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Grand Prix Story 2 gamenav iconGrand Prix Story 2 Guide

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IAPs Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough
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Farming Resources[]

Forfeiting a race rewards you 10% of the listed G amount that's rewarded to the "Winning Place". In addition, you will be rewarded some fan appeal and rank points. Your staff will only get 1 exp if you forfeit just before the race begins, and your vehicles won't receive any damage. This is a fast way to earn G, appeal, and rank points in early stages of the game. You can further abuse that by using multiple qualification certificates on a specific race to multiply its potential G rewards. Forfeiting a race has no negative consequences other than fuel consuption.

The best way to farm exp is by using 2 easy to repair, low fuel consuming vehicles on challenge races; since challenge races generally reward much higher G, appeal, exp, and rank than races with similar difficulties. It's highly advised to equip the vehicles with parts that increase exp gain. Using the "Feedback+Race Analysis" combo is also highly advised as it will increase staff exp gain by multiple folds.

During the later stages of the game, gas consumption becomes a serious issue if you are using high level vehicle and parts. When you deplete your gas reserves, the best way to farm G is to first create multiple vehicles of good quality (see vehicles page on how to do this), ideally with a decent amount of durability. Then equip your vehicles with all of the standard parts that you normally would including the secondary vehicle if quality parts are available. Enter the race like you normally would and click on the refinery button to collect a small amount of gas. Having inadequate gas levels will noticibly reduce your vehicle's max speed during the race to about 80% of your regular max speed but all other skills are unaffected. Find a race where you can extract the maximum amount of G. This usually means coming in 1st in a race or entering challenge races even if you do not win. If you use multiple qualification certificates on your races such as Chimp Island or Arctic Race, the prize money will generally exceed the challenge races after the 5th application. Ensure you keep the challenge races to a managable level to where you can beat them even if you are racing on depleted gas. Utilizing completely upgraded parts and vehicles that would normally be prohitably taxing on gas are instead ideal tactics during these stages since gas does not matter. As your vehicles wear down in durability, switch to other vehicles and repeat.

Best Ways to Spend GP Medals[]

Environment Structures[]

Environment structures are extremely beneficial in developing very high potential cars, getting more RP, fuel, nitro, G, higher quality eggs, better advertisement, and even GP.

Best Environment boosting candidates: (All of them are 2x2 structures)

  • Skyhigh Tower: +54 bonus at max level. 3,000GP. The highest bonus for a purchasable structure in the game but comes at a high cost.
  • Stylish Castle: +47 bonus at max level. 1,200GP. The highest value structure in the game and is highly recommended.
  • Pyraplex Pyramid: +40 bonus at max level. 1,200GP. Very high value.
  • Fish Tank: +40 bonus at max level. 1,200GP. Very high value.

Swapping/Relocating Facilities.

If you want maximum results while developing a vehicle, you can place your Design Office between your highest environment structures to gain the highest bonus possible. After finishing the design stage, swap it with a Wind Tunnel. After the aero-test stage, swap it again with a Test Track. This method applies to any structure that you might want to maximize its boost temporarily. However, remember that the game auto-saves every time you relocate facilities! This method is highly not recommended unless you can swap structures fast enough.

Raffles[]

  • The Car Raffle is a total waste of GP considering how highly expensive yet low rewarding it is. It gives the same rewards as the Premium Raffle minus super rare vehicles and time-limited structures and a much lower probability to reward you a rare vehicle. The common rewards are also mostly useless mainly because terrible cars have no use but to get sold for a very low amount of money.
  • You should always go for the 10 draw offers; since they're generally more valuable price wise and provide much higher chances to get rare items; as one 10 draw offer have a higher chance to reward rare items than two consecutive 5 draw offers or ten consecutive 1 draw offers according to probability results using binomial distribution.
  • As with any vehicle, rare vehicles received from the Car/Premium Raffles can't be upgraded unless you get a duplicate limiting its end-game appeal. Rare parts received from the Treasure Raffle, however, can also come highly upgraded, possibly even fully upgraded, making the Treasure Raffle a highly appealing deal.
  • All parts received from the Treasure Raffle have a chance to come with a unique modifier that can't be gained otherwise, making the Treasure Raffle even more appealing.

