Kairosoft Wiki
Register
Advertisement
Kingdom Adventurers gamenav iconKingdom Adventurers Guide

Equipment Facilities Skills Houses Eggs Items Treasure Trophy Research Map Monsters Collector Job Center Friend IDs
Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough


Tips This page consists of tips / a walthrough that is subject to opinion. While content is still required to be factual, tips are simply a possible route one may decide to pursue.
Click here to add a new tip

Frequently Asked Questions[]

Q. How to recover HP for the resident?

A. The residents will automatically use Amenity (like Rejuvenating Spring or Temporary Shelter) or Indoors (like Bathtub, etc -if it's in he(r) house's- or Recovery House of Monk). Instant way : Recovery Potion S (50% for one resident) / L (50% for all) or HP Orb (35% for all, get from Research -High TH Level-)

Resources[]

Q. How to get apples?

A. Deploy residents to hunt Fake Apples, apple trees for yellow-green bags, or get an Orchard. You can also buy from Store in Town by copper coin after building Trader's House.

Q. How do i get sturdy boards?

A. Harvest trees, you will get wood as well as sturdy boards.

Q. How to get Ore?

A. Deploy to 'Rocky' and 'Desert' biome / Ore Mines (Refer to Map Rewards)

Q. How to get Mystic Ore?

A. Deploy to Red Crystals on the map (small amount) or deploy to Snow areas / Mystic Ore Mine (Refer to Map Rewards)

Q. Why i don't get mystic ore mine? I have 50 sturdy board and 650 copper coin!

Q. Shops are using up my resources!

A. If you remove the shelves temporarily, the shops will stop using the resources until you put the shelves back

Building materials[]

Q. Where can I get materials such as sturdy boards?

A. Deploy to 'Rocky' and 'Desert' biomes for a small chance, but you can buy Sturdy Boards from the Material Shop

Q. How do I get copper coins to exchange at a material shop?

A. You can pay food to invite visitors from the port. Place signboards to guide visitors to shops in your town and they will pay in Copper Coins. Visitors will also pay tribute to the Monarch if the Royal Room is in range of the signboards.

Q. My item storehouse becomes full very easily, which items do I need to keep and which can be used for training?

A. Building materials need to be kept but can be used as long as you have around 20-30, whereas all food except Apples and Oranges should be used for training.

Q. I don't have enough building materials to rank up the town. I don't have enough materials to improve my rank.

A. If resources (wood, ore, etc.) are insufficient, diamonds or pouches can be used to replenish resources.

Q. Where do I get Pretty Cloth?

A. It's hard to get it in the early stages, but you can get it in high-level zones (mainly snow fields) and legendary caves. You can also buy it at the material shop near the port once you discover it.

Beginner's Guide & Tips[]

Check out the Manual for 50% tips of the games.


Guide[]

Town and Building placement[]

  • The first Town Hall should be placed as far from the sea as possible. The territory of your town will increase by 2 spaces every 10 ranks, eventually reaching the sea. Maximize your town space!
    • Town Hall 0 = Radius 14
    • Town Hall 10 = Radius 16
    • Town Hall 20 = Radius 18
    • Town Hall 30 = Radius 20
    • Town Hall 40 = Radius 22
    • Town Hall 50 = Radius 24
    • Etc
  • During the early game, the placements of the buildings don't matter at all. Although it is recommended to place your shop and royal room in the west (right) of your town because the port, which provides customers, has a fixed location on the right side of the map.


Gems[]

  • During your playthrough, you will get a lot of gems. Those gems should not be spent on unnecessary things such as finishing upgrades. Some people spent their gems on the Job Gacha although it is not recommended to do, because later in the game you will unlock the Job Agency. In the Job Agency, you can buy units to breed with them, their children will be so powerful that it is worth saving your gems.


