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{{Beastie Bay}}Different buildings can be remodeled for different benefits, after meeting a certain criteria. There are three main types of remodeling; ones that requires a resident/a specific resident, ones that require an ally, and ones that require certain stats/buildings to be in their vicinity.
{{Beastie Bay}}
 
Different buildings can be remodeled for different benefits, after meeting a certain criteria. There are three main types of remodeling; ones that requires a resident / a specific resident, ones that require an ally, and ones that require certain stats / buildings to be in their vicinity.
 
   
 
If you have the proper building with all of the conditions set below, shortly after it will announce the building has "met the conditions for remodeling". There are a total of 75.
 
If you have the proper building with all of the conditions set below, shortly after it will announce the building has "met the conditions for remodeling". There are a total of 75.
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All ally remodeling requires an ally to be an occupant of the structure.
 
All ally remodeling requires an ally to be an occupant of the structure.
 
{| class="wikitable oddrow"
 
{| class="wikitable oddrow"
! rowspan="3" |Name
+
!rowspan="2"|Name
 
!colspan="4"|Requirements
 
!colspan="4"|Requirements
! rowspan="3" style="line-height:10px !important; font-size:80%;" |G<br />r<br />a<br />d<br />e
+
!rowspan="2" style="line-height:10px !important; font-size:80%;"|G<br />r<br />a<br />d<br />e
! rowspan="3" |Boost
+
!rowspan="2"|Boost
|-
 
!
 
!
 
!
 
!
 
 
|-
 
|-
 
!title="The prerequisite building" | Prereq
 
!title="The prerequisite building" | Prereq
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| style="text-align: center;"|70
 
| style="text-align: center;"|70
 
| style="text-align: center;"| 5
 
| style="text-align: center;"| 5
 
| Earns gold from tourists
| Living here boosts recovery.
 
 
|}
 
|}
   
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| style="text-align: center;"| 5
 
| style="text-align: center;"| 5
 
| Get gold when tourists camp.
 
| Get gold when tourists camp.
|-
 
|Lighthouse
 
|Tourist Spot
 
|Thermal Generator & Dirt Path
 
|{{Blank cell}}
 
|{{Blank cell}}
 
| style="text-align: center;"|4
 
|Earns gold from tourists. Civ ++, Nature +
 
|-
 
|Pool
 
|Tourist Spot
 
|Palm Tree & Beach
 
|{{Blank cell}}
 
|{{Blank cell}}
 
| style="text-align: center;"|3
 
|Earns gold from tourists. Civ +, Nature +, Recovery +; Price 8G, Upkeep 3G
 
 
|-
 
|-
 
|Grocery Stand
 
|Grocery Stand
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| style="text-align: center;"| 4
 
| style="text-align: center;"| 4
 
|Earns gold from tourists.
 
|Earns gold from tourists.
|-
 
|Skyscraper
 
|Grocery Stand
 
|Next-Gen Generator
 
|{{Blank cell}}
 
|{{Blank cell}}
 
| style="text-align: center;"|4
 
|Earns gold from tourists. Civ++++, Nat+
 
 
|-
 
|-
 
|Shop
 
|Shop
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| style="text-align: center;"| 4
 
| style="text-align: center;"| 4
 
|Earns gold from tourists. Civ+++, Nat+, Rec+++
 
|Earns gold from tourists. Civ+++, Nat+, Rec+++
 
|-
 
|Skyscraper
 
|Grocery Stand
 
|Next-Gen Generator
 
|{{Blank cell}}
 
|{{Blank cell}}
 
| style="text-align: center;"| 4
 
|Earns gold from tourists. Civ++++, Nat+
 
|-
 
|-
 
|Skyscraper
 
|Skyscraper
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| style="text-align: center;"| 5
 
| style="text-align: center;"| 5
 
| Sometimes yields gold. Civ+, Nat+++, Recovery+
 
| Sometimes yields gold. Civ+, Nat+++, Recovery+
 
|-
 
|Hot Spring
 
|Simple Bath
 
|Torch & Thermal Generator
 
|{{Blank cell}}
 
|{{Blank cell}}
 
| style="text-align: center;"|5
 
| Earns gold from tourists. Civ+++, Nat+, Rec++
 
|-
 
|-
 
|Hot Spring
 
|Hot Spring
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| Earns gold from tourists. Civ+, Nat+, Rec+
 
