port, which provides customers, has a fixed location on the right side of the map.


Gems[]

  • During your playthrough, you will get a lot of gems. Those gems should not be spent on unnecessary things such as finishing upgrades. Some people spent their gems on the Job Gacha although it is not recommended to do, because later in the game you will unlock the Job Agency. In the Job Agency, you can buy units to breed with them, their children will be so powerful that it is worth saving your gems.


Exploration & Combat[]

  1. Fog.
    • When you deploy a unit near an unexplored area they will clear the fog around them. This often reveals monsters, so make sure your unit can handle the monsters in that area. The Heart stat determines how quickly fog is cleared.
    • Clearing the fog gives your town tank points needed to level up.
  2. Gathering
    • Your residents will also start digging in the ground, they do this do gather materials, later more. A gathering level will result in faster gathers and will not change anything to the loot itself. The ground has three forms, biome, soil and wasteland. Depending on the form of the ground the spawns might change.
    • Residents have a deployment range that is highlighted when you try to deploy them. They will circle this area, working outwards, until they explore the full range, then they will start over again to the center.
  3. Monsters
    • Monsters can spawn from fog, revealed but not vanquished boss monster, caves and while gathering. Monster will bear grudges or want to defend their territory, during a full-moon (indicated underneath the ore icon, as a yellow dot) the monsters get rowdy and will attack your kingdom. So make sure to not leave any caves uncleared, leave any monsters alive and van vanquish every boss possible. In the case that you can't clear a boss don't ask a friend for help but block the area off (tap the vanquish button, then on the bottom left of your screen is a "block off" button).
  4. Lifespans
    • Don't worry if your unit was defeated in battle. As long as there's someone in your town he will probably be alright. But if your residents are too late or if there's none in your town because they're all deployed, your defeated unit will lose 1 point of his lifespan. Once the lifespan hits 0 your unit will die, which means they will be removed from your account and there's nothing you can do once your unit died.
    • Luckily we have Monks, a Monk lives inside a church and can return a single lost lifespan with gems.
  5. Resources & Materials
    • The 5 resources of the game are as listed in the game (in order shown on in-game)
Wood -Deployment : Tree, Wood Stack and small chance in other Biome

-Outdoor : Plantation

Grass -Deployment : Grass Biome and small chance in other Biome

-Outdoor : Field

Food -Deployment : Grass Biome, Fruit Trees and Person grilling meat and small chance in other Biome

-Outdoor : Rancher + Monster Feed (place outside Town at the grassland)

Ore -Deployment : Rocky Biome, moderate chance in Desert Biome and small chance in other Biome

-Outdoor : Ore Mine -Indoor : Ore Workshop, Glittering Stone

Mystic Ore -Deployment : Red Crystal, Snow Biome

-Outdoor : Mystic Ore Mine

Tips[]

Monarch Rank[]

  • Monarch Rank can goes up every 15 level of the Town Hall.
    • S Monarch, Town Hall Lvl. 60
    • A Monarch, Town Hall Lvl. 45
    • B Monarch, Town Hall Lvl. 30
    • C Monarch, Town Hall Lvl. 15
    • D Monarch, at the start.

Remove Grass[]

  • To remove grass or other environment from a tile in your own territory, build a fence in that tile then remove it.
! But note that you lose the opportunity to gather from that tile.

Town Hall[]

  • Place every Town Hall far away from each other.
! So that there is no overlapping tiles from towns extents, resulting in more space for house / shop / facility.

Expanding Territory[]

  • Placing the Torch, Nighttime Meeting Place, Low Watchtower, and Turret really expand your territory, but just slightly in design area.. And when you delete it, you must clear the area (which not cover by Town Hall range) from any building.
! When the Town Hall levels up every 10, your territory can expand 2 more tiles every direction.

Bridge[]

  • There are 2 kinds of bridge : One can be removed and the one is permanent.
! When deploy near the water (not swamp), residents will build the permanent one in s/he area.
! Use Reclaimed Land from Survey to remove permanent bridge and the water.