Exploration & Combat[]

  1. Fog.
    • When you deploy a unit near an unexplored area they will clear the fog around them. This often reveals monsters, so make sure your unit can handle the monsters in that area. The Heart stat determines how quickly fog is cleared.
    • Clearing the fog gives your town tank points needed to level up.
  2. Gathering
    • Your residents will also start digging in the ground, they do this do gather materials, later more. A gathering level will result in faster gathers and will not change anything to the loot itself. The ground has three forms, biome, soil and wasteland. Depending on the form of the ground the spawns might change.
    • Residents have a deployment range that is highlighted when you try to deploy them. They will circle this area, working outwards, until they explore the full range, then they will start over again to the center.
  3. Monsters
    • Monsters can spawn from fog, revealed but not vanquished boss monster, caves and while gathering. Monster will bear grudges or want to defend their territory, during a full-moon (indicated underneath the ore icon, as a yellow dot) the monsters get rowdy and will attack your kingdom. So make sure to not leave any caves uncleared, leave any monsters alive and van vanquish every boss possible. In the case that you can't clear a boss don't ask a friend for help but block the area off (tap the vanquish button, then on the bottom left of your screen is a "block off" button).
  4. Lifespans
    • Don't worry if your unit was defeated in battle. As long as there's someone in your town he will probably be alright. But if your residents are too late or if there's none in your town because they're all deployed, your defeated unit will lose 1 point of his lifespan. Once the lifespan hits 0 your unit will die, which means they will be removed from your account and there's nothing you can do once your unit died.
    • Luckily we have Monks, a Monk lives inside a church and can return a single lost lifespan with gems.
  5. Resources & Materials
    • The 5 resources of the game are as listed in the game (in order shown on in-game)
Wood -Deployment : Tree, Wood Stack and small chance in other Biome

-Outdoor : Plantation

Grass -Deployment : Grass Biome and small chance in other Biome

-Outdoor : Field

Food -Deployment : Grass Biome, Fruit Trees and Person grilling meat and small chance in other Biome

-Outdoor : Rancher + Monster Feed (place outside Town at the grassland)

Ore -Deployment : Rocky Biome, moderate chance in Desert Biome and small chance in other Biome

-Outdoor : Ore Mine -Indoor : Ore Workshop, Glittering Stone

Mystic Ore -Deployment : Red Crystal, Snow Biome

-Outdoor : Mystic Ore Mine

Tips[]

Monarch Rank[]

  • Monarch Rank can goes up every 15 level of the Town Hall.
    • S Monarch, Town Hall Lvl. 60
    • A Monarch, Town Hall Lvl. 45
    • B Monarch, Town Hall Lvl. 30
    • C Monarch, Town Hall Lvl. 15
    • D Monarch, at the start.

Remove Grass[]

  • To remove grass or other environment from a tile in your own territory, build a fence in that tile then remove it.
! But note that you lose the opportunity to gather from that tile.

Town Hall[]

  • Place every Town Hall far away from each other.
! So that there is no overlapping tiles from towns extents, resulting in more space for house / shop / facility.

Expanding Territory[]

  • Placing the Torch, Nighttime Meeting Place, Low Watchtower, and Turret really expand your territory, but just slightly in design area.. And when you delete it, you must clear the area (which not cover by Town Hall range) from any building.
! When the Town Hall levels up every 10, your territory can expand 2 more tiles every direction.

Bridge[]

  • There are 2 kinds of bridge : One can be removed and the one is permanent.
! When deploy near the water (not swamp), residents will build the permanent one in s/he area.
! Use Reclaimed Land from Survey to remove permanent bridge and the water.


Reclaimed Land From this Unreclaimed to this Reclaimed

Soil Monster[]

! Try placing a footpath (free & easy to build) on Wasteland then remove it or with another tip.

Locking Item[]

  • Try to lock your expensive or rare consumable item / item for pet too.
! So you don't lose items from accidental swipes.
Try Lock

High Grade Storage[]

  • You can get the first High Grade Storage which can hold more than normal (Grass 100, Wood 100, Food 100, Ore 100, Mystic Ore 100, Treasure 50, Item 300 Eggs 50) for 0 Silver Coin with the help of Resident B+ in Survey Corp.
! Deploy them in various Biome like grass, sand, rocky, snow, swamp, lava.