| Earns gold from tourists. Civ+, Nat+, Rec+
 
|-
 
|-
 
|Pool
|Hot Spring
 
 
|Tourist Spot
|Simple Bath
 
 
|Palm Tree & Beach
|Torch & Thermal Generator
 
 
|{{Blank cell}}
 
|{{Blank cell}}
 
|{{Blank cell}}
 
|{{Blank cell}}
| style="text-align: center;"| 5
+
| style="text-align: center;"| 3
|Earns gold from tourists. Civ+++, Nature+, Recovery++
+
|Earns gold from tourists. Civ+, Nat+, Rec+; Price 8G, Upkeep 3G
 
|-
 
|-
 
|Pool
 
|Pool
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|{{Blank cell}}
 
|{{Blank cell}}
 
| style="text-align: center;"| 3
 
| style="text-align: center;"| 3
|Earns gold from tourists. Civ+, Nature+, Recovery+
+
|Earns gold from tourists. Civ+, Nat+, Rec+
 
|-
 
|-
 
|Pool
 
|Pool
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|{{Blank cell}}
 
|{{Blank cell}}
 
| style="text-align: center;"| 3
 
| style="text-align: center;"| 3
| Earns gold from tourists. Civ+, Nature+, Recovery+
+
| Earns gold from tourists. Civ+, Nat+, Rec+
 
|-
 
|-
 
|Clinic
 
|Clinic
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|{{Blank cell}}
 
|{{Blank cell}}
 
| style="text-align: center;"| 4
 
| style="text-align: center;"| 4
| Boosts recovery amount. Civ+++, Nat+, Recovery+++++
+
| Boosts recovery amount. Civ+++, Nat+, Rec+++++
 
|-
 
|-
 
|Restaurant
 
|Restaurant
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| style="text-align: center;"| 3
 
| style="text-align: center;"| 3
 
| Earns gold from tourists.
 
| Earns gold from tourists.
 
|-
 
|Lighthouse
 
|Tourist Spot
 
|Thermal Generator & Dirt Path
 
|{{Blank cell}}
 
|{{Blank cell}}
 
| style="text-align: center;"| 4
  +
| Earns gold from tourists. Civ++, Nat+
 
|-
 
|-
 
|Lighthouse
 
|Lighthouse
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|{{Blank cell}}
 
|{{Blank cell}}
 
| style="text-align: center;"|5
 
| style="text-align: center;"|5
  +
|Boosts recovery amount. Nat+
|{{Blank cell}}
 
 
|-
 
|-
 
|Big Volcano
 
|Big Volcano
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|{{Blank cell}}
 
|{{Blank cell}}
 
| style="text-align: center;"|5
 
| style="text-align: center;"|5
  +
|Boosts recovery amount. Nat+
|{{Blank cell}}
 
 
|-
 
|-
 
|Volcano
 
|Volcano
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|{{Blank cell}}
 
|{{Blank cell}}
 
|{{Blank cell}}
 
|{{Blank cell}}
 
|5
|{{Blank cell}}
 
  +
|Boosts recovery amount. Nat+
|{{Blank cell}}
 
 
|-
 
|-
 
|Palm Tree
 
|Palm Tree

Revision as of 05:27, 26 March 2020

Beastie Bay gamenav iconBeastie Bay Guide

Bestiary Skills Items Fusion Research Residents Structures Remodeling Islands Instructors Trophies Transcript
IAPs Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough


Different buildings can be remodeled for different benefits, after meeting a certain criteria. There are three main types of remodeling; ones that requires a resident/a specific resident, ones that require an ally, and ones that require certain stats/buildings to be in their vicinity.

If you have the proper building with all of the conditions set below, shortly after it will announce the building has "met the conditions for remodeling". There are a total of 75.

Resident Remodeling

"Any" refers to a prereq of any of the 4 following: Person's Home, Wooden House, House, or Mansion. Note: Each is listed separately

Name Requirements G
r
a
d
e
Boost
Prereq Occupant Civ Eng Nat
Wooden House Person's Home Any resident 17 2 Living here boosts harvests
House Wooden House Any resident 1 3 Living here boosts harvests
Mansion House Any resident 45 5 Living here boosts harvests
Wood Shop Any Carpenter 1 3
Grocery Stand Person's Home Merchant 17
Research Lab Any Researcher 5 Allows for research.
Ally Agency Any Bear 5 Introduces new allies.
Wairo Inc. Any Wairobot 5
Pumpkin Products Any Pumpkin 5 Buy items.
Restaurant Person's Home Chef 1 15 3
Restaurant Wooden House Chef 1 25 3
Restaurant House Chef 1 35 3
Clinic Any Doctor

Ally Remodeling

All ally remodeling requires an ally to be an occupant of the structure.