Reclaimed Land From this Unreclaimed to this Reclaimed

Soil Monster[]

! Try placing a footpath (free & easy to build) on Wasteland then remove it or with another tip.

Locking Item[]

  • Try to lock your expensive or rare consumable item / item for pet too.
! So you don't lose items from accidental swipes.
Try Lock

High Grade Storage[]

  • You can get the first High Grade Storage which can hold more than normal (Grass 100, Wood 100, Food 100, Ore 100, Mystic Ore 100, Treasure 50, Item 300 Eggs 50) for 0 Silver Coin with the help of Resident B+ in Survey Corp.
! Deploy them in various Biome like grass, sand, rocky, snow, swamp, lava.

Silver Coin[]

! After the First Child is born and matures (with 2 or more Town Halls), there will be a notification at the first Town Hall to build the Airport for VIP tourists. They will spend on Museum, Zoo, Aquarium and Insectarium (see Job Shop).

Diamond[]

  • Spend Diamonds wisely.
! You can buy Rank A's in Job Center (map Lvl 35) to build STRONG Second Generation, and Rank D's cheaper than Gatcha for Awakening your A and S ranks.
Diamond Free Diamond Diamond
Twice Share Screenshot • First time 200
• Second time 100
Occasionally Watch Video 10
Everyday Briefing Room • Collect material 25
• Collect copper coin 25
• Specific monster 25
• Friend conquest 50
Various Trophy Room • Bronze 40
• Silver 80
• Gold 120
• Kairo Grail 160
Once a Week Weekly Conquest Bonus 500
Each level Level up Town Hall 50
Each level  Underground Arena 100 + Crown of Courage
Discovering New Monsters 2
Once Write a Review 400
Cabin • S (100)
• M (__)
• L (400)

Tickets[]

  • Sometimes there is an event period at Intro --Trade Center-- which you can get S Rank Available (Job, Equipment & Facility).
! Be sure to save enough tickets for this event.
Intro

Friend Bed[]

! Pros: Helps you fight monsters (faster) which frees up your resident to perform other task. Eg: Date Spot, Recovering, etc.
! Cons: A very strong friend could open high level maps and fight strong monsters, which you can't handle on your own ("block off" area if this happens)

Info Board[]

  • Info Board in the way of road
! Place the road first then Info Board after that.

Remove Town Hall[]

! If you rebuild your town it will lose its current rank.
You can get more diamonds as you tank your town back up.

TH Demolition (Kingdom Adventurers)

Cave Spawns[]

!Caves continue to spawn monsters when not defeated. And max. level monster on cave will be the max. level Map you've already conquer.

When you need more experience, to kill a certain number of monsters or to kill a certain number of a specific monster for the Briefing Room or Weekly Conquest, deploy a resident to right outside of the cave. They'll fight the monsters as they spawns, netting you with fairly substantial rewards. Caves in different terrains spawn different types of monsters, so keep an eye out to see what spawns where so you can make the most of the caves.

  • Monster from the caves mostly monster that appears when you dig Soil.
Kairo KA Cave Desert

Cave that spawns in the desert biome

Desert Cave Spawns:
  • Dark Tinkle
  • Creeperbloom
  • Alpacavalier
  • Metabok
Kairo KA Cave Rock

Cave that spawns in the forest biome

Forest (Rock) Cave Spawns:
  • Alpacavalier
  • Ironclad Pincher
  • Creeperbloom
  • Metabok
  • Dark Tinkle
  • Earth Dragon
Kairo KA Cave Rock2

Cave that spawns in the rocky biome

Rocky Cave Spawns:
  • Renegade Chick
  • Dark Tinkle
  • Creeperbloom
  • Alpacavalier

Helpful Tip[]

Recommended loadout (everything available when shops are at or near lvl. 40 and shopkeeps with at least 1400 INT):

Early game, most residents: D/ Ninja Headband, F/ Novel or E/ Pirate Sword, C/ Noble Shield, D/ Iron Chest Guard, D/ Loafers

Midgame, most residents: C/ Bronze Headpiece or D/ Ninja Headband, C/ Silver Scapel or B/ Tree Branch, B/ Legendary Shield (Red), B/ Purple Cape or B/ Fine Robe, B/ Boots

Provides maximum stats and balance in everything useful.