Silver Coin[]

! After the First Child is born and matures (with 2 or more Town Halls), there will be a notification at the first Town Hall to build the Airport for VIP tourists. They will spend on Museum, Zoo, Aquarium and Insectarium (see Job Shop).

Diamond[]

  • Spend Diamonds wisely.
! You can buy Rank A's in Job Center (map Lvl 35) to build STRONG Second Generation, and Rank D's cheaper than Gatcha for Awakening your A and S ranks.
Diamond Free Diamond Diamond
Twice Share Screenshot • First time 200
• Second time 100
Occasionally Watch Video 10
Everyday Briefing Room • Collect material 25
• Collect copper coin 25
• Specific monster 25
• Friend conquest 50
Various Trophy Room • Bronze 40
• Silver 80
• Gold 120
• Kairo Grail 160
Once a Week Weekly Conquest Bonus 500
Each level Level up Town Hall 50
Each level  Underground Arena 100 + Crown of Courage
Discovering New Monsters 2
Once Write a Review 400
Cabin • S (100)
• M (__)
• L (400)

Tickets[]

  • Sometimes there is an event period at Intro --Trade Center-- which you can get S Rank Available (Job, Equipment & Facility).
! Be sure to save enough tickets for this event.
Intro

Friend Bed[]

! Pros: Helps you fight monsters (faster) which frees up your resident to perform other task. Eg: Date Spot, Recovering, etc.
! Cons: A very strong friend could open high level maps and fight strong monsters, which you can't handle on your own ("block off" area if this happens)

Info Board[]

  • Info Board in the way of road
! Place the road first then Info Board after that.

Remove Town Hall[]

! If you rebuild your town it will lose its current rank.
You can get more diamonds as you tank your town back up.

TH Demolition (Kingdom Adventurers)

Cave Spawns[]

!Caves continue to spawn monsters when not defeated. And max. level monster on cave will be the max. level Map you've already conquer.

When you need more experience, to kill a certain number of monsters or to kill a certain number of a specific monster for the Briefing Room or Weekly Conquest, deploy a resident to right outside of the cave. They'll fight the monsters as they spawns, netting you with fairly substantial rewards. Caves in different terrains spawn different types of monsters, so keep an eye out to see what spawns where so you can make the most of the caves.

  • Monster from the caves mostly monster that appears when you dig Soil.
Kairo KA Cave Desert

Cave that spawns in the desert biome

Desert Cave Spawns:
  • Dark Tinkle
  • Creeperbloom
  • Alpacavalier
  • Metabok
Kairo KA Cave Rock

Cave that spawns in the forest biome

Forest (Rock) Cave Spawns:
  • Alpacavalier
  • Ironclad Pincher
  • Creeperbloom
  • Metabok
  • Dark Tinkle
  • Earth Dragon
Kairo KA Cave Rock2

Cave that spawns in the rocky biome

Rocky Cave Spawns:
  • Renegade Chick
  • Dark Tinkle
  • Creeperbloom
  • Alpacavalier

Helpful Tip[]

Recommended loadout (everything available when shops are at or near lvl. 40 and shopkeeps with at least 1400 INT):

Early game, most residents: D/ Ninja Headband, F/ Novel or E/ Pirate Sword, C/ Noble Shield, D/ Iron Chest Guard, D/ Loafers

Midgame, most residents: C/ Bronze Headpiece or D/ Ninja Headband, C/ Silver Scapel or B/ Tree Branch, B/ Legendary Shield (Red), B/ Purple Cape or B/ Fine Robe, B/ Boots

Provides maximum stats and balance in everything useful.

