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High Sea Saga gamenav iconHigh Sea Saga Guide

Jobs Items & Equipment Monsters Evolution chart Campaigns Relics & Rewards Islands Island Structures Ship Structures Friend IDs
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The Ship is your mobile base for exploring in the game. Inside, structures can be built to enhance its capabilities. Some structures will produce knowledge point for job changing. Structures must be used by crews to get the produce. Most structures will have cost to use either by food or Gold.

Stats for Structures (Max: 500)

  • Comfort - Affects HP recovery for wounded crews and monsters and work attitude.
  • Discipline - Affects knowledge point obtained.
  • Research - Makes getting items easier
  • Harvest - Affects how quickly it will produce resources such as food. Important for fields.
  • Prices - Affects goods prices at stores.


Structures will also affect nearby structures within a 3-square radius. Bonus for nearby structures is listed in the Effect and Bonus columns in the tables. However, this bonuses will only apply to structures which have the equivalent Produce and/or Stat of the bonuses. Maximum bonus a structure can add up is 100.
e.g

  • An Ammo Room gives a bonus to Discipline, Research, and Ranged. There is a Training Room, Lab and Shooting Range built in the vicinity of it.
  • Training Room has a stat of Discipline and produces Melee. Thus, the Training Room will receive the Discipline bonus from Ammo Room but not the Research or Ranged bonuses because its Stat or Produce doesn't match.
  • The Lab will only receive the Research bonus from the Ammo Room but not the other bonuses.
  • The Shooting Range will receive the Ranged and Discipline Bonus from the Ammo Room.


The higher Stat values of Structures, the faster a crew will finish using a structure. So it's a good idea to group structures that have matching Stat and bonuses together to increase their Effectiveness.

Structures also have compatibility with some jobs. If a crew with a compatible job use a structure, the resulting product will be increased significantly. Jobs' compatibilities with ship structures can be seen at the Cabins section in the Favorite Facilities column.

Ship structures can also level up the more it's used. The maximum level for structures is 300. As structures level up, their stats may increase but their cost may also increase as well. The stats that may be affected during level up includes Use Cost, Produce, Stat and Effect. Knowledge Bonus remains the same. Known max Stats, Bonuses, and Costs of Structures will be shown at the table inside the parentheses.

Facilities[]

Image Name Build Cost Use Cost Produce Stat Effect Bonus Remarks
Kairo Center
Cabin (High Sea Saga)
Cabin 100G Comfort 48 Comfort+10 Used for crews to sleep See Below
Remove (High Sea Saga)
Remove Used to remove unwanted structures
Monster Nest (High Sea Saga)
Monster Nest 1500G Comfort 180 Harvest+56
Comfort+20
Work+5 Used by monsters for sleep
Swap Places (High Sea Saga)
Swap Places 20G Used to move structures elsewhere.
Red Carpet (High Sea Saga)
Red Carpet 200G Greatly increases walking speed.
Lab (High Sea Saga)
Lab 200G 1(7) Food Curiosity 12(190) Research 50(198) Research+64(124)
Comfort+22(82)
Curiosity+5 Used to convert hold items to items & equipments.
10.000/200
Floor Panel (High Sea Saga)
Floor Panel 100G Increases walking speed.
Brig (High Sea Saga)
Brig 1200G Discipline+20
Research+6
Used to hold captured prisoners. (4 ea.)
5.000/100
Hold (High Sea Saga)
Hold 1300G Harvest+22
Research+6
A place to store looted booties. (8 ea.)
2.500/50
Large Hold (High Sea Saga)
Large Hold 2800G Harvest+40
Research+14
A place to store looted booties. (4 ea.)
6.500/130
Field (High Sea Saga)
Field 500G 25G(151G) Work 61(250)
Food 5(31)
Harvest 50(166) Harvest+23(74) Harvest+1 Spend gold to get food.
50/5
Tree Nursery (High Sea Saga)
Tree Nursery 1000G 2G(152G) Work 50(350)
Food 2(32)
Harvest 32(182) Harvest+18(78) Spend gold to get food.
150/5
Chicken Stall (High Sea Saga)
Chicken Stall 1400G 5G(152G) Sailing 24(230)
Food 2(32)
Harvest 51(198) Harvest+23(82) Spend gold to get food.
200/5
Pig Stall (High Sea Saga)
Pig Stall 1400G 5G(153G) Sailing 41(290)
Food 4(34)
Harvest 60(206) Harvest+27(86) Harvest+1 Spend gold to get food.
350/10
Cow Stall (High Sea Saga)
Cow Stall 2800G 6G(155G) Sailing 47(330)
Food 5(35)
Harvest 93(242) Harvest+40(100) Harvest+1 Spend gold to get food.
800/20
Mass Removal 100G Used to remove several nearby structures at once.
  • Note : Cabin is a very versatile structures. It will be remodeled depending on the crew that lives in it.

e.g A trader will have its cabin also functions as an item shop. So when the ship stay in a port, islanders can visit the shops on board and buy goods allowing players to make money.

  • As such cabins' compatibility will also differs depend on what job the cabin's owner is.