Early game, shopkeeps and spellcasters (people using magic attacks): F/ Top Hat or D/ Magic Hat, C/ Ancient Staff or C/ Lightning Staff, C/ Noble Shield, C/ Leather Armor, D/ Scarf

Midgame, shopkeeps and spellcasters: C/ Mage's Hat, C/ Ancient Staff or C/ Lightning Staff, B/ Legendary Shield (Red), B/ Dress (females only) or B/ Purple Cape (for males who can't use Dress), B/ Silver Ring or B/ Boots

Maximizes INT at slight cost of everything else. INT (blue background with books) is what determines magic damage.

Do NOT equip or upgrade anything with Vigor (green background with flexing arm), it is useless in combat and a total waste (the only exception being D/ Ninja Headband and maybe B/ Musket).

People who can't use a certain equipment (Mages can't use shields or swords) are able to equip it by giving the corresponding Resistance skill.

Clubs are the most versatile weapon. Only 8 classes require the Resistance skill for it vs. 20-ish for all other weapons.

Almost all B rank weapons have a level bonus of 3, meaning they only have stats up to the 300s. B/ Tree Branch is the only exception, with a bonus of 4. As such, leveling some B rank equipment would be a waste of Kairo Weapons since it's pretty much the same as some C or even F rank equipment. B/ Musket would be good for having melee units shoot enemy if they are not in front row, though at this point you might as well go for the all-spellcaster strategy.

The following residents can use certain skills in combat:

Can use combat skills (Area Attack, Critical Up etc.): Mover, Blacksmith, Artisan, all combat classes except Mage Monk and Wizard

Can be healers (Heal Maddy, Revive 50% etc.): Farmer, Researcher, Cook, Doctor, Monk, Ninja

Can use magic and be healers: Merchant, Wizard, Mage, Santa, Beast Tamer

Can use all 3: Monarch, Champion, Royal, Magic Knight

All-Spellcaster strategy:

As you climb higher in arena with all Melee fighters, you'll start getting one-hit all the time if you don't have a high level 2nd-gen resident. Go for all-spellcasters to keep climbing higher.

Replace all your fighters with spellcasters (Wizard, Mage, Champion, Merchant). Have all of them equipped with one IV level magic attack, Revive 50% or Revive 100%, Backup skill, and Resistance skill for any equipment they can't wear or are weak in. Have them equipped with the equipment mentioned above.

If everyone has Revive 50% or 100% your team will drag the battle much longer and possibly win since they also replenish MP, causing a loop of constant reviving. At this point it's also a matter of who has better SPD, if your opponent wipes you out faster than you revive then that just means they still win but it takes longer.

The damage by a magic attack is also affected by how much it costs in the Skill Shop. Lightning IV is the most expensive at 1000 copper and so does the most damage.

Hatch lots of eggs and level them up to lvl 100 or more (Wairo Tanks or Kairo Kommanders are the strongest).

Build your spellcasters XL Mansions and put the Monster Rooms there. The monsters will form a wall to protect your spellcasters while your spellcasters will hopefully one-hit your opponent. Champions have the highest stats overall. Wizards have the highest INT but lower stats overall. Mages are good all-rounders. Merchants should only be used if you don't have enough of the other 3 jobs, or have an S rank laying around.

Your Monarch should be the strongest, unless you have a Santa or other powerful S rank, then that's perfect! You may replace your lower ranked spellcasters once you start breeding 2nd-Gen spellcasters (Magic Knight, Beast tamer, Royal etc.)

The easiest way to obtain Pretty cloth to upgrade your shops is by spamming the Legendary Cave with high level friends. Pick the friend with the highest HP, SPD, or Luck. Do NOT send your own people, just one person who is merely your ticket to get in.

Be sure to have plenty of Treasure rooms, as you will likely be dealing with 100 chests or more depending on how far your friend made it. When your people have finished picking up the chests, send in another friend.

