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==== '''Combat x Non-combat''' ====
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==== Combat x Non-combat ====
 
'''Note:''' Rank stated in the Chart is not the Rank of Job but the compatibility between characters.
 
'''Note:''' Rank stated in the Chart is not the Rank of Job but the compatibility between characters.
 
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Revision as of 02:00, 15 September 2020

Kingdom Adventurers gamenav iconKingdom Adventurers Guide

Equipment Facilities Skills Houses Eggs Items Treasure Trophy Research Map Monsters Collector Job Center Friend IDs
Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough


Houses are buildings that shop up based on what profession the occupant has.

Professions & House

† Opens up shop under "Stores in Town" tab. Allows you to purchase a good in exchange for copper coins. Stock reflective of the occupant's level. Sells goods to tourists, adventurers, and your own residents who visit the store, in exchange for copper coins.

Shop perk: Only affects residents who buy something from the shop, and only affects equipped item.

Profession Rank Initial Skills Initial Level Stat Caps Special Buildings Bed
HP MP Vigor ATK DEF SPD Luck INT DEX Gather Move Heart S M L XL
Monarch S - 60 60 60 60 60 60 60 60 60 60 60 60 Royal Room ~ 3 Wood 1 2 2 Q3
A - 50 50 50 50 50 50 50 50 50 50 50 50
B - 40 40 40 40 40 40 40 40 40 40 40 40
C - 40 40 40 40 40 40 40 40 40 40 40 40
D - 20 20 20 20 20 20 20 20 20 20 20 20
Merchant S Treasure Analysis
Instant Treasure Analysis
35 35 35 35 40 35 35 55 55 55 55 55 Inn ~ 5 Grass
^ Adventurers from the boat stay here



Analysis Lab ~ 8 Wood
^ Treasure chest analysis
or Survey Corps HQ*

3 6 8 10
A Treasure Analysis
Move Speed UP
30 30 45 30 35 30 30 45 45 45 45 45
B Treasure Analysis 30 30 40 30 30 30 30 40 40 40 40 40 2 3 4 5
C Treasure Analysis 25 25 35 25 30 25 25 35 35 35 35 35
D Treasure Analysis 25 25 30 25 25 25 25 30 30 30 30 30
Farmer S Agriculturist
Move Speed UP
Instinct
35 35 55 35 40 35 35 55 55 55 55 55 Orchard ~ 25 Grass
(C rank or higher)
^ Fruit can be collected
1 2 3 4
A Agriculturist
Instinct
30 30 45 30 35 30 30 45 45 45 45 45
B Agriculturist 30 30 40 30 30 30 30 40 40 40 40 40
C Agriculturist 25 25 35 25 30 25 25 35 35 35 35 35
D Agriculturist 25 25 30 25 25 25 25 30 30 30 30 30
Carpenter S Construction Chief
Instant Construction
35 35 55 35 40 35 35 55 55 55 55 55 Survey Corps HQ* ~ 15M Ore
(B rank or higher)
^ Survey selection at dispatch
2 3 4 5
A Construction Chief
Move Speed UP
30 30 45 30 35 30 30 45 45 45 45 45
B Construction Chief 30 30 40 30 30 30 30 40 40 40 40 40
C Construction Chief 25 25 35 25 30 25 25 35 35 35 35 35
D Construction Chief 25 25 30 25 25 25 25 30 30 30 30 30
Mover S Transport Corps
Insta-Move
35 35 55 35 40 35 35 55 55 55 55 55 Survey Corps HQ* ~ 15M Ore
(B rank or higher)
^ Survey selection at dispatch
2 3 4 5
A Transport Corps
Move Speed Up
30 30 45 30 35 30 30 45 45 45 45 45
B Transport Corps 30 30 40 30 30 30 30 40 40 40 40 40
C Transport Corps 25 25 35 25 30 25 25 35 35 35 35 35
D Transport Corps 25 25 30 25 25 25 25 30 30 30 30 30
Trader S All-Out Sprint
Auto Recovery Vigor
35 35 55 35 40 35 35 55 55 55 55 55 Item Shop ~ 5 Food
^ Item Sales (Consume: Grass)
Shop Perk: Armor Lv.