Building[]

Image Name Build Cost Use Cost Produce Stat Effect Knowledge
Bonus
Kairo Center
Bath (High Sea Saga)
Bath 400G 1(7) Food Work 47(250) Comfort 27(162) Comfort+38(92)
Discipline+16(70)
50/5
Mess Hall (High Sea Saga)
Mess Hall 600G 10G(151G) Work 44(270) Comfort 29(170) Comfort+49(106)
Harvest+19(76)
Prices+4 50/5
Kitchen (High Sea Saga)
Kitchen 600G 1(7) Food Work 30(270) Comfort 20(170) Comfort+76(136)
Discipline+26(86)
50/5
Library (High Sea Saga)
Library 600G 1(7) Food Curiosity 50(350) Discipline 20(150) Discipline+14(74)
Research+4(64)
Curiosity+5 50/5
Ammo Room (High Sea Saga)
Ammo Room 600G 1(7) Food Ranged 31(270) Discipline 21(170) Discipline+38(98)
Research+12(72)
Ranged+5 50/5
Training Room (High Sea Saga)
Training Room 600G 2(7) Food Melee 75(270) Discipline 48(170) Discipline+25(74)
Harvest+15(64)
Melee+5 50/5
Art Room (High Sea Saga)
Art Room 700G 1(7) Food Curiosity 58(330) Discipline 31(174) Discipline+19(76)
Comfort+7(64)
Curiosity+5 50/5
Tackle Room (High Sea Saga)
Tackle Room 700G 1(7) Food Work 36(270) Discipline 28(174) Discipline+17(76)
Harvest+5(64)
50/5
Chat Room (High Sea Saga)
Chat Room 800G 1(7) Food Sailing 30(270) Comfort 28(178) Comfort+26(86)
Discipline+8(68)
Sailing+5 100/5
Juice Bar (High Sea Saga)
Juice Bar 1000G 1(7) Food Melee 21(230) Comfort 33(182) Comfort+46(106)
Discipline+16(76)
Prices+1 ?/5
Lavatory (High Sea Saga)
Lavatory 1000G 1(7) Food Work 52(270) Comfort 46(182) Comfort+27(82)
Harvest+11(66)
Harvest+1 150/5
Map Room (High Sea Saga)
Map Room 1100G 1(7) Food Sailing 50(350) Discipline 36(186) Discipline+20(80)
Research+6(66)
Sailing+15 ?/5
Aid Station (High Sea Saga)
Aid Station 1200G Curiosity 42(270) Comfort 168(310) Comfort+131(188) Courage+5 150/5
Mail Room (High Sea Saga)
Mail Room 1200G 2(8) Food Curiosity 60(350) Discipline 45(190) Discipline+22(80)
Harvest+8(66)
Sailing+5 150/5
Shooting Range (High Sea Saga)
Shooting Range 1400G 1(7) Food Ranged 56(310) Discipline 57(198) Discipline+25(82)
Research+9(66)
Ranged+5 200/5
Museum (High Sea Saga)
Museum 1400G 2(7) Food Curiosity 102(330) Discipline 78(198) Harvest+46(94)
Research+24(72)
Prices+5 200/5
News Room (High Sea Saga)
News Room 1400G 1(7) Food Sailing 42(290) Discipline 52(198) Discipline+23(82)
Research+7(66)
Prices+2 200/5
Study (High Sea Saga)
Study 1400G 2(8) Food Curiosity 48(310) Discipline 48(198) Harvest+22(82)
Research+6(66)
Curiosity+5 200/5
Pool (High Sea Saga)
Pool 1800G 2(8) Food Sailing 76(370) Discipline 70(210) Discipline+116(172)
Comfort+44(100)
350/10
Dart Room (High Sea Saga)
Dart Room 1900G 2(8) Food Ranged 30(270) Comfort 64(214) Discipline+34(94)
Research+12(72)
Sailing+5 400/10
Dance Hall (High Sea Saga)
Dance Hall 2200G 2(8) Food Secret 35(290) Discipline 72(222) Discipline+32(92)
Comfort+10(70)
Courage+5 500/10
Chapel (High Sea Saga)
Chapel 2300G 2(8) Food Secret 38(290) Comfort 78(226) Comfort+33(92)
Discipline+11(70)
Secret+8 550/15
Master Dojo (High Sea Saga)
Master Dojo 2400G 2(8) Food Courage 35(290) Discipline 80(290) Discipline+34(94)
Research+12(72)
Melee+5 600/15
Casino (High Sea Saga)
Casino 2400G 2(8) Food Sailing 37(290) Comfort 81(230) Research+34(94)
Discipline+12(72)
Secret+5 600/15
Dojo (High Sea Saga)
Dojo 3500G 2(8) Food Courage 50(310) Discipline 122(266) Discipline+52(110)
Research+18(76)
Melee+10 1250/25

Environment[]