To make things go much faster, have a road connecting the Legendary Cave to your town. Have lots of people equipped with Treasure Analysis skill and have multiple Outdoor Analysis labs so you don't need as many Treasure Rooms, and can spam Legendary Cave more often.

You can also get Pretty Cloth by building a town near but not on snow areas, putting a Wasteland Guide and Expedition Hut next to a Gate that's right on the snow, then send lots of people to that town for a while.

The next best thing is to hope for a cave in a Snow area. You can try Chaos Stones in snow areas, but it is very impractical, after an entire day of playing you might only get like 10.

Explanation of combat stats (consult the Game Data spreadsheet on home page for calculations, should be on the first tab of the sheet)

ATK: Melee damage, does not affect magic attacks. Only the people in front row will attack unless someone in the back has a bow, gun, or spear.

DEF: Reduces damage taken from enemy's ATK

SPD: How fast your turn is vs. your opponent's. Very important skill as you can attack an opponent 2 or 3 times before they hit you.

LUCK: Chances of landing a critical hit. Another important skill, critical hits ignore DEF and do full damage or more.

HP: Damage taken before your character is KO'd.

MP: How many times you can use special abilities.

INT: Magic damage, does not affect melee. Because magic attacks ignore DEF and are ranged, having extremely high INT is more devastating than extremely high ATK.

DEX: Chances of landing a regular/non-critical hit. LUCK is more important than DEX, since the higher the LUCK the more often a critical hit is guaranteed, but having high DEX is also helpful.

Vigor, Gather, Move, Heart: Useless in combat.

Land Plots

If you have lots of residents doing nothing, place both a Wasteland Guide and Expedition Hut next to a Gate for infinite supply of the resource for that biome and steady supply of monsters for Daily Challenge. Ex: Grass area infinite grass and food, Desert and Rock area infinite ore.

This completely removes the need for Field and Monster Feed if you do it in Grass biome. You will still need Ore Mine because the income of ore is slow for Desert and Rock. Have roads and Treasure Rooms nearby for best effectiveness. This will reduce your income if you're going for Copper Town because they'll be too busy to shop.

Demolish Item shop, it doesn't actually produce anything you buy in Shop menu. It only takes up space. Restaraunt is where the stuff in "Items" section comes from.

Demolish Research Lab, it is a waste of space when 2 or 3 Outdoor Labs is all you need. Just buy Research skill from shop and equip to someone, you don't need Researcher job at all.

Demolish Analysis Lab. No matter how many people with Analysis skill, only the people who live in the house AND have analysis skill will analyze treasure. You don't need that many Merchants, just buy Treasure Analysis from skill shop and equip it to anyone.

Build multiple Outdoor Analysis Labs next to your Treasure Rooms or Item Rooms to maximize speed. Equip as many people as you can with Treasure Analysis (ideally everyone). All treasure will be analyzed basically the second it gets put down.

Using the above method, even for mega-hauls like the Legendary Cave there is no reason to have more than 2 High Grade Treasure Room or 4 regular Treasure Room.

If you are low on space, an XL Inn can hold 10 double beds. Cramp everyone without a special use inside and demolish all Commoner's House etc. In that building, place several Tool Workshops or whatever that gives items you are missing to quickly have more than you know what to do with.

Demolish the Monster House. Rancher isn't a good fighter, just like Researcher you don't need the job at all. Instead, build Mansions for your best fighters. An XL mansion can house 6 people and 3 Monster Rooms, so 2 XL Mansions are actually better than an XL Monster House.

Demolish Orchard after you have unlocked Apple, Orange, Banana and Pear from Restaraunt and have your Copper Town set up (8 - 9 Skill shops with Cash Register from survey + restaurant shelves with high value scrolls). Once you get to that point, Orchard takes up space and distracts your residents from doing other stuff.

Sure, it's nice to get them for free, but with Copper Town you will be making an insane amount of Copper per hour, so is easier to just buy as much as you want and recover the loss several minutes in real time.

Demolish Hospital. Residents have a preference for Recovery Room for some reason, so if you have both they will ignore Hospital. Plus if somebody's lifespan reaches 0, you can revive them for diamonds vs only Hospital they'd be gone forever.