Accessory Shop ~ 15 Ore
^ Accessories Sales (Consume: M Ore)
Shop Perk: Armor Lv.

1 2 2 3
A Auto Recovery Vigor
Move Speed UP
30 30 45 30 35 30 30 45 45 45 45 45
B Auto Recovery Vigor 30 30 40 30 30 30 30 40 40 40 40 40 1 2 2 3
C Auto Recovery Vigor 25 25 35 25 30 25 25 35 35 35 35 35
D Auto Recovery Vigor 25 25 30 25 25 25 25 30 30 30 30 30
Researcher S Research V
Treasure Analysis
35 35 55 35 40 35 35 55 55 55 55 55 Research Lab ~ 10 Wood
^ All Researchers in houses can also do other tasks and can perform research
2 3 4 5
A Research IV
Treasure Analysis
30 30 45 30 35 30 30 45 45 45 45 45
B Research III 30 30 40 30 30 30 30 40 40 40 40 40
C Research II 25 25 35 25 30 25 25 35 35 35 35 35
D Research 25 25 30 25 25 25 25 30 30 30 30 30
Cook S Culinarian
Auto Recovery Vigor
35 35 35 35 40 35 35 55 55 55 55 55 Restaurant ~ 8 Food
^ Food Sales (Consume: Food)
1 2 2 3
A Culinarian
Move Speed UP
30 30 45 30 35 30 30 45 45 45 45 45
B Culinarian 30 30 40 30 30 30 30 40 40 40 40 40
C Culinarian 25 25 35 25 30 25 25 35 35 35 35 35
D Culinarian 25 25 30 25 25 25 25 30 30 30 30 30
Artisan S Craftsmanship V
Instant Workshop
35 35 55 35 40 35 35 55 55 55 55 55 Furniture Shop ~ 15 Wood
^ Furniture Sales (Consume: Wood)
Shop Perk: Shield Lv.
1 2 2 3
A Craftmanship IV
Move Speed UP"
30 30 45 30 35 30 30 45 45 45 45 45
B Craftsmanship III 30 30 40 30 30 30 30 40 40 40 40 40
C Craftsmanship II 25 25 35 25 30 25 25 35 35 35 35 35
D Craftsmanship 25 25 30 25 25 25 25 30 30 30 30 30
Blacksmith S Craftsmanship V
Instant Workshop
35 35 55 35 40 35 35 55 55 55 55 55 Weapon Shop† 12 Ore
^ Weapon Sales (Consume: Ore)
Shop Perk: Armor Lv.



Armor Shop† ~ 8 Ore
^ Armor Sales (Consume: Ore)
Shop Perk: Armor Lv.

1 2 2 3
A Craftsmanship IV
Move Speed UP
30 30 45 30 35 30 30 45 45 45 45 45
B Craftsmanship III 30 30 40 30 30 30 30 40 40 40 40 40 1 2 2 3
C Craftsmanship II 25 25 35 25 30 25 25 35 35 35 35 35
D Craftsmanship 25 25 30 25 25 25 25 30 30 30 30 30
Doctor S Heal L
Revive 50%
35 35 55 35 40 35 35 55 55 55 55 55 Hospital ~ 25 Food
^ HP/MP Recovery (One person)
2 3 4 5
A Heal M
Move Speed UP
30 30 45 30 35 30 30 45 45 45 45 45
B Heal M 30 30 40 30 30 30 30 40 40 40 40 40
C Heal Maddy 25 25 35 25 30 25 25 35 35 35 35 35
D Heal Maddy 25 25 30 25 25 25 25 30 30 30 30 30
Monk S Heal L
Revive 50%
35 35 55 35 40 35 35 55 55 55 55 55 Church ~ 15 M Ore
^ Residents can get married (Consume: Diamond)



