Environment - these structures either serve function purposed (paths, houses, etc), or provide a boost to the surrounding scenery.
Shops - Sells goods for a range of gold.
Facilities - Sells services, or provides a function (castle, park, etc).
Combos are an important aspect in where to place structures, as they raise the yield / price of structures in the combo, as well as those in the surround area.
For buildings to be unlocked, some unlock requirements is to build a number of buildings. The definition of buildings are structures that are shops or facilities but not enviroments' structures. Also Castles, Parks and Inns are also not considered buildings and will not be counted toward the requirements.
Yield Ranking[]
Every year at M11W3, the total yield of your town is counted and ranked. For a full explanation how yield is ranked go to the Yield Rankings page.
When you reach a certain rank for the first time, the game will automatically award and unlock special structures. If you already unlocked all the possible awards, the game will choose a random award from the possible ranking awards.
For example if you reach ranking 40 and already received Hot Spring, Daibutsu, Magistrate and 5-Rf Tower before, then the game will choose a random structure from those 4 possible awards and reward it to you.
Yield Ranking Award
Rank
Award
1
Kairo Statue
>=16
Sumo Ring
>=28
Sumo Ring
>=42
Hot Spring
>=57
5-Rf Tower
>=64
Magistrate
>=74
Daibutsu
Houses[]
While remodeling requires a certain number of gold in the resident's wallet, remodeling doesn't actually decrease the amount of gold in their wallet. If a path is required next to the house, it must be immediately adjacent:
∅
A
∅
A
H
A
∅
A
∅
Where H is house, A is adjacent. Residents don't always remodel their homes as soon as the conditions are met, as when they remodel seems a little random. A trick to make sure they remodel before spending their gold is to save the game when they are on the way to their house while they have enough gold, and reload the game if they leave their house without remodeling it. Each remodel requires the model before it. ex: along with the listed conditions, the wooden house would first require the thatched house, you would not just be able to jump from the hut to the wooden house.
Icon
Name
Rent (% of land price)
Remodeling Conditions
Hut
30%
∅
Thatched Hut
40%
Wallet: 25G+
Thatched House
44%
Wallet: 35G+ Job Lvl 3+
Wooden House
48%
Wallet: 50G+ Job Lvl 4+ Total Job Lvl: 6+
Mansion
50%
Wallet: 54G+ Path: Gravel Path Total Job Lvl: 13+
Small Castle
65%
Wallet: 70G+ Path: Stone Path Total Job Lvl: 25
Environment[]
AIcon
Name
Cost
Maint.
Yield
Unlocked by
Notes
Description
Path
20G
∅
∅
Initially Available
Remove
∅
∅
∅
Initially Available
Wooden Path
45G
∅
∅
"Province" Rank
Good when built by fields
Stone Path
35G
∅
∅
"Town" Rank
Good when built closely by shops
Gravel Path
60G
∅
∅
"City" Level
Good when built closely by castles and houses
Grass
90G
∅
∅
"Province" Level
Vacant Lot
10G
∅
50
Initially Available
Brings new residents.
Entices new residents
Wholesaler
300G
4G
80
Discover crafts nearby.
Artisans/merchants get income.
Wholesaler (L)
Warehouse
220G
2G
40
"Province" Rank Yield Rank >=60
Helps nearby Yield increase.
Field
95G
1G
60
Initially Available
Higher Yield = higher income.
Gives income when cultivated.
Pond
200G
∅
∅
"Oh! Edo" Level Residents >=20
Flowers
30G
1G
10
"Town" Level # Buildings >= 8
Boosts Yield nearby.
Torii Gate
Well
120G
1G
30
"Village" Level
Acts like a Facility - Price:4-7G ; Loy:+
Woods
35G
∅
10
Initially Available
Boosts Yield nearby.
Azaleas
60G
∅
12
"Town" Level
Boosts Yield nearby.
Sunflowers
40G
∅
8
Yield Rank >= 80
Boosts Yield nearby.