Name Requirements G
r
a
d
e
Boost
Prereq Civ Eng Nat
Pasture Ally's Home 30 2 Earns gold from tourists.
Ally's Hut Ally's Home 45 2 Living here boosts recovery.
Zoo Pasture 10 2 4 Earns gold from tourists.
Ally's Palace Ally's Hut 3 45 4 Living here boosts recovery.
Ally's Palace Pasture 3 55 4 Living here boosts recovery.
Circus Tent Zoo 55 70 5 Earns gold from tourists

Structure Remodeling

Name Requirements G
r
a
d
e
Boost
Prereq Build Near Civ Eng
Campground Tourist Spot 15 1 1 Get gold when tourists camp.
Inn Campground 20 25 3 Get gold when tourists camp.
Hotel Inn 25 80 5 Get gold when tourists camp.
Hotel Campground 20 128 5 Get gold when tourists camp.
Grocery Stand Tourist Spot 15 1 1 Earns gold from tourists. Price 2, Upkeep 1
Gift Shop Grocery Stand 15 5 3 Earns gold from tourists.
Shop Grocery Stand Dirt Path & Windmill 4 Earns gold from tourists.
Shop Gift Shop Torch & Dirt Path 4 Earns gold from tourists. Civ+++, Nat+, Rec+++
Skyscraper Grocery Stand Next-Gen Generator 4 Earns gold from tourists. Civ++++, Nat+
Skyscraper Gift Shop Next-Gen Generator & Dirt Path 4 Earns gold from tourists. Civ++++, Nat+
Orchard Field Flower Garden & Mountain 3 Produces lumber and food. Civ+
Orchard Field Food Shed & Forest 3 Produces lumber and food. Civ+
Orchard Lumber Mill Lumber Shed & Generator 3 Produces lumber and food. Civ+
Orchard Lumber Mill Waterfall 3 Produces lumber and food. Civ+
Mine Hole Pumpkin Products & Wairobot Inc. 5 Sometimes yields gold. Civ+, Nat+++, Recovery+
Hot Spring Simple Bath Torch & Thermal Generator 5 Earns gold from tourists. Civ+++, Nat+, Rec++
Hot Spring Hole Hotspot & Hammock 5 Earns gold from tourists. Civ+++, Nat+, Rec++
Pool Hole Windmill & Waterfall 3 Earns gold from tourists. Civ+, Nat+, Rec+
Pool Tourist Spot Palm Tree & Beach 3 Earns gold from tourists. Civ+, Nat+, Rec+; Price 8G, Upkeep 3G
Pool Simple Bath Windmill & Orchard 3 Earns gold from tourists. Civ+, Nat+, Rec+
Pool Deck Chair Water & Thermal Generator 3 Earns gold from tourists. Civ+, Nat+, Rec+
Clinic Deck Chair Generator & Lumber Shed 4 Boosts recovery amount. Civ+++, Nat+, Rec+++++
Restaurant Deck Chair Torch & Food Shed 3 Earns gold from tourists.
Restaurant Barbecue Food Shed & Orchard 3 Earns gold from tourists.
Lighthouse Tourist Spot Thermal Generator & Dirt Path 4 Earns gold from tourists. Civ++, Nat+
Lighthouse Barbecue Beach & Windmill 4 Earns gold from tourists.
Legendary Tree Woods Hotspot & Solar Panel 5 Boosts recovery amount. Nat+++, Rec+
Waterfall Upland Torch & Mansion 5 Boosts recovery amount. Nat+++, Rec+
Pyramid Earth Palm Tree & Thermal Generator 1 Boosts recovery amount. Civ++, Nat+++, Rec+
Mountain Grass Lumber Shed & Dirt Path 4 Boosts recovery amount. Nat+, Rec+
Upland Meadow Hotspot & Flower Garden 3 Boosts recovery amount. Nat+, Rec+
Mountain Range Plain Legendary Tree & Torch 5 Boosts recovery amount. Nat++, Rec+
Snowfield Earth Windmill & Mountain Range
Snowfield Meadow Waterfall & Orchard
Snowy Mountain Grass Snowfield & Dirt Path
Woods (snowy) Woods Snowfield & Dirt Path
Gravel Earth Hotspot & Food Shed 5 Boosts recovery amount. Nat+
Big Volcano Earth Gravel & Dirt Path 5 Boosts recovery amount. Nat+
Volcano Earth Gravel & Mountain Range 5 Boosts recovery amount. Nat+
Palm Tree Grass Hammock & Beach 3 Boosts recovery amount. Nat+