Recovery Room ~ 5 M Ore
^ Grants extra lives

1 2 2 3
A Heal M
Move Speed UP
30 30 45 30 35 30 30 45 45 45 45 45
B Heal M 30 30 40 30 30 30 30 40 40 40 40 40 1 2 2 3
C Heal Maddy 25 25 35 25 30 25 25 35 35 35 35 35
D Heal Maddy 25 25 30 25 25 25 25 30 30 30 30 30
Rancher S Ranch Know-How
Insta-Move
35 35 55 35 40 35 35 55 55 55 55 55 Monster House* ~ 15 Food
^ Multiple monster rooms can be installed



Survey Corps HQ* ~ 15M Ore
(B rank or higher)
^ Survey selection at dispatch

1 1 1 2
A Ranch Know-How
Move Speed Up
30 30 45 30 35 30 30 45 45 45 45 45
B Ranch Know-How 30 30 40 30 30 30 30 40 40 40 40 40 2 3 4 5
C Ranch Know-How 25 25 35 25 30 25 25 35 35 35 35 35
D Ranch Know-How 25 25 30 25 25 25 25 30 30 30 30 30
Guard S Parry
Perfect Dodge
55 35 35 55 55 55 55 35 35 35 35 35 - - - - -
A Parry 45 30 30 45 45 45 45 30 30 30 30 30
B Parry 40 30 30 40 40 40 40 30 30 30 30 30
C Parry 35 25 25 35 35 35 35 25 25 25 25 25
D Parry 30 25 25 30 30 30 30 25 25 25 25 25
Knight S Area Attack I
Critical UP
55 35 35 55 55 55 55 35 35 35 35 35 - - - - -
A Area Attack I 45 30 30 45 45 45 45 30 30 30 30 30
B Area Attack I 40 30 30 40 40 40 40 30 30 30 30 30
C Area Attack I 35 25 25 35 35 35 35 25 25 25 25 25
D Area Attack I 30 25 25 30 30 30 30 25 25 25 25 25
Mage S Fire Magic III 55 55 35 35 35 55 55 55 35 35 35 35 Skill Shop ~
^ Skill Sales (Consume: M Ore)
1 2 2 3
A Fire Magic II 45 45 30 30 30 45 45 45 30 30 30 30
B Fire Magic I 40 40 30 30 30 40 40 40 30 30 30 30
C Fire Magic I 35 35 25 25 25 35 35 35 25 25 25 25
D Fire Magic I 30 30 25 25 30 30 30 25 25 25 25 25
Paladin S Perfect Dodge
Half Reflect
55 35 35 55 55 55 55 35 35 35 35 35 - - - - -
A Perfect Dodge 45 30 30 45 45 45 45 30 30 30 30 30
B Perfect Dodge 40 30 30 40 40 40 40 30 30 30 30 30
C Perfect Dodge 35 25 25 35 35 35 35 25 25 25 25 25
D Perfect Dodge 30 25 25 30 30 30 30 25 25 25 25 25
Gunner S 3-Hit Attack
Direct Attack Ⅰ
55 55 35 55 35 55 55 35 35 35 35 35 - - - - -
A 2-Hit Attack
Direct Attack I
45 45 30 45 30 45 45 30 30 30 30 30
B 2-Hit Attack 40 40 30 40 30 40 40 30 30 30 30 30
C 2-Hit Attack 35 35 25 35 25 35 35 25 25 25 25 25
D 2-Hit Attack 30 30 25 30 25 30 30 25 25 25 25 25
Archer S Arrow Rain
Myriad Arrows
55 55 35 55 35 55 55 55 35 35 35 35 - - - - -
A Arrow Rain 45 45 30 45 30 45 45 30 30 30 30 30
B Arrow Rain 40 40 30 40 30 40 40 30 30 30 30 30
C Arrow Rain 35 35 25 35 25 35 35 25 25 25 25 25
D Arrow Rain 30 30 25 30 25 30 30 25 25 25 25 25
Ninja S 3-Hit Attack
Dodge UP
Thief
55 55 35 55 35 55 55 35 35 35 35 35 - - - - -
A 2-Hit Attack
Thief
45 45 30 45 30 45 45 30 30 30 30 30
B 2-Hit Attack 40 40 30 40 30 40 40 30 30 30 30 30
C 2-Hit Attack 35 35 25 35 25 35 35 25 25 25 25 25