Early game, shopkeeps and spellcasters (people using magic attacks): F/ Top Hat or D/ Magic Hat, C/ Ancient Staff or C/ Lightning Staff, C/ Noble Shield, C/ Leather Armor, D/ Scarf

Midgame, shopkeeps and spellcasters: C/ Mage's Hat, C/ Ancient Staff or C/ Lightning Staff, B/ Legendary Shield (Red), B/ Dress (females only) or B/ Purple Cape (for males who can't use Dress), B/ Silver Ring or B/ Boots

Maximizes INT at slight cost of everything else. INT (blue background with books) is what determines magic damage.

Do NOT equip or upgrade anything with Vigor (green background with flexing arm), it is useless in combat and a total waste (the only exception being D/ Ninja Headband and maybe B/ Musket).

People who can't use a certain equipment (Mages can't use shields or swords) are able to equip it by giving the corresponding Resistance skill.

Clubs are the most versatile weapon. Only 8 classes require the Resistance skill for it vs. 20-ish for all other weapons.

Almost all B rank weapons have a level bonus of 3, meaning they only have stats up to the 300s. B/ Tree Branch is the only exception, with a bonus of 4. As such, leveling some B rank equipment would be a waste of Kairo Weapons since it's pretty much the same as some C or even F rank equipment. B/ Musket would be good for having melee units shoot enemy if they are not in front row, though at this point you might as well go for the all-spellcaster strategy.

The following residents can use certain skills in combat:

Can use combat skills (Area Attack, Critical Up etc.): Mover, Blacksmith, Artisan, all combat classes except Mage Monk and Wizard

Can be healers (Heal Maddy, Revive 50% etc.): Farmer, Researcher, Cook, Doctor, Monk, Ninja

Can use magic and be healers: Merchant, Wizard, Mage, Santa, Beast Tamer

Can use all 3: Monarch, Champion, Royal, Magic Knight

All-Spellcaster strategy:

As you climb higher in arena with all Melee fighters, you'll start getting one-hit all the time if you don't have a high level 2nd-gen resident. Go for all-spellcasters to keep climbing higher.

Replace all your fighters with spellcasters (Wizard, Mage, Champion, Merchant). Have all of them equipped with one IV level magic attack, Revive 50% or Revive 100%, Backup skill, and Resistance skill for any equipment they can't wear or are weak in. Have them equipped with the equipment mentioned above.

If everyone has Revive 50% or 100% your team will drag the battle much longer and possibly win since they also replenish MP, causing a loop of constant reviving. At this point it's also a matter of who has better SPD, if your opponent wipes you out faster than you revive then that just means they still win but it takes longer.

The damage by a magic attack is also affected by how much it costs in the Skill Shop. Lightning IV is the most expensive at 1000 copper and so does the most damage.

Hatch lots of eggs and level them up to lvl 100 or more (Wairo Tanks or Kairo Kommanders are the strongest).

Build your spellcasters XL Mansions and put the Monster Rooms there. The monsters will form a wall to protect your spellcasters while your spellcasters will hopefully one-hit your opponent. Champions have the highest stats overall. Wizards have the highest INT but lower stats overall. Mages are good all-rounders. Merchants should only be used if you don't have enough of the other 3 jobs, or have an S rank laying around.

Your Monarch should be the strongest, unless you have a Santa or other powerful S rank, then that's perfect! You may replace your lower ranked spellcasters once you start breeding 2nd-Gen spellcasters (Magic Knight, Beast tamer, Royal etc.)

The easiest way to obtain Pretty cloth to upgrade your shops is by spamming the Legendary Cave with high level friends. Pick the friend with the highest HP, SPD, or Luck. Do NOT send your own people, just one person who is merely your ticket to get in.

Be sure to have plenty of Treasure rooms, as you will likely be dealing with 100 chests or more depending on how far your friend made it. When your people have finished picking up the chests, send in another friend.

To make things go much faster, have a road connecting the Legendary Cave to your town. Have lots of people equipped with Treasure Analysis skill and have multiple Outdoor Analysis labs so you don't need as many Treasure Rooms, and can spam Legendary Cave more often.

