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⚫ | {{Beastie Bay}}Different buildings can be remodeled for different benefits, after meeting a certain criteria. There are three main types of remodeling; ones that requires a resident/a specific resident, ones that require an ally, and ones that require certain stats/buildings to be in their vicinity. |
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If you have the proper building with all of the conditions set below, shortly after it will announce the building has "met the conditions for remodeling". There are a total of 75. |
If you have the proper building with all of the conditions set below, shortly after it will announce the building has "met the conditions for remodeling". There are a total of 75. |
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− | | Living here boosts recovery. |
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| Get gold when tourists camp. |
| Get gold when tourists camp. |
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|Grocery Stand |
|Grocery Stand |
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|Earns gold from tourists. |
|Earns gold from tourists. |
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|Shop |
|Shop |
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|Earns gold from tourists. Civ+++, Nat+, Rec+++ |
|Earns gold from tourists. Civ+++, Nat+, Rec+++ |
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|Skyscraper |
|Skyscraper |
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| Sometimes yields gold. Civ+, Nat+++, Recovery+ |
| Sometimes yields gold. Civ+, Nat+++, Recovery+ |
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|Hot Spring |
|Hot Spring |
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| Earns gold from tourists. Civ+, Nat+, Rec+ |
| Earns gold from tourists. Civ+, Nat+, Rec+ |
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− | |Earns gold from tourists. Civ |
+ | |Earns gold from tourists. Civ+, Nat+, Rec+; Price 8G, Upkeep 3G |
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|Pool |
|Pool |
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− | |Earns gold from tourists. Civ+, |
+ | |Earns gold from tourists. Civ+, Nat+, Rec+ |
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|Pool |
|Pool |
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− | | Earns gold from tourists. Civ+, |
+ | | Earns gold from tourists. Civ+, Nat+, Rec+ |
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|Clinic |
|Clinic |
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− | | Boosts recovery amount. Civ+++, Nat+, |
+ | | Boosts recovery amount. Civ+++, Nat+, Rec+++++ |
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|Restaurant |
|Restaurant |
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| Earns gold from tourists. |
| Earns gold from tourists. |
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+ | | Earns gold from tourists. Civ++, Nat+ |
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|Lighthouse |
|Lighthouse |
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+ | |Boosts recovery amount. Nat+ |
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|Big Volcano |
|Big Volcano |
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+ | |Boosts recovery amount. Nat+ |
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|Volcano |
|Volcano |
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+ | |Boosts recovery amount. Nat+ |
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|Palm Tree |
|Palm Tree |
Revision as of 05:27, 26 March 2020
Beastie Bay Guide ✍ |
---|
|
Different buildings can be remodeled for different benefits, after meeting a certain criteria. There are three main types of remodeling; ones that requires a resident/a specific resident, ones that require an ally, and ones that require certain stats/buildings to be in their vicinity.
If you have the proper building with all of the conditions set below, shortly after it will announce the building has "met the conditions for remodeling". There are a total of 75.
Resident Remodeling
"Any" refers to a prereq of any of the 4 following: Person's Home, Wooden House, House, or Mansion. Note: Each is listed separately
Name | Requirements | G r a d e |
Boost | ||||
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Prereq | Occupant | Civ | Eng | Nat | |||
Wooden House | Person's Home | Any resident | 17 | ∅ | ∅ | 2 | Living here boosts harvests |
House | Wooden House | Any resident | ∅ | 1 | ∅ | 3 | Living here boosts harvests |
Mansion | House | Any resident | ∅ | 45 | ∅ | 5 | Living here boosts harvests |
Wood Shop | Any | Carpenter | ∅ | 1 | ∅ | 3 | ∅ |
Grocery Stand | Person's Home | Merchant | 17 | ∅ | ∅ | ∅ | ∅ |
Research Lab | Any | Researcher | ∅ | ∅ | ∅ | 5 | Allows for research. |
Ally Agency | Any | Bear | ∅ | ∅ | ∅ | 5 | Introduces new allies. |
Wairo Inc. | Any | Wairobot | ∅ | ∅ | ∅ | 5 | ∅ |
Pumpkin Products | Any | Pumpkin | ∅ | ∅ | ∅ | 5 | Buy items. |
Restaurant | Person's Home | Chef | ∅ | 1 | 15 | 3 | ∅ |
Restaurant | Wooden House | Chef | ∅ | 1 | 25 | 3 | ∅ |
Restaurant | House | Chef | ∅ | 1 | 35 | 3 | ∅ |
Clinic | Any | Doctor | ∅ | ∅ | ∅ | ∅ | ∅ |
Ally Remodeling
All ally remodeling requires an ally to be an occupant of the structure.