D 2-Hit Attack 30 30 25 30 25 30 30 25 25 25 25 25
Samurai S Direct Attack II
Critical UP
55 35 35 55 35 55 55 35 35 35 35 35 - - - - -
A Direct Attack Ⅰ 45 30 30 45 30 45 45 30 30 30 30 30
B Direct Attack Ⅰ 40 30 30 40 30 40 40 30 30 30 30 30
C Direct Attack Ⅰ 35 25 25 35 25 35 35 25 25 25 25 25
D Direct Attack Ⅰ 30 25 25 30 25 30 30 25 25 25 25 25
Viking S Counter
Critical UP
55 35 35 55 35 55 55 35 35 35 35 35 - - - - -
A Counter 45 30 30 45 30 45 45 30 30 30 30 30
B Counter 40 30 30 40 30 40 40 30 30 30 30 30
C Counter 35 25 25 35 25 35 35 25 25 25 25 25
D Counter 30 25 25 30 25 30 30 25 25 25 25 25
Pirate S Area Attack II
Ice Magic I
Thief
55 35 35 55 35 55 55 35 35 35 35 35 - - - - -
A Area Attack I
Thief
45 30 30 45 30 45 45 30 30 30 30 30
B Area Attack I 40 30 30 40 30 40 40 30 30 30 30 30
C Area Attack I 35 25 25 35 25 35 35 25 25 25 25 25
D Area Attack I 30 25 25 30 25 30 30 25 25 25 25 25
Champion S Lightning Magic III
2-Hit Attack
55 55 35 55 55 55 55 35 35 35 35 35 - - - - -
A Lightning Magic II
2-Hit Attack
45 45 30 45 45 45 45 30 30 30 30 30
B Lightning Magic I 40 40 30 40 40 40 40 30 30 30 30 30
C Lightning Magic I 35 35 25 35 35 35 35 25 25 25 25 25
D Lightning Magic I 30 30 25 30 30 30 30 25 25 25 25 25
Wizard S Ice Magic III
Half Reflect
55 55 35 35 35 55 55 55 35 35 35 35 - - - - -
A Ice Magic II 45 45 30 30 30 45 45 45 30 30 30 30
B Ice Magic Ⅰ 40 40 30 30 30 40 40 40 30 30 30 30
C Ice Magic Ⅰ 35 35 25 25 25 35 35 35 25 25 25 25
D Ice Magic I 30 30 25 25 25 30 30 30 25 25 25 25
Scholar F 0 20 20 25 20 20 20 20 25 25 25 25 25 - - - - -
Santa S Full Reflect
Insta-move
300 300 300 300 300 300 300 300 300 300 300 300 Cannot be re-equipped if you remove the Santa House complete reflect??? 1 Q3 Q3 Q3
Berserker S Armor breaker IV
Half-Reflect
0 0 0 0 0 0 0 0 0 0 0 0 - - - - -
A 0 0 0 0 0 0 0 0 0 0 0 0 0
B 0 40 30 30 40 30 40 40 30 30 30 30 30
C 0 0 0 0 0 0 0 0 0 0 0 0 0
Magic Knight S Sandman III
Fire Magic III
Half Reflect
55 35 35 55 35 55 55 35 35 35 35 35 - - - - -
A 0 0 0 0 0 0 0 0 0 0 0 0 0
B Sandman II
Fire Magic I
0 0 0 0 0 0 0 0 0 0 0 0
C 0 0 0 0 0 0 0 0 0 0 0 0 0
Guerilla S Immersion III
Movement Speedup
Perfect Dodge
0 0 0 0 0 0 0 0 0 0 0 0 - - - - -
A 0 45 45 30 45 30 45 45 30 30 30 30 30
B Guerilla II 40 40 30 40 30 40 40 30 30 30 30 30
C Guerilla I 0 0 0 0 0 0 0 0 0 0 0 0
Beast Tamer S Capture
Instant Movement
0 0 0 0 0 0 0 0 0 0 0 0 Zoo ~
^ Collected animals can be displayed
1 Q3 Q3 Q3
A Capture 0 0 0 0 0 0 0 0 0 0 0 0
B Capture 0 0 0 0 0 0 0 0 0 0 0 0
C Capture 25 25 35 25 30 25 25 35 35 35 35 35
Entertainer S Move Speed Up
Perfect Dodge
35 35 55 35 40 35 35 55 55 55 55 55 Insectarium ~ 65 Wood
^ Collected insect can be displayed