Hydrangeas
40G
∅
8
Yield Rank >= 50
Persimmon Tree
60G
∅
15
"City" Level # Buildings >= 15
Boosts Yield nearby.
Plum Tree
80G
∅
23
"City" Rank Yield Rank >=100
Boosts Yield nearby.
Bamboo Grove
90G
∅
15
"City" Rank Yield Rank >=20
Boulder
150G
∅
12
Yield Rank >= 30
Pine Tree
180G
∅
18
"Province" Rank Yield Rank >=10
Boosts Yield nearby.
Maple Tree
120G
∅
16
"Oh! Edo" Rank Yield Rank >=50
Willow Tree
130G
∅
18
"Oh! Edo" Rank Yield Rank >=50
Boosts Yield nearby.
Ginkgo Tree
150G
∅
20
Yield Rank >= 10
Cherry Tree
200G
∅
25
"Oh! Edo" Rank
Boosts Yield nearby.
Banana Tree
300G
∅
30
Yield Rank = 1
Scarecrow
80G
2G
12
"Town" Level # Buildings >= 7
Boosts Yield nearby.
Fire Alarm
160G
5G
20
"City" Level # Buildings >= 14
Boosts Yield nearby.
Shops[]
Icon
Name
Cost
Maint.
Yield
Price
Stat Bonuses
Points Gained
Unlocked by
Notes
General Str
100G
3G
50
8-12G
++
∅
∅
+
∅
1
2
2
"Village" Level
Large Str
200G
5G
150
12-16G
+++
∅
++
∅
∅
3
2
∅
"City" Level, Total Yield ≥20,000
Sushi Shp
160G
3G
80
10-13G
∅
∅
++
++
2
∅
∅
3
"Town" Level
Udon Shp
80G
2G
40
6-8G
+
++
∅
∅
2
2
∅
∅
"Town" Level, # of Buildings ≥ 8
Soba Shp
80G
2G
40
7-9G
∅
∅
++
+
2
∅
∅
2
"Town" Level, # of Buildings ≥ 8
Bean Soup Shp
100G
2G
50
6-8G
++
∅
++
∅
2
∅
2
∅
"Town" Level, Total Yield ≥ 8,000
Pub
150G
4G
80
11-15G
-
-
++
∅
1
3
∅
∅
"Town" Level, "Sushi Shp" Built
Kimono Shp
350G
5G
120
12-16G
+
++
+++
∅
∅
∅
3
2
"Town" Level, Total Yield ≥ 38,000
Stew Cart
80G
2G
35
7-9G
-
-
++
+
3
∅
1
∅
"Town" Level, # of Buildings ≥ 8
Merchant Cart
80G
2G
40
6-9G
∅
++
+
∅
2
2
∅
∅
"Town" Level, # of Buildings ≥ 13
Greengrocer
80G
3G
50
8-12G
+
++
∅
∅
2
2
∅
∅
"Village" Level
Rice Shp
120G
4G
100
10-14G
++
++
-
∅
4
3
∅
∅
"Town" Level, Total Yield ≥ 4,500
Tempura Shp
140G
3G
120
8-11G
++
-
∅
+
3
∅
∅
1
"Village" Level; Total Yield ≥ 6,000; Money ≥ 600
Bun Shp
50G
3G
40
6-8G
-
∅
+
∅
2
1
∅
∅
"Town" Level, Total Yield ≥ 12,000
Public Bath
130G
3G
80
8-12G
∅
+
+++
∅
∅
2
∅
3
"Village" Level, Reach Y1M8
Bucket Shp
80G
2G
40
7-9G
++
∅
∅
+
∅
1
3
∅
"Village" Level, Reach Y1M9
Fireworks Shp
250G
5G
150
12-16G
∅
+
+++
-
∅
3
∅
∅
"City" Level, Total Yield ≥ 24,000
Dumpling Shp
60G
4G
50
6-10G
+
+
∅
∅
3
∅
∅
1
"Village" Level, Reach Y1M9
Case Shp
500G
6G
250
18G
++
+++
∅
-
∅
2
∅
5
"Province" Level, Total Yield ≥ 40,000
Medicine Shp
120G
5G
60
12-16G
++
+
∅
∅
∅
2
3
∅
"Village" Level, # of Buildings ≥ 13
Pawn Shp
150G
6G
80
15-19G
∅
-
--
---
∅
3
2
∅
"Town" Level, # of Buildings ≥ 12, Total Yield ≥ 7,000
Sandal Shp
100G
3G
50
8-11G
+
∅
++
-
∅
3
∅
1
"Village" Level, Total Yield ≥ 12,000
Straw Hat Shp
80G
4G
40
10-13G
∅
+
+
++
∅
1
∅
1
"Town" Level, Reach Y2M10
Facilities[]
Icon
Name
Cost
Maint.