Demolish Church if you aren't marrying anyone soon. It just takes up space. You only need church for the 1st stage of Intimacy (marriage), not the 2nd and 3rd (children). Demolish it after you've married a couple, it's not going to unmarry them and it has no other purpose.

When you want a couple to get to intimacy 100 for marriage, put them in a small commoner's house together. Demolish the house after you've married them, it won't be necessary anymore and is ok to keep them in separate houses, Date Spot will be doing the heavy lifting from here. Once they are at Intimacy 200, simply place a crib in the house of one of the parents, or place a double bed in a random house if they are both homeless.

Here is something that will seriously increase productivity in town: Have all your land plots one tile apart from each other, place roads between those gaps, then put the maximum amount of entrances on all sides of the plots (1 each side for S, 2 length 1 width for M, 2 each for L, and 3 length 2 width for XL). This will be a huge pain if you have lots of plots, but 100% worth it.

Your residents will use each other's houses basically as alleyways, cutting through buildings to get to their destination. Now they won't be running laps around town to do just one thing, they'll take a shortcut every time and get things done faster. Have all your storehouses with roads surrounding at least 2 sides as well, the few extra seconds they take walking on dirt each time adds up.

Beginner Goal[]

When you start the game, save your diamond and don't spend it on hero gacha. The only gacha you should spend gem are for Santa (for Unit that you have been unlock, like achievement) around Christmas that appear for few days. Use your Miracle Mallet wisely, only use it when you about to build houses, it take quite long time until you can research Miracle Mallet.

Once you get Job Center, get your first Doctor or Champion and make them married to get Beast Tamer. Beast Tamer are Special Job that can use all type of battle skill (Combat, Magic and Heal) and have highest Intelligence. Tapir can be found by renewing Monster Feed at lv 1 Ground and have very high value of Silver Coin so to farm Silver Coin in early to mid game, the best route is to get your Beast Tamer and place few Monster Feed LV 1 in your town especially near farm and Resource Center while have lots of your residence with skill Ranch-Know-How. Don't upgrade your Monster Feed so it only spawn small amount of livestock (around 3-4) until you can renew it again (so you can farm Tapir faster). You just need lots of apple and that only need you to assign weaker unit to explore to Grass LV 15 to hunt Fake Apple for Apple.