Aquarium ~ 50 M Ore
^ Collected fish can be displayed
Museum ~ 99 Ore
^ Collected can be displayed

1 Q3 Q3 Q3
A Move Speed UP 0 0 0 0 0 0 0 0 0 0 0 0
B Move Speed Up 25 25 35 25 30 25 25 35 35 35 35 35 1 Q3 Q3 Q3
C Move Speed Up 25 25 35 25 30 25 25 35 35 35 35 35 1 Q3 Q3 Q3
Artist S Fine art
Rejuvenation Automatic Recovery
0 0 0 0 0 0 0 0 0 0 0 0 Studio ~
^ Can create art
1 Q3 Q3 Q3
A 0 30 30 45 30 35 30 30 45 45 45 45 45
B 0 0 0 0 0 0 0 0 0 0 0 0 0
C 0 0 0 0 0 0 0 0 0 0 0 0 0
Royal S Critical Up
7 Consecutive Attacks
0 0 0 0 0 0 0 0 0 0 0 0 - - - - -


  • Survey Corps HQ release condition: 2 or more Town Halls & B+ rank General Purpose Resident (Mover, Merchant, Carpenter)
  • Monster House can hold 2 Monster Room (S), 3 Monster Room (M), 4 Monster Room (L), 5 Monster Room (XL)

Everyone House

House Bed
S M L XL
Everyone Commoner's House ~ Free 2 3 4 5
Everyone Mansion House ~ 20 M Ore 3 4 5 6
  • For residents to be married they have to have a Double Bed next to the owner of house's bed and as time goes on their feeling will cultivate. (directly adjacent doesn't appear to be a requirement - tested with small houses)

Marriage

▼ About intimacy

  • Intimacy increases when men and women live in the same room.
  • If the intimacy is 1 or more, you can use the date spot (available when the Lv 135 area is open) and increase intimacy. Duration: 3 hours
  • You can also increase the intimacy gain by equipping your residents with skill Chat I, Chat II and Chat III which is acquired from the skill shop.
  • The better the compatibility, the faster the intimacy increases. Look the table compatibility below.
  • Note: Putting the couple in a kingdom that isn't busy will make the intimacy gain a lot faster since they can chat more regularly than in a busy kingdom.


▼ About marriage

  • Requires Church building (which requires any rank Monk, building size doesn't affect the diamond cost needed for marriage)
  • Intimacy is 1 or higher.
  • Diamonds are necessary for marriage, and diamond consumption will decrease as intimacy increases.
  • Intimacy 1⇒Diamond 2000 / Intimacy 100⇒Diamond 4 (Consumption will be vary depending on the number of intimacy)
  • Can't get divorce !!!


▼ About children

  • If you have married residents and there are more than two towns, the butler will tell you to set up baby bed and daycare.
  • When you are married, your intimacy will exceed 100 (pink heart), and a first child will be born at 200 (green heart) and a second child will be born at 300 (Max. Orange heart)Even if you have a familiarity level of 300, the second child will not be born until the first child is assigned to the occupation.
  • You can choose from three types of occupations: "Father's occupation", "Mother's occupation", and "Occupation by compatibility".
  • A child's ability value is fixed when the name is determined.
  • If you press “Switch” in the lower left of the profile of each character twice, you can check your marriage partner, intimate partner, child name, etc.
  • Monarch, Scholar and Santa’s children cannot take over their parents profession and cannot choose their profession.
  • The Monarch's children will be “Royal”.
  • Scholar children will always be ranked D.
  • The second generation occupation can also be awakened by Scholar if the number of awakenings isn't maxed out yet.
  • Check out the child rank you will get here.