Staff Guide[]

Getting the Right Staff[]

Generally speaking, staff with an "A" growth stat have higher stat caps and gain more points overall during level ups, making them more obvious end-game candidates. However, different staff have different base stats, different stat caps, and get different bonuses while leveling up. The strength stat is useless for mechanics outside of a vehicle development team and only becomes really useful when choosing one for test running. As such, mechanics who have the strength stat at their lowest are usually considered the better mechanics stat distribution wise. Special abilities, stat distribution, and the Growth stat are the 3 main factors of comparison.

Through playtesting in the newest version (2.6.3, Dec 2023), the average level up stat growth of all stats combined is listed in the table below (sample size > 120). There is not much difference between "B", "C" and "D" growths, while "A" is somewhat higher, and "E" has awful stat ups. This means that between "A", "B", "C", "D" staff, the abilities and stat up allocation will make more of a difference than 1 step of growth rating.

Growth A B C D E
Average Combined Level Up Stat 24.5 22.5 20.9 19.3 8.0

Staff Tier List (Probably Wrong - Skills are Different on Staff Page)[]

Tier Drivers Mechanics
S Ben Jutton

Serena Sun

Kimi Kone

Leo D. Vin

Lynda Seleb

Mick Myson

A Ukyo Pajama

Maria Sharp

Mick Tesla

Ireton Cena

S. Bettel

Ginny Cotton

Huck Norris

Lou Hamilton

Dee Doria

King Ackbar

Alf Lobel

Lucky Millyan

Anne Spark

Tom Edson

Boba Fatt

Emma Greats

Panica D.

Jackie Tan

B Kathy

F. Alfonso

Sep Pang

Nic Nosberg

Koala Lampur

Bonny Barko

Mo Andretti

Bae Bee

Pup E. Luv

Speed Smith

Sakura Igazo

Diana Ride

Alice Alison

C Mike Shoe

Nic Nosberg

Jo Aldente

Polly Pan

Becky Blue

Tom Booze

Sneezy Choo

Tony Deff

Gus O'Leen

Clay Plower

Ty Flats

D Iggy Suzuki

Dep Steppe

May Crashley

Oby Bun

Pat Posh

Hub Capp

Cat Kitty

Shea Shift

Cruz Turner

Han Polo

E Bo Bumper

Max Muffler

Eva Eng

Crash Taylor

Will Wheels

Skid McGee

Mia Mile

Axle Rows

Detailed Driver Comparison (Probably Wrong - Skills are Different on Staff Page)[]

  • Ben Jutton: a B growth driver with incredible driving-oriented stat distribution and IQ. He also has the incredible Feedback utility skill, combining great driving stats with great utility. His other skill, Car Designer, can be utilized if needed as his IQ and Tech stats are very high.
  • Serena Sun: an A growth driver with high Strength and mediocre at the other two driving stats. Her high Appeal and access to the incredible Feedback utility skill make her a great candidate for farming resources. Although her other skill, Time Trial, is mediocre at best.
  • Kimi Kone: an A growth driver with high Agility and mediocre at the other two driving stats. His super high IQ allows him to fully utilize his Feedback skill. He also has the Heat-Hater skill and as such he is not recommended to be used as the main driver, but rather as a situational driver due to his double-edged skill.

  • Ukyo Pajama: a B growth driver with very high strength, agility, and decent tech. Has the 2 skills: Car Designer and Home Straight. Car Designer should be left ignored due to his very low IQ. His other race oriented skill is mediocre at best.
    • King Ackbar: a B growth driver with incredible driving oriented stat distribution and IQ. Has the 2 race oriented skills: Slipstream and Heat-Hater. He is not recommended to be used as the main driver, but rather as a situational driver due to his double-edged skill. Slipstream is a great skill which gives a notable boost.
    • Dee Doria: a B growth driver with balanced, slightly below average driving distribution. Her 2 race oriented skills, however, make up for this due to their great utility: Drift Expert and Adrenaline.
    • Lou Hamilton: a B growth driver with super high Strength and Agility at the cost of his Tech. Has the 2 race oriented skills: Test Driver and Tackle. Both are mediocre at best, however.
    • Huck Norris: a B growth driver with high Strength and mediocre on the rest of the driving stats. Her 2 race oriented skills, however, make up for this due to their great utility: GP Maniac and Adrenaline.
    • Ginny Cotton: an A growth driver with incredible stat distribution for her non-driving stats at the cost of the rest. A great candidate for farming resources due to the nature of her stat distribution and her Tough skill. Her other skill is Nocturnal which makes her a great situational driver for races taken place at night.
    • S. Bettel: an A growth driver with a decent stat distribution. Has the 2 race oriented skills: Test Driver and Cold-Hater. He is not recommended to be used as the main driver, but rather as a situational driver due to his double-edged skill. His other skill is mediocre at best, however.
    • Ireton Cena: an A growth driver with great Strength at the cost of the rest. Has the 2 race oriented skills: Drift Expert and Chaser. Adrenaline is a great skill that gives a notable boost while Home Straight is mediocre at best.
    • Mick Tesla: an A growth driver with decent stat distribution. Has the 2 race oriented skills: Drift Expert and Chaser. Drift Expert is a great skill while Chaser is mediocre at best.
    • Maria Sharp: an A growth driver with decent stat distribution. Has the 2 skills: Tough and Time Trial.

