|Pocket Academy Guide ✍|
Items are special object that may be used on student to active a specific effect, with half of all items changing a stat, and the others forcing a specific change or event for the student.
These items only trigger when a student has changed into a tracksuit by using a Locker Rm.
Movement Items allow student to move faster when on compatible tiles, or traverse tiles they would not be able to otherwise (water/ice). They also allow students to travel slightly farther than normal. Note that students travel faster when using items, they may actually travel slower if changing between different types of terrain often (Grass -> Wood Hall -> Grass -> Wood Hall).
|Rag||Works on Wood Hall and Panel Hall tiles.||Build Locker Rm|
|Boat||Allows to travel over water (except in winter).||Swim Meet, Summer Event|
|S-brd (Skateboard)||Works on Dirt Path, Grass, and Sidewalk tiles.||Athletic Meet, Autumn Event|
|Skates||Allows to travel over ice (only in winter).||School Trip, Autumn Event|
|Skis||Works on Grassy slopes in winter (less likely to trigger if the Skateboard is available).||Ski Lesson, Autumn Event|
Used at random by students, and earns the school some money.
- In the game files there's a image and name for another item that does not appear in game which is called "Indoor Shoes". It is unknown what it would do.
- In the game files there appears to be other items that can be caught while fishing, although they don't appear to be catch-able in-game (although they could just be rare):