▼ About children's abilities (number of awakenings)

  • Children's awakening are based of their parents awakening level. For both normal and hidden jobs, 2nd generation awakening is capped at 33 except for Royal, which is the children of Monarch.
  • At awakening 33, children's max stats will be 999, but their actual stats are random (the average will be close but some might have higher HP, while others might have less HP but more INT) and it only depends on the parent's awakening levels and not on the current levels of their parents.
  • Since Royal can go above 33 awakenings, their max stats will still be 999, but their actual stats will be higher on their birth when their awakenings are above 33 compared to other jobs. (Meaning less hassle to lvl up their stats to max level)
  • If parents rank (S-D) is the same, a bonus will be given to the number of times children wake up. S + 5 times, A + 4 times, B + 3 times, C + 2 times, D + 1 times.


▼ Child awakening level = Father awakening level + Mother Awakening Level + Same Rank Bonus - Compatibility Penalty

Example: () is the number of awakenings

Father S rank awakening 3 times, Mother A rank awakening 0 times, Compatibility A


  • Father (3) + Mother (0) - Compatibility A (0) = Child's Awakenings (3)


Father S rank awakening 25 times, Mother A rank awakening 25 times, Compatibility B


  • Father (25) + Mother (25) - Compatibility B (-1) = Child's Awakenings (49)


Father S rank awakened 25 times, Mother S rank awakened once, Compatibility A


  • Father (25) + Mother (1) - Compatibility A (0) + Parent's S Rank Bonus (5) = Child's Awakenings (31)


Father A rank awakening 20 times, Mother A rank awakening 10 times, Compatibility B


  • Father (20) + Mother (10) - Compatibility B (-1) + Parent's A Rank bonus (4) = Child's Awakenings (33)


Same Rank Bonus
Rank Bonus
S / S 5
A / A 4
B / B 3
C / C 2
D / D 1


Compatibility Penalty
Compatibility Penalty
A 0
B -1
C -2
D -3
E unknown


Awakening
Rank Point
S 100
A 90
B 70
C 50
D 30
F Scholar 5


Second Generation Rank Correlation

Note: Rank combination between both character 

E.g. Father (Rank) + Mother (Rank) = Child (S)


Rank S A B C D F
S S S A A B D
A S S A B B D
B A A A B C D
C A B B B C D
D B B C C C D
F D D D D D D

Couple Compatibility

  • Here, Monk are treated as non-combat professions and Wizard as combat professions.

♦ Note: 2nd Generation can't marry

♦ Exclusive Jobs (2nd Gen) Artist Entertainer Guerilla Berserker Beast Tamer Magic Knight

♦ Normal Jobs

Note: Highlighted are compatibility best for intimacy growth.


Non-combat x Non-combat

Note: Rank stated in the Chart is not the Rank of Job but the compatibility between characters.