  • Bonny Barko: a C growth driver that has a balanced driving-oriented stat distribution and 2 race oriented skills: Slipstream and Boost Racer. Slipstream is a great skill that gives a notable boost but Boost Racer is situational and needs the use of resources to make use of.
    • Koala Lampur: a C growth driver that has a great balanced driving-oriented stat distribution and the Drift Expert skill which is an incredible skill in most races.
    • Nic Nosberg: a C growth driver that has a heavy driving-oriented stat distribution and the Tackle skill which is mediocre at best.
    • Sep Pang: a B growth driver that lacks IQ making him difficult to level up and is generally obtained late in the game. His driving stats are OK. Has the 2 race oriented skills: Late-Bloomer and Adrenaline. Late-Bloomer is mediocre at best while Adrenaline is a great skill that gives a notable boost.
    • F. Alfonso: a B growth driver that has very high Strength and IQ at the cost of everything else. His Aero-dynamite skill is obsolete due to his low Tech and Analysis. His other skill is Adrenaline which is a great skill that gives a notable boost.
    • Kathy: a B growth driver with a decent stat distribution but very low Agility and Appeal. Has the 2 race oriented skills: Tackle and Chaser. Her Chaser skill is usually obsolete, however, and her Tackle is mediocre at best.

    Detailed Mechanic Comparison (Probably Wrong - Skills are Different on Staff Page)[]

    • Lynda Seleb: an A growth mechanic with very good Tech, IQ, and Analysis at the cost of low Agility. Her first skill, Aero-dynamite, paired with her incredible stat distribution makes her possibly the best aero tester in the game. Her second skill, Aromatherapy, is a useful skill that pairs well with Cheer Squad and might be abused at very high levels during end-game.
    • Leo D. Vin: an A growth mechanic with Super high IQ and good Tech and Appeal at the cost of low Analysis. His first skill, Car Designer, paired with his incredible stat distribution makes him easily the best designer in the game with no challenge whatsoever. His second skill, Aromatherapy, is a useful skill that pairs well with Cheer Squad and might be abused at very high levels during end-game.