You can also get Pretty Cloth by building a town near but not on snow areas, putting a Wasteland Guide and Expedition Hut next to a Gate that's right on the snow, then send lots of people to that town for a while.

The next best thing is to hope for a cave in a Snow area. You can try Chaos Stones in snow areas, but it is very impractical, after an entire day of playing you might only get like 10.

Explanation of combat stats (consult the Game Data spreadsheet on home page for calculations, should be on the first tab of the sheet)

ATK: Melee damage, does not affect magic attacks. Only the people in front row will attack unless someone in the back has a bow, gun, or spear.

DEF: Reduces damage taken from enemy's ATK

SPD: How fast your turn is vs. your opponent's. Very important skill as you can attack an opponent 2 or 3 times before they hit you.

LUCK: Chances of landing a critical hit. Another important skill, critical hits ignore DEF and do full damage or more.

HP: Damage taken before your character is KO'd.

MP: How many times you can use special abilities.

INT: Magic damage, does not affect melee. Because magic attacks ignore DEF and are ranged, having extremely high INT is more devastating than extremely high ATK.

DEX: Chances of landing a regular/non-critical hit. LUCK is more important than DEX, since the higher the LUCK the more often a critical hit is guaranteed, but having high DEX is also helpful.

Vigor, Gather, Move, Heart: Useless in combat.

Land Plots

If you have lots of residents doing nothing, place both a Wasteland Guide and Expedition Hut next to a Gate for infinite supply of the resource for that biome and steady supply of monsters for Daily Challenge. Ex: Grass area infinite grass and food, Desert and Rock area infinite ore.

This completely removes the need for Field and Monster Feed if you do it in Grass biome. You will still need Ore Mine because the income of ore is slow for Desert and Rock. Have roads and Treasure Rooms nearby for best effectiveness. This will reduce your income if you're going for Copper Town because they'll be too busy to shop.

Demolish Item shop, it doesn't actually produce anything you buy in Shop menu. It only takes up space. Restaraunt is where the stuff in "Items" section comes from.

Demolish Research Lab, it is a waste of space when 2 or 3 Outdoor Labs is all you need. Just buy Research skill from shop and equip to someone, you don't need Researcher job at all.

Demolish Analysis Lab. No matter how many people with Analysis skill, only the people who live in the house AND have analysis skill will analyze treasure. You don't need that many Merchants, just buy Treasure Analysis from skill shop and equip it to anyone.

Build multiple Outdoor Analysis Labs next to your Treasure Rooms or Item Rooms to maximize speed. Equip as many people as you can with Treasure Analysis (ideally everyone). All treasure will be analyzed basically the second it gets put down.

Using the above method, even for mega-hauls like the Legendary Cave there is no reason to have more than 2 High Grade Treasure Room or 4 regular Treasure Room.

If you are low on space, an XL Inn can hold 10 double beds. Cramp everyone without a special use inside and demolish all Commoner's House etc. In that building, place several Tool Workshops or whatever that gives items you are missing to quickly have more than you know what to do with.

Demolish the Monster House. Rancher isn't a good fighter, just like Researcher you don't need the job at all. Instead, build Mansions for your best fighters. An XL mansion can house 6 people and 3 Monster Rooms, so 2 XL Mansions are actually better than an XL Monster House.

Demolish Orchard after you have unlocked Apple, Orange, Banana and Pear from Restaraunt and have your Copper Town set up (8 - 9 Skill shops with Cash Register from survey + restaurant shelves with high value scrolls). Once you get to that point, Orchard takes up space and distracts your residents from doing other stuff.

Sure, it's nice to get them for free, but with Copper Town you will be making an insane amount of Copper per hour, so is easier to just buy as much as you want and recover the loss several minutes in real time.

Demolish Hospital. Residents have a preference for Recovery Room for some reason, so if you have both they will ignore Hospital. Plus if somebody's lifespan reaches 0, you can revive them for diamonds vs only Hospital they'd be gone forever.