Compatibility
/ Job
Merchant Farmer Carpenter Mover Trader Researcher Cook Artisan Blacksmith Doctor Monk Rancher
Merchant C / Samurai E / Artist E / Rancher C / Entertainer B / Doctor B / Guerilla D / Carpenter B / Berserker B / Doctor D / Magic Knight D / Archer C / Artist
Farmer E / Artist E / Monk A / Entertainer E / Guard E / Berserker A / Blacksmith B / Beast Tamer C / Ninja E / Artist E / Champion C / Guerilla B / Knight
Carpenter E / Rancher A / Entertainer D / Beast Tamer C / Wizard B / Artist E / Cook E / Guerilla E / Paladin A / Magic Knight C / Pirate D / Entertainer E / Viking
Mover C / Entertainer E / Guard C / Wizard D / Magic Knight D / Artisan A / Berserker B / Samurai C / Artist E / Merchant E / Entertainer A / Carpenter A / Guerilla
Trader B / Doctor E / Berserker B / Artist D / Artisan D / Guard D / Magic Knight B / Doctor D / Guerilla C / Monk E / Berserker B / Farmer B / Entertainer
Researcher B / Guerilla A / Blacksmith E / Cook A / Berserker D / Magic Knight D / Rancher B / Berserker D / Doctor D / Magic Knight D / Archer D / Artist D / Carpenter
Cook D / Carpenter B / Beast Tamer E / Guerilla B / Samurai B / Doctor B / Berserker E / Entertainer B / Guard D / Berserker E / Blacksmith B / Beast Tamer B / Ninja
Artisan B / Berserker C / Ninja E / Artisan C / Artist D / Guerilla D / Doctor B / Guard E / Artist B / Researcher B / Entertainer D / Gunner D / Beast Tamer
Blacksmith B / Doctor E / Artist A / Magic Knight E / Merchant C / Monk D / Magic Knight D / Berserker B / Researcher C / Blacksmith A / Beast Tamer A / Ninja B / Artist
Doctor D / Magic Knight E / Champion C / Pirate E / Entertainer E / Berserker D / Archer E / Blacksmith B / Entertainer A / Beast Tamer E / Researcher D / Entertainer B / Gunner
Monk D / Archer C / Guerilla D / Entertainer A / Carpenter B / Farmer D / Artist B / Beast Tamer D / Gunner A / Ninja D / Entertainer B / Berserker D / Blacksmith
Rancher C / Artist B / Knight E / Viking A / Guerilla B / Entertainer D / Carpenter B / Ninja D / Beast Tamer B / Artist B / Gunner D / Blacksmith E / Magic Knights

Combat x Non-combat

Note: Rank stated in the Chart is not the Rank of Job but the compatibility between characters.

Compatibility
/ Job
Merchant Farmer Carpenter Mover Trader Researcher Cook Artisan Blacksmith Doctor Monk Rancher
Guard D / Researcher B / Beast Tamer B / Beast Tamer B / Rancher E / Viking D / Entertainer A / Artist A / Wizard D / Champion D / Beast Tamer A / Beast Tamer B / Gunner
Knight B / Entertainer D / Mage D / Trader D / Berserker B / Berserker B / Gunner B / Champion D / Artist C / Guerilla E / Wizard B / Ninja A / Artist
Mage B / Gunner B / Magic Knight A / Magic Knight D / Doctor B / Blacksmith B / Beast Tamer C / Guerilla B / Cook A / Knight D / Artist A / Artist D / Researcher
Paladin E / Beast Tamer B / Artisan D / Mover E / Magic Knight B / Beast Tamer E / Wizard D / Knight E / Guerilla B / Beast Tamer D / Cook B / Champion F / Entertainer
Gunner C / Wizard D / Berserker E / Guerilla E / Archer A / Ninja E / Entertainer E / Beast Tamer B / Paladin D / Mage C / Guerilla A / Guerilla C / Archer
Archer E / Artist D / Samurai D / Farmer A / Artist B / Artist B / Cook C / Mage B / Magic Knight C / Magic Knight B / Paladin E / Knight B / Beast Tamer
Ninja A / Cook C / Artist C / Berserker E / Researcher B / Champion B / Guerilla D / Magic Knight A / Viking D / Artisan D / Magic Knight C / Beast Tamer B / Wizard
Samurai B / Guerilla D / Merchant B / Monk E / Entertainer B / Guerilla B / Pirate D / Artisan D / Entertainer B / Berserker E / Pirate D / Mage E / Artist
Viking E / Paladin B / Entertainer E / Entertainer E / Gunner E / Knight E / Paladin D / Berserker B / Pirate B / Samurai B / Entertainer E / Magic Knight B / Cook
Pirate D / Magic Knight B / Carpenter A / Guard D / Beast Tamer B / Beast Tamer E / Paladin D / Samurai B / Beast Tamer E / Artist D / Viking D / Artisan B / Guerilla
Champion A / Pirate E / Guerilla D / Berserker A / Wizard E / Mage E / Entertainer E / Berserker A / Trader B / Merchant A / Beast Tamer A / Berserker D / Paladin
Wizard B / Entertainer C / Rancher D / Blacksmith B / Magic Knight B / Magic Knight C / Viking C / Merchant E / Magic Knight A / Entertainer D / Trader D / Samurai E / Magic Knight

Combat x Combat

Note: Rank stated in the Chart is not the Rank of Job but the compatibility between characters.