  • Anne Spark: a B growth mechanic with super high IQ and good Tech, at the cost of bad Analysis and Appeal. She is generally the first B growth mechanic to appear on the hiring list. Her skill, Hype, is the most reliable way in the game to trigger aura efficiently. Her Instant availability paired with her super good stat distribution makes her the best B growth designer candidate in the game and makes hiring her a very recommended choice.
    • Alf Lobel: a B growth mechanic with very high Strength and low Analysis. His stat distribution is relatively bad, but his incredible skill set makes up for this. His first skill, Race Analysis, is a very useful one and pairs insanely well with Feedback drivers. His second skill, Hype, is the most reliable way in the game to trigger aura efficiently.
    • Lucky Millyan: a B growth mechanic with very high Tech and low Agility and IQ. His first skill, Hype, is the most reliable way in the game to trigger aura efficiently. His second skill, Cheer Squad, pairs well with Aromatherapy and might be abused at very high levels during end-game.
    • Tom Edson: a B growth mechanic with high Tech and IQ, good Agility and Analysis. His first skill, Aero-dynamite, paired with his excellent stats makes him the best B growth aero tester in the game, although won't last very long until you find a better A growth candidate. His second skill, Race Analysis, is a very useful one and pairs insanely well with Feedback drivers.
    • Panica D.: an A growth mechanic with super high Agility at the cost of her terrible Appeal. She is generally the first A growth mechanic to appear on the hiring list. Her skill, Cheer Squad, pairs well with Aromatherapy and might be abused at very high levels during end-game.
    • Boba Fatt: an A growth mechanic with high Tech and Appeal but slightly below average on everything else. His first skill, Aero-dynamite, paired with very good Tech and decent Analysis makes him a possible end-game aero testing candidate, although performs relatively similar to Mo Andretti although with much higher Appeal and Agility to compensate at the cost of IQ and usually appear slightly earlier. His second skill, Test Driver, paired with his decent Strength and Analysis makes him a possible end-game test running candidate. Might be hired and used for both tasks as a way to save more space for more mechanics in the team.
    • Emmy Greats: an A growth mechanic with super high Strength and Tech, but slightly low at everything else and terrible Analysis. Her very high Strength stat is obsolete due to her inability to make use of it, as such, her stat distribution is very bad. Her first skill, Aero-dynamite, is obsolete as there are many better candidates to choose from for that particular role. Her second skill, Hype, is the most reliable way in the game to trigger aura efficiently.
    • Jackie Tan: an A growth mechanic with very high Strength, Tech, IQ and Appeal, which comes at the cost of the terrible 2 remaining stats. His first skill, Test Driver, paired with his great Strength makes him a possible end-game test running candidate despite his bad Analysis. His second skill, Cheer Squad, pairs well with Aromatherapy and might be abused at very high levels during end-game. Jackie is a great recommendation if the team's driver lacks the Test Driver skill.

  • Alice Alison: a B growth mechanic with high Agility, followed by Strength and mediocre at the rest. Her first skill, Car Designer, is obsolete as there are many better candidates to choose from for that particular role. Her second skill, Race Analysis, is a very useful one and pairs insanely well with Feedback drivers.
    • Diana Ride: a B growth mechanic with high Tech at the cost of her Agility and IQ. Her first skill, Test Driver, is obsolete due to her low Strength and mediocre Analysis. Her second skill, Aromatherapy, is a useful skill that pairs well with Cheer Squad and might be abused at very high levels during end-game.
    • Sakura Igazo: a B growth mechanic with very high Agility at the cost of his Tech, Analysis, and Appeal. His first skill, Aero-dynamite, is obsolete due to his low Tech and Analysis. His second skill, Cheer Squad, pairs well with Aromatherapy and might be abused at very high levels during end-game.
    • Speed Smith: a C growth mechanic with very high Tech and good IQ at the cost of his Analysis and Appeal. He is generally the first C growth mechanic to appear on the hiring list. His skill, Race Analysis, is a very useful one and pairs insanely well with Feedback drivers.
    • Pup E. Luv: a C growth mechanic with good Tech and bad Analysis. Her first skill, Race Analysis, is a very useful one and pairs insanely well with Feedback drivers. Her second skill, Aromatherapy, is a useful skill that pairs well with Cheer Squad and might be abused at very high levels during end-game.
    • Bae Bee: a C growth mechanic with good IQ and below average Analysis and Tech. His first skill, Race Analysis, is a very useful one and pairs insanely well with Feedback drivers. His second skill, Aromatherapy, is a useful skill that pairs well with Cheer Squad and might be abused at very high levels during end-game.
    • Mo Andretti: an A growth mechanic with a high IQ and Strength, reasonable Tech and Analysis, at the cost of bad Agility and terrible Appeal. Both of her skills, Car Designer and Aero-dynamite, aren't as useful as they might seem despite her decent stats due to her very late availability; as there are better-performing mechanics for those roles at the hiring list much earlier than her. She easily drops hard on the tier list due to her lack of any specific purpose or specialty.
    • Mick Myson: an A growth mechanic with a good Tech, IQ and Analysis at the cost of Appeal and Agility. Both of his skills, Car Designer and Aero-dynamite, aren't as useful as they might seem despite his decent stats due to his relatively late availability; as there are better-performing mechanics for those roles at the hiring list earlier than him. He easily drops hard on the tier list due to his lack of any specific purpose or specialty.