Demolish Church if you aren't marrying anyone soon. It just takes up space. You only need church for the 1st stage of Intimacy (marriage), not the 2nd and 3rd (children). Demolish it after you've married a couple, it's not going to unmarry them and it has no other purpose.

When you want a couple to get to intimacy 100 for marriage, put them in a small commoner's house together. Demolish the house after you've married them, it won't be necessary anymore and is ok to keep them in separate houses, Date Spot will be doing the heavy lifting from here. Once they are at Intimacy 200, simply place a crib in the house of one of the parents, or place a double bed in a random house if they are both homeless.

Here is something that will seriously increase productivity in town: Have all your land plots one tile apart from each other, place roads between those gaps, then put the maximum amount of entrances on all sides of the plots (1 each side for S, 2 length 1 width for M, 2 each for L, and 3 length 2 width for XL). This will be a huge pain if you have lots of plots, but 100% worth it.

Your residents will use each other's houses basically as alleyways, cutting through buildings to get to their destination. Now they won't be running laps around town to do just one thing, they'll take a shortcut every time and get things done faster. Have all your storehouses with roads surrounding at least 2 sides as well, the few extra seconds they take walking on dirt each time adds up.

Beginner Goal[]

When you start the game, save your diamond and don't spend it on hero gacha. The only gacha you should spend gem are for Santa (for Unit that you have been unlock, like achievement) around Christmas that appear for few days. Use your Miracle Mallet wisely, only use it when you about to build houses, it take quite long time until you can research Miracle Mallet.

Once you get Job Center, get your first Doctor or Champion and make them married to get Beast Tamer. Beast Tamer are Special Job that can use all type of battle skill (Combat, Magic and Heal) and have highest Intelligence. Tapir can be found by renewing Monster Feed at lv 1 Ground and have very high value of Silver Coin so to farm Silver Coin in early to mid game, the best route is to get your Beast Tamer and place few Monster Feed LV 1 in your town especially near farm and Resource Center while have lots of your residence with skill Ranch-Know-How. Don't upgrade your Monster Feed so it only spawn small amount of livestock (around 3-4) until you can renew it again (so you can farm Tapir faster). You just need lots of apple and that only need you to assign weaker unit to explore to Grass LV 15 to hunt Fake Apple for Apple.