Compatibility
/ Job
Guard Knight Mage Paladin Gunner Archer Ninja Samurai Viking Pirate Champion Wizard
Guard A / Farmer E / Berserker D / Monk A / Entertainer B / Mover A / Berserker A / Blacksmith D / Beast Tamer D / Ninja D / Artist A / Merchant E / Guerilla
Knight E / Berserker E / Champion B / Entertainer C / Carpenter C / Guerilla B / Rancher D / Paladin B / Doctor B / Magic Knight A / Archer D / Artist B / Researcher
Mage D / Monk E / Entertainer A / Magic Knight C / Pirate B / Entertainer E / Viking C / Beast Tamer A / Trader B / Magic Knight B / Mover E / Guerilla E / Farmer
Paladin A / Entertainer C / Carpenter C / Pirate D / Artist C / Champion D / Guerilla B / Knight B / Beast Tamer E / Mage C / Magic Knight D / Artisan C / Berserker
Gunner B / Mover C / Guerilla B / Entertainer C / Champion E / Doctor C / Magic Sword E / Archer C / Artist E / Researcher E / Entertainer C / Rancher C / Beast Master
Archer A / Berserker B / Rancher E / Viking D / Guerilla C / Magic Knight D / Viking B / Beast Tamer D / Trader C / Magic Knight C / Mover C / Guerilla E / Farmer
Ninja A / Blacksmith D / Paladin C / Beast Tamer B / Knight E / Archer B / Beast Tamer E / Artist A / Champion B / Guerilla D / Knight E / Beast Tamer B / Mage
Samurai D / Beast Tamer B / Doctor A / Trader B / Beast Tamer C / Artist D / Trader A / Champion D / Entertainer D / Rancher B / Berserker B / Doctor E / Magic Knight
Viking D / Ninja B / Magic Knight B / Magic Knight E / Mage E / Researcher D / Magic Knight B / Guerilla D / Rancher D / Cook D / Guerilla C / Paladin D / Magic Knight
Pirate D / Artist A / Archer B / Mover C / Magic Knight E / Entertainer C / Mover D / Knight B / Berserk D / Guerilla A / Farmer B / Berserker B / Monk
Champion A / Merchant D / Artist E / Guerilla D / Artisan C / Rancher C / Guerilla E / Beast Tamer B / Doctor C / Paladin B / Berserker B / Guerilla D / Knight
Wizard E / Guerilla B / Researcher E / Farmer C / Berserker C / Beast Tamer E / Farmer B / Mage E / Magic Knight D / Magic Knight B / Monk D / Knight A / Entertainer

Other

Compatibility
/ Occupation
Monarch Scholar -Insert non-formatted text here Merchant C / Royal E / E /
Farmer C / Royal E / D /
Carpenter E / Royal E / C /
Mover E / Royal C / A / Guerilla
Trader E / Royal D / B /
Researcher B / Royal D / B /
Cook C / Royal A / Guerilla E /
Artisan B / Royal E / C /
Blacksmith A / Royal A / A /
Doctor A / Royal C / C / Mover
Monk D / Royal B / Artist C /
Rancher B / Royal E / B /
Guard A / Royal A / B /
Knight B / Royal B / E /
Mage E / Royal B / B /
Paladin D / Royal A / Samurai D / Artist
Gunner A / Royal C / E /
Archer B / Royal D / B / Monk
Ninja E / Royal E / Magic Knight D / Mage
Samurai E / Royal D / C /
Viking B / Royal D / B /
Pirate E / Royal E / E /
Champion A / Royal C / D / Mage
Wizard A / Royal D / Carpenter C /
Monarch E / Royal A / Royal
Scholar E / Royal E / Researcher E /
Santa A / Royal E / D / Palladin