    Special Skill Recommendations[]

    • "Feedback" + "Race Analysis" Combo: Feedback is a driver skill that guarantees multiple mechanics to gain race exp instead of a single one after each race, allowing mechanics to grow considerably faster. Race Analysis is a mechanic skill that gives a chance to triple experience points gained from a race and benefit all teams participating in the race upon activation. With both skills available, the player can potentially increase the exp gain per race multiple folds and is without a doubt the most reliable way to gain experience in a short amount of time, especially when farming resources. (See header above)
    • "Cheer Squad" + "Aromatherapy" Combo: Cheer Squad is a mechanic chance based skill that increases a training's stat cap while increasing its bonuses and can activate with all members of the team, except the owner of the skill. It works exactly the same way as an aura in training except that it's not guaranteed to activate. Aromatherapy is another mechanic chance based skill that has a chance to restore the driver's stamina. Paired together at high levels with multiple mechanics sharing the skill in the same team, it might possibly be the fastest way to increase a driver's stats considerably well beyond the driver's/training's base stat caps.
    • "Hype": A mechanic chance based skill that stimulates a driver giving them an aura. This skill is the most reliable way to get auras frequently, especially when farming resources as the skill have a chance to activate after each race. Auras can be used in a wide variety of stuff with big bonuses and boosts making the skill one of the best mechanic skills available in the game.
    • "Adrenaline": A driver chance based skill that might give a speed boost after each overtake. Overtaking is a common occurrence in races, and as such, the skill might activate multiple times in a single race increasing the driver's chances of winning by a fair margin.
    • "Slipstream": A driver skill that gives a speed boost when behind a rival. In challenging races, being behind the top rival is a common occurrence, making it a handy buff.
    • "Drift Expert": A driver chance based skill that might completely remove deceleration upon handling potentially giving a huge advantage in races where handling and acceleration are key.

    Recommended Combination[]

    Specializing your racing teams rather than making all three of them best at everything is the ideal approach. An example of how to specialize and focus most human resources on one team:

    1st Team: Developing Team

    • Driver: Drivers that help in collecting resources and growing the team fast like Serena Sun and Kimi Kone.
    • Mechanics: High tech mechanics, with one design specialist, one aero-test specialist, and possibly one test run specialist.
    • Note: Main role is developing vehicles. This team also participates in all races with low fuel consuming vehicles that are equipped with parts that increase exp gain for further team development besides getting extra resources of G and appeal.

    2nd Team: Racing Team

    • Driver: Drivers with high driving stats plus racing-related Special Skills.
    • Mechanics: High appeal and agility mechanics to gain the fans' attention and repair vehicles faster. Staff with "Aromatherapy" and "Cheer Squad" are recommended.
    • Note: The main racing team with the best driver residing here with a staff to support him.

    3rd Team: Extra Team

    • Driver: Optional. A driver that doesn't drive.
    • Mechanic: At least 1 mechanic. Might want to place additional low budget staff for faster repairs offline.
    • Note: Main role is researching, tuning and upgrading. Since extra stats do not help affect those actions you can just fill this team with low budget staff. You might consider placing mechanics first as they don't cost weekly money as drivers do.

    Aura is Always Your Friend[]

    If you have a mechanic with the "Hype" special ability, as you finish a race, there's a chance for the mechanic to shout boosting your driver with aura, with its rank being based on the driver's level.

    Auras can be used in training to give more stat boosts and increase the stat cap. Higher ranking auras like silver and gold do not give even higher boosts when training, but they increase the stat cap even further. For example, if a pink aura couldn't increase a driver's IQ anymore with a certain IQ training, they might be able to increase it with a higher ranking aura like silver and gold.

    Aura can be used in racing to increase your chances of winning, preferably used at the start of the race. If used during the qualification race, it will raise the score allowing the driver to be placed further ahead. If used during a race it will give an instant speed boost similar to that of nitro.

    Auras can be used in developing a new vehicle to increase its potential even further by getting higher bonuses during development. As such, it's very recommended to have an aura while developing new vehicles that you might use during races.

    Auras in game:[]

    1. Blue
    2. Pink
    3. Silver/White
    4. Gold
    5. Rainbow
    6. ???(possibility of a 6th aura?)

    (Edited by DeathGamer8200(Team Sonic Reborn))

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