Pocket Academy Guide ✍ |
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Students are the school's main source of income through tuition (which is based Challenges), as well a spending money through school facilities. on have names based mostly on puns of important/famous people. After graduation, students eventually return with 85% of the stats they had when graduating. The exception to this is the player's custom student who after graduating comes back to the school as a 1st year student every year (will ? stat decrease). You may have a total of 36 students in school at once (4 students per classroom x 3 class rooms per year level x 3 year levels).
Stats
- Int (Intelligence) - ? Can be boosted using the Review Drill item or greatly boosted using the Smart Strap item.
- Ath (Athleticism) - How far students are willing to travel (in relation to their classroom). Can be boosted using the Sports Drill item.
- Pop (Popularity) - Affects how often they will converse with other students. This increases the number of research points you gain, as well as being important in creating strong bonds with other students (hearts). During Summer/Autumn events, a student with high pop should be chosen so that more students will be recruited. Can be boosted using the Pheromones item.
- Att (Attitude) - Affects how many grade points are gain from study (both normally and in special classes). The att types are (in descending order): Angelic, Good, Average, Defiant. Can be boosted using the Ethics Drill item.
- Type - This attribute affects what students will do best at (how easily they can raise a stat) and also to some degree what facilities they are most likely to visit most often. This stats is randomized every game. There is no way to change this stat.
- Average -
- Weird -
- Chill -
- Flirty -
- Leader -
- Active -
- Playful -
- Serious -
List
Name | Gen der |
Initial Job | Dream Job | Initial Grades | Name Pun | ||||
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Eng | Math | Span | Sci | Soc | |||||