|Dream House Days Guide ✍|
Furnishings are divided up into 6 categories: Environment, Life, Rest, Culture, Fitting, and Special. There is a cost to installing any furnishing, and many furnishings have a seasonal upkeep cost. However, they may raise the rent and comfort stats of the apartment, allowing you to charge more for your apartments, get larger deposits, and attract wealthier clients.
Unlocking[edit | edit source]
To unlock most furnishings you need to activate some trigger event, like having a resident successfully enter a certain profession or winning the item in a scratch card. After this, you can research the furnishing to unlock the ability to build that furnishing in your apartments. For most items, researching once gives you access a limitless quantity of the furnishing. However, there are some exceptions where you need to researching the item any time you want another copy; these are noted with a superscript infinity symbol after the name (∞).
Scratch Cards versus Gold Cards[edit | edit source]
Some furniture can only be obtained from Scratch Cards or Gold Cards. Scratch Cards cost 8 Tickets and allow you to scratch off 1 item each (which may or may not be furniture). Gold Cards cost 20 Tickets and allow you to scratch off 3 items (which may or may not be furniture). Note that Scratch Cards and Gold Cards give you access to different items.
Exclusive to Scratch Cards: Low Table, Floor Cushion, Study Desk, Wood Chair
Exclusive to Gold Cards: Antique Vase, Massage Chair, Samurai Swords, Anime Figure, Space Robot, Armor
Levels[edit | edit source]
Most furnishings have a level attribute. They start at level 1 and, as they are used by tenants, increase to a max level of 10. The +Rent and +Comf(ort) reported in tables is the stat mod given when the furnishing is at level 10. (NB: Furnishings that cannot be leveled have a superscript dash affixed to their name.)
Items[edit | edit source]
You can use items on your furnishings to raise their stats. The Comfort Booster and Rent Booster are obvious choices, but any item whose description begins with "Boosts..." will improve your furniture in some way.
Lists[edit | edit source]
Environment[edit | edit source]
Environment type furnishings consists primarily of flooring, but it's also where you find the Interior Door, rearrange, and remove options. These are the simplest furnishings in the game.
Balcony flooring is also available, although it is unknown if you can earn and build this. You can get this flooring when you start a game by choosing the city Bigville or by expanding with Big Apartment 3.
Life[edit | edit source]
Life furnishings include beds and fixtures for the kitchen, bathroom, and laundry room.
Rest[edit | edit source]
Rest furnishings include tables, desks, and seating. It also includes "sets", or combinations of table/desks with seats, and two items for pets.
Culture[edit | edit source]
Culture items are primarily composed of small appliances, small decorative items, shelving and storage. It also includes musical instruments and exercise equipment.
02:16, March 3, 2019 (UTC)02:16, March 3, 2019 (UTC)02:16, March 3, 2019 (UTC)~
Fitting[edit | edit source]
Fitting furnishings include rugs, wall fixtures, lawn ornaments, and plants. All furnishings in this category have special placement rules. Additionally, with few exceptions (Plant, Flower Bed), Fitting items must be researched each time you want to increase your inventory.
Special[edit | edit source]
The Special category includes amenities (1x1 and 2x2) placed in hallways as well as 2x2 apartment furniture. Most of those items must be researched repeatedly and generate money when used by tenants.
∞Must be researched each time you want to increase your inventory.
-Has no level attribute. All other items start at level 1 and can be raised to level 10.
$Generates money when used. Deducted from the tenant's wealth (this affects their ability to pay rent).
Trivia[edit | edit source]
- An apartment's rent and comfort improve as its furnishings' levels rise and/or are grouped within a Special Room.
- You may place up to 4 copies of each item without causing the "Taste" status (huge penalty to rent and comfort). If they make up a Special Room, all 4 copies will benefit from the bonuses.
- Furnishings improve through each use; it takes a set amount of global uses to level up each furniture (220 to 340 per level).
- Only items that come in cartons count as furnishings in Building Info stats. As such, trees, for example, don't count towards the total.
- Using furnishings may result in a tenant discovering a new hobby. If they don't have any, they will get it as their specialty.
- A hobby will only count as "discovered" in Building Info stats if a tenant without any hobby triggers one this way. (Possibly unintended.)
- Using any furnishing while a tenant already has a specialty slowly improves their specialty proficiency (0.3% to 0.5% per use.)