Yield
Price
Stat Bonuses
Points Gained
Unlocked By
Notes
Description
Castle
3000G
8G
1500
∅
∅
∅
∅
∅
∅
∅
∅
∅
(Have at least 1 Merchant Total Yield >= 3,200 Reach Y2M6) OR Yield Rank >= 60 OR Yield Rank >= 20
Max # of Castles is 3. Each time a listed conditions is fulfilled, an additional castle can be built.
Castles can't be removed after built so their location is static for the entire game.
Yield boost due to surroundings.
Get income for all jobs.
Park
80G
1G
50
∅
∅
∅
∅
∅
∅
∅
∅
∅
Initially Available
Resident gather, boost param.
Inn
200G
2G
50
∅
∅
∅
∅
∅
∅
∅
∅
∅
"City" Level
Lets travelers visit your domain.
Library
150G
3G
60
8-12G
++
∅
+
∅
∅
∅
3
2
"Town" Level Reach Y1M9
Weapon Shp
300G
4G
100
12-18G
∅
++
∅
+
∅
4
1
∅
"Town" Level Total Yield >= 10,000
Cat Statue Shp
400G
4G
160
14-18G
++
++
++
+
∅
∅
∅
∅
"Town" Level Total Yield >= 20,000
Gambling Shp
250G
4G
120
15G
-
---
+
---
∅
2
3
∅
"Town" Level Total Yield >= 43,000
School
300G
5G
150
10-13G
+++
++
∅
-
∅
∅
1
5
"Town" Level # Buildings >= 6
Camera Shp
800G
3G
400
12G
∅
-
+++
-
∅
∅
4
∅
"City" Level Reach Y2M3 Total Yield >= 70,000
Fire Station
600G
3G
80
8-11G
++
+++
++
∅
∅
∅
3
3
"City" Level Reach Y3M5 Total Yield >= 50,000
Elekiter Shp
800G
8G
600
22G
+++
∅
∅
++
∅
∅
4
4
"City" Level Reach Y7M5 Total Yield >= 150,000
Stables
400G
8G
250
16-24G
∅
++
+++
∅
∅
3
1
∅
Reach Y2M7
Handcart Shp
800G
6G
300
23G
∅
+
∅
+
∅
4
∅
∅
"City" Level Reach Y5M9 Total Yield >= 82,000
Ukiyoe Shp
600G
5G
150
15G
++
+++
+++
∅
∅
∅
3
∅
"Province" Level Reach Y8M7 Total Yield >= 78,000
Fancy Rest.
1000G
5G
300
18-22G
-
∅
+++
++
5
∅
∅
2
"Province" Level Reach Y4M7 Total Yield >= 60,000
Carriage Shp
500G
5G
350
12G
∅
+++
+++
∅
∅
5
1
∅
"City" Level Reach Y3M12 Total Yield >= 60,000
Cannon
250G
2G
80
6-8G
∅
+++
∅
+
∅
3
∅
∅
"Village" Level Castle Built Total Yield >= 30,000