For Smithing, you only use equipment that cost 3 Cooper Coin (3CC equipment) as material to level up. You also need to know the growth ratio of equipment each time it level up, how much stat and the battle stat it have (G-S-B-) Novel (G3S4B3) number 1 to give exp, Wooden Stick (G2S3B3) number 2 and Wooden Sandal number 3 (G2S3B1). The difference of Novel to Wooden Stick is significant, Wooden Stick to Wooden Sandal quite a lot. You need at least have Weapon Smith up to lv 10 to get him/her to make Novel (it's very hard to have them make Novel for the first time for you to buy it). Before you get Novel, level up Wooden Stick paired with Wooden Sandal. These 2 Equipment when maxed will be your key to have your unit have some ATK, LUCK and SPD to fight in early until you get Novel. Novel have growth 3 instead of 2 like every Equipment that cost 3 Cooper Coin. Once you get Wooden Stick to LV 99 (or Novel unlocked earlier cause of luck), it's time to level up Staff (Rod always give MP, ATK and INT with S4 and B3-4). For 3CC recommended Iron Rod (G2S4B4) as it give LUCK (Affect chance to land Critical Hit, may also reduce chance to get Critical Hit), Magic ignore target Defense but it still can Critical (Critical ignore Defense) as your Magic Unit on frontline often to use normal attack (have high Luck allow them to land critical, ignore enemy defense, enemy defense get really high from mid to late game). For C rank Rod, Ancient Staff (G3S4B4) the one recommended because it also give LUCK. The only equipment worth to level up are Novel, Wooden Stick, Wooden Sandal, C rank weapon (B rank or above consume Kairo equipment far higher to reach max like 3 time than C rank or below) or S rank. Good S rank Weapon are those with G6 like Divine Club (Club can be used by most of the job available) or Mystic Staff (this one from Weapon Gacha so save those ticket for your strongest Magic Unit). Non weapon equipment have higher growth scale but Kairo equipment to break LV cap are harder to farm so be careful to chose which you want to lv up. Non-weapon that worth are only Wooden Sandal in F rank. Angel Halo (HP,MP,DEF, INT,G2S4B4, for magic, shop and residence) and Infantry Shield (DEF,SPD,LUCK,G3S3B3) in E rank. Ninja Head Band (VIG,ATK,DEF,SPD,G3S4B3, for physical or residence) or Winged Helm (HP,VIG,DEF,SPD,G3S4B3, for healer), Pajamas (HP,VIG,DEF,SPD,G2S4B3) for SPD source and Scarf (DEF,LUCK,INT,G3S3B3, magic) in D rank. Mage's Hat (MP,DEF,INT,BLD,G4S4B3, for magic and shop), Coat (HP,MP,VIG,DEF,G4S4B3 for physical that lack MP), Leather Armor (HP,DEF,INT,G3S3B3, for magic, shop and residence), Noble Shield (HP,DEF,LUCK,G4S3B3 for physical use weapon with SPD like bow or have excess SPD but low HP) and Magic Pendant (MP,INT,BLD,G3S3B2, for shop with Instant Workshop that need lots of MP) in C rank. When reach B rank it's important to rise only the very good one. Most of B rank aren't worth to be leveled because it have far lower growth to A especially S rank and just rise a little from C mostly but B rank equipment that important are Mystic Hat (MP,DEF,SPD,INT,G5S4B4, best for magic), Dress (DEF,SPD,INT,G4S3B3, best armor for magic due to SPD and the highest armor that give INT, female only so it's best to have your battle-Mage and Wizard as female) Silver Earrings (VIG,GHA,CHA,G5S3B1, only CHARM accessories that attainable in mid-game for Surveyor) or some that are worthy like Boots (SPD,LUCK,GHA,G5S3B2, physical). When Christmas is near, Weekly Conquest may held mission that reward you Santa and Santa Shield. You must get it however you can as Santa Shield the only shield that give damage status (ATK/INT) with highest growth (DEF,LUCK,INT,BLD,G9S4B3). You can also research Santa Shield for ONCE when you have Santa so it's very limited and you can only get it once per year from Weekly Conquest, the mission isn't absurdly hard to finish (incredibly high level area monster).

For Survey, the only map where you can keep survey Master Instructor for Scholar without limit is Lava (Mover have bonus) and Swamp (Merchant have bonus) so these 2 S rank are the most important surveyor that you have to raise. Kairo Bow surveyed in Snow (Mover too have bonus). Having Bonus allow you to reach 100% survey rate, avoiding failure aside of the increased success rate when Charm are insufficient. Prioritize to give Silver Earrings to Mover and Merchant. Merchant have higher Charm growth so if you have S rank Earrings, give it to Mover.

Use Scholar only for Monarch until it awakened as high as you need for Super Unit (999 Status LV Cap) S rank Royal. After that, use it for Santa as other job can consume their own D rank job from Job center and in middle to late game it isn't that hard to collect 10K CC. Never use Scholar for 2nd generation, don't bother of doing it. Awaken Monarch to max itself already very hard.

Sometime you may meet dirty cheater in Underground Arena (very short play time but have team with incredibly strong unit). Befriend with them, to take advantage of them. Because they won't play for long, they likely won't remove you from friend list. You can always remove them but save 1 dirty cheater that have Super Unit with 12K+ HP, 4K+ ATK, 3-4K+ DEF, 2.5-3K+ SPD and LUCK and always assign them to Legendary Cave. If you're weak and didn't contribute well in Weekly Conquest, strong player would demand your contribution by borrowing their unit in map conquest or cave clearing and thanking them with gift (this give them point for friend ticket) or they gonna remove you while dirty cheater won't play for long so they will stop and voila, you get a very strong slave to assign to Legendary Cave

Advertisement