Name | Requirements | G r a d e |
Boost | |||
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Prereq | Civ | Eng | Nat | |||
Pasture | Ally's Home | ∅ | ∅ | 30 | 2 | Earns gold from tourists. |
Ally's Hut | Ally's Home | ∅ | ∅ | 45 | 2 | Living here boosts recovery. |
Zoo | Pasture | 10 | 2 | ∅ | 4 | Earns gold from tourists. |
Ally's Palace | Ally's Hut | ∅ | 3 | 45 | 4 | Living here boosts recovery. |
Ally's Palace | Pasture | ∅ | 3 | 55 | 4 | Living here boosts recovery. |
Circus Tent | Zoo | ∅ | 55 | 70 | 5 | Earns gold from tourists |
Structure Remodeling
Name | Requirements | G r a d e |
Boost | |||
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Prereq | Build Near | Civ | Eng | |||
Campground | Tourist Spot | ∅ | 15 | 1 | 1 | Get gold when tourists camp. |
Inn | Campground | ∅ | 20 | 25 | 3 | Get gold when tourists camp. |
Hotel | Inn | ∅ | 25 | 80 | 5 | Get gold when tourists camp. |
Hotel | Campground | ∅ | 20 | 128 | 5 | Get gold when tourists camp. |
Grocery Stand | Tourist Spot | ∅ | 15 | 1 | 1 | Earns gold from tourists. Price 2, Upkeep 1 |
Gift Shop | Grocery Stand | ∅ | 15 | 5 | 3 | Earns gold from tourists. |
Shop | Grocery Stand | Dirt Path & Windmill | ∅ | ∅ | 4 | Earns gold from tourists. |
Shop | Gift Shop | Torch & Dirt Path | ∅ | ∅ | 4 | Earns gold from tourists. Civ+++, Nat+, Rec+++ |
Skyscraper | Grocery Stand | Next-Gen Generator | ∅ | ∅ | 4 | Earns gold from tourists. Civ++++, Nat+ |
Skyscraper | Gift Shop | Next-Gen Generator & Dirt Path | ∅ | ∅ | 4 | Earns gold from tourists. Civ++++, Nat+ |
Orchard | Field | Flower Garden & Mountain | ∅ | ∅ | 3 | Produces lumber and food. Civ+ |
Orchard | Field | Food Shed & Forest | ∅ | ∅ | 3 | Produces lumber and food. Civ+ |
Orchard | Lumber Mill | Lumber Shed & Generator | ∅ | ∅ | 3 | Produces lumber and food. Civ+ |
Orchard | Lumber Mill | Waterfall | ∅ | ∅ | 3 | Produces lumber and food. Civ+ |
Mine | Hole | Pumpkin Products & Wairobot Inc. | ∅ | ∅ | 5 | Sometimes yields gold. Civ+, Nat+++, Recovery+ |
Hot Spring | Simple Bath | Torch & Thermal Generator | ∅ | ∅ | 5 | Earns gold from tourists. Civ+++, Nat+, Rec++ |
Hot Spring | Hole | Hotspot & Hammock | ∅ | ∅ | 5 | Earns gold from tourists. Civ+++, Nat+, Rec++ |
Pool | Hole | Windmill & Waterfall | ∅ | ∅ | 3 | Earns gold from tourists. Civ+, Nat+, Rec+ |
Pool | Tourist Spot | Palm Tree & Beach | ∅ | ∅ | 3 | Earns gold from tourists. Civ+, Nat+, Rec+; Price 8G, Upkeep 3G |
Pool | Simple Bath | Windmill & Orchard | ∅ | ∅ | 3 | Earns gold from tourists. Civ+, Nat+, Rec+ |
Pool | Deck Chair | Water & Thermal Generator | ∅ | ∅ | 3 | Earns gold from tourists. Civ+, Nat+, Rec+ |
Clinic | Deck Chair | Generator & Lumber Shed | ∅ | ∅ | 4 | Boosts recovery amount. Civ+++, Nat+, Rec+++++ |
Restaurant | Deck Chair | Torch & Food Shed | ∅ | ∅ | 3 | Earns gold from tourists. |
Restaurant | Barbecue | Food Shed & Orchard | ∅ | ∅ | 3 | Earns gold from tourists. |
Lighthouse | Tourist Spot | Thermal Generator & Dirt Path | ∅ | ∅ | 4 | Earns gold from tourists. Civ++, Nat+ |
Lighthouse | Barbecue | Beach & Windmill | ∅ | ∅ | 4 | Earns gold from tourists. |
Legendary Tree | Woods | Hotspot & Solar Panel | ∅ | ∅ | 5 | Boosts recovery amount. Nat+++, Rec+ |
Waterfall | Upland | Torch & Mansion | ∅ | ∅ | 5 | Boosts recovery amount. Nat+++, Rec+ |
Pyramid | Earth | Palm Tree & Thermal Generator | ∅ | ∅ | 1 | Boosts recovery amount. Civ++, Nat+++, Rec+ |
Mountain | Grass | Lumber Shed & Dirt Path | ∅ | ∅ | 4 | Boosts recovery amount. Nat+, Rec+ |
Upland | Meadow | Hotspot & Flower Garden | ∅ | ∅ | 3 | Boosts recovery amount. Nat+, Rec+ |
Mountain Range | Plain | Legendary Tree & Torch | ∅ | ∅ | 5 | Boosts recovery amount. Nat++, Rec+ |
Snowfield | Earth | Windmill & Mountain Range | ∅ | ∅ | ∅ | ∅ |
Snowfield | Meadow | Waterfall & Orchard | ∅ | ∅ | ∅ | ∅ |
Snowy Mountain | Grass | Snowfield & Dirt Path | ∅ | ∅ | ∅ | ∅ |
Woods (snowy) | Woods | Snowfield & Dirt Path | ∅ | ∅ | ∅ | ∅ |
Gravel | Earth | Hotspot & Food Shed | ∅ | ∅ | 5 | Boosts recovery amount. Nat+ |
Big Volcano | Earth | Gravel & Dirt Path | ∅ | ∅ | 5 | Boosts recovery amount. Nat+ |
Volcano | Earth | Gravel & Mountain Range | ∅ | ∅ | 5 | Boosts recovery amount. Nat+ |
Palm Tree | Grass | Hammock & Beach | ∅ | ∅ | 3 | Boosts recovery amount. Nat+ |