For Smithing, you only use equipment that cost 3 Cooper Coin (3CC equipment) as material to level up. You also need to know the growth ratio of equipment each time it level up, how much stat and the battle stat it have (G-S-B-) Novel (G3S4B3) number 1 to give exp, Wooden Stick (G2S3B3) number 2 and Wooden Sandal number 3 (G2S3B1). The difference of Novel to Wooden Stick is significant, Wooden Stick to Wooden Sandal quite a lot. You need at least have Weapon Smith up to lv 10 to get him/her to make Novel (it's very hard to have them make Novel for the first time for you to buy it). Before you get Novel, level up Wooden Stick paired with Wooden Sandal. These 2 Equipment when maxed will be your key to have your unit have some ATK, LUCK and SPD to fight in early until you get Novel. Novel have growth 3 instead of 2 like every Equipment that cost 3 Cooper Coin. Once you get Wooden Stick to LV 99 (or Novel unlocked earlier cause of luck), it's time to level up Staff (Rod always give MP, ATK and INT with S4 and B3-4). For 3CC recommended Iron Rod (G2S4B4) as it give LUCK (Affect chance to land Critical Hit, may also reduce chance to get Critical Hit), Magic ignore target Defense but it still can Critical (Critical ignore Defense) as your Magic Unit on frontline often to use normal attack (have high Luck allow them to land critical, ignore enemy defense, enemy defense get really high from mid to late game). For C rank Rod, Ancient Staff (G3S4B4) the one recommended because it also give LUCK. The only equipment worth to level up are Novel, Wooden Stick, Wooden Sandal, C rank weapon (B rank or above consume Kairo equipment far higher to reach max like 3 time than C rank or below) or S rank. Good S rank Weapon are those with G6 like Divine Club (Club can be used by most of the job available) or Mystic Staff (this one from Weapon Gacha so save those ticket for your strongest Magic Unit). Non weapon equipment have higher growth scale but Kairo equipment to break LV cap are harder to farm so be careful to chose which you want to lv up. Non-weapon that worth are only Wooden Sandal in F rank. Angel Halo (HP,MP,DEF, INT,G2S4B4, for magic, shop and residence) and Infantry Shield (DEF,SPD,LUCK,G3S3B3) in E rank. Ninja Head Band (VIG,ATK,DEF,SPD,G3S4B3, for physical or residence) or Winged Helm (HP,VIG,DEF,SPD,G3S4B3, for healer), Pajamas (HP,VIG,DEF,SPD,G2S4B3) for SPD source and Scarf (DEF,LUCK,INT,G3S3B3, magic) in D rank. Mage's Hat (MP,DEF,INT,BLD,G4S4B3, for magic and shop), Coat (HP,MP,VIG,DEF,G4S4B3 for physical that lack MP), Leather Armor (HP,DEF,INT,G3S3B3, for magic, shop and residence), Noble Shield (HP,DEF,LUCK,G4S3B3 for physical use weapon with SPD like bow or have excess SPD but low HP) and Magic Pendant (MP,INT,BLD,G3S3B2, for shop with Instant Workshop that need lots of MP) in C rank. When reach B rank it's important to rise only the very good one. Most of B rank aren't worth to be leveled because it have far lower growth to A especially S rank and just rise a little from C mostly but B rank equipment that important are Mystic Hat (MP,DEF,SPD,INT,G5S4B4, best for magic), Dress (DEF,SPD,INT,G4S3B3, best armor for magic due to SPD and the highest armor that give INT, female only so it's best to have your battle-Mage and Wizard as female) Silver Earrings (VIG,GHA,CHA,G5S3B1, only CHARM accessories that attainable in mid-game for Surveyor) or some that are worthy like Boots (SPD,LUCK,GHA,G5S3B2, physical). When Christmas is near, Weekly Conquest may held mission that reward you Santa and Santa Shield. You must get it however you can as Santa Shield the only shield that give damage status (ATK/INT) with highest growth (DEF,LUCK,INT,BLD,G9S4B3). You can also research Santa Shield for ONCE when you have Santa so it's very limited and you can only get it once per year from Weekly Conquest, the mission isn't absurdly hard to finish (incredibly high level area monster).

For Survey, the only map where you can keep survey Master Instructor for Scholar without limit is Lava (Mover have bonus) and Swamp (Merchant have bonus) so these 2 S rank are the most important surveyor that you have to raise. Kairo Bow surveyed in Snow (Mover too have bonus). Having Bonus allow you to reach 100% survey rate, avoiding failure aside of the increased success rate when Charm are insufficient. Prioritize to give Silver Earrings to Mover and Merchant. Merchant have higher Charm growth so if you have S rank Earrings, give it to Mover.

Use Scholar only for Monarch until it awakened as high as you need for Super Unit (999 Status LV Cap) S rank Royal. After that, use it for Santa as other job can consume their own D rank job from Job center and in middle to late game it isn't that hard to collect 10K CC. Never use Scholar for 2nd generation, don't bother of doing it. Awaken Monarch to max itself already very hard.

Sometime you may meet dirty cheater in Underground Arena (very short play time but have team with incredibly strong unit). Befriend with them, to take advantage of them. Because they won't play for long, they likely won't remove you from friend list. You can always remove them but save 1 dirty cheater that have Super Unit with 12K+ HP, 4K+ ATK, 3-4K+ DEF, 2.5-3K+ SPD and LUCK and always assign them to Legendary Cave. If you're weak and didn't contribute well in Weekly Conquest, strong player would demand your contribution by borrowing their unit in map conquest or cave clearing and thanking them with gift (this give them point for friend ticket) or they gonna remove you while dirty cheater won't play for long so they will stop and voila, you get a very strong slave to assign to Legendary Cave