Image Name Build Cost Use Cost Produce Stat Effect Knowledge
Bonus
Remarks
Bench (High Sea Saga)
Bench 100G Curiosity 11(170) Comfort 10(154) Comfort+20(78)
Discipline+8(66)
Prices+2 50/5
Lamp (High Sea Saga)
Lamp 200G Sailing 44(170) Comfort 44(158) Comfort+34(80)
Discipline+20(66)
Harvest+1 50/5
Flowers (High Sea Saga)
Flowers 200G 2(7) Food Curiosity 65(250) Comfort 35(158) Comfort+28(78)
Harvest+16(66)
Secret+5 50/5
Bush (High Sea Saga)
Bush 400G Sailing 31(170) Comfort 36(162) Comfort+31(82)
Discipline+15(66)
Prices+2 50/5
Tree (High Sea Saga)
Tree 400G 1(7) Food Sailing 35(290) Discipline 12(162) Comfort+26(86)
Discipline+8(68)
Sailing+5 50/5
Water Jug (High Sea Saga)
Water Jug 600G 2(8) Food Sailing 49(270) Comfort 32(170) Comfort+27(82)
Discipline+11(66)
Harvest+1 50/5
Painting (High Sea Saga)
Painting 1800G 1(7) Food Courage 30(270) Discipline 60(210) Comfort+28(88)
Research+10(70)
Prices+10 350/10
Aquarium (High Sea Saga)
Aquarium 3400G 1(7) Food Work 44(310) Discipline 114(262) Comfort+51(108)
Harvest+19(76)
Prices+3 1200/25
Fancy Chair (High Sea Saga)
Fancy Chair 3600G 1(7) Food Courage 56(310) Comfort 114(270) Comfort+55(112)
Research+21(78)
Courage+5 1300/30
Guardian Armor (High Sea Saga)
Guardian Armor 5400G 2(8) Food Secret 53(330) Discipline 184(330) Comfort+83(142)
Discipline+29(88)
Secret+5 2950/60
Goddess Statue (High Sea Saga)
Goddess Statue 5800G 2(8) Food Courage 48(330) Comfort 195(342) Comfort+89(148)
Harvest+31(90)
Courage+10 3400/70
Lucky Bird (High Sea Saga)
Lucky Bird 6000G 4(152) Gold Ranged 48(330) Discipline 202(350) Comfort+92(152)
Harvest+32(92)
Prices+15 3650/75
Legendary Sword (High Sea Saga)
Legendary Sword 6600G 2(8) Food Courage 56(350) Discipline 223(370) Discipline+105(164)
Research+37(96)
Courage+5 ?/?
Compass (High Sea Saga)
Compass 7600G 2(8) Food Sailing 57(370) Discipline 253(402) Comfort+124(184)
Research+44(104)
Curiosity+5 5800/120

Cabins[]

Cabins works like other ship structures but it's appearance and status may change according to the crew's job that owns the cabin. Cabins will always only have Comfort Stat but may have different Effect and Knowledge Bonuses.

Favorite Facilities listed in the table are per Job only. The actual Favorite Facilities, however, is a combination of the current Job's Favorite Facilites and Original Job's Favorite Facilites.
e.g
A Ninja with the Original Job Noble will have the combined Favorite Facilities of Bath, Training Room, Dance Hall (Ninja's Favorite Facilities) and Pool (Noble's Favorite Facilities).

Note :

  • There are 4 Original Jobs that is unique in the term of how their Cabin's appearance and function are determined. Instead of using the current Job's, these Jobs uses the Original Job's as the factor to determine their Cabins' appearance and function. The 4 Jobs are Trader, Smith, Genius and Dealer. Their Cabins' appearance and function will stay the same as their Original Job's no matter what their current Job are. The Favorite Facilites are still determined using the above rule.
Job Image Comfort Effect Knowledge
Bonus
Favorite
Facilities
Remarks
Seadog
Cabin H (High Sea Saga)
48 Comfort+10 Bath
Sailor
Cabin H (High Sea Saga)
48 Comfort+10 News Room
Pirate
Cabin H (High Sea Saga)
48 Comfort+10 Flowers
Cook
Cabin - Cook (High Sea Saga)
80 Comfort+30 Work+10 Mess Hall
Kitchen
Farmer
Cabin - Farmer (High Sea Saga)
32 Comfort+8
Harvest+2
Harvest+3 Field
Tree Nursery
Trader
Cabin - Trader (High Sea Saga)
64 Comfort+12 Mail Room
Smith
Cabin - Smith (High Sea Saga)
80 Comfort+12 Legendary Sword
Fisher
Cabin - Fisher (High Sea Saga)
32 Comfort+6
Harvest+2
Sailing+10 Tackle Room
Joiner
Cabin - Joiner (High Sea Saga)
64 Comfort+6
Discipline+2
Work+5 Aquarium
Rogue
Cabin H (High Sea Saga)
48 Comfort+10 Water Jug
Cadet
Cabin E (High Sea Saga)
64 Comfort+12
Discipline+4
Melee+15 Master Dojo
Boxer
Cabin E (High Sea Saga)
64 Comfort+12
Discipline+4
Melee+15 Lamp
Archer
Cabin D (High Sea Saga)
64 Comfort+8
Discipline+2
Ranged+15 Dart Room
Priest
Cabin - Priest (High Sea Saga)
128 Comfort+24
Harvest+8
Secret+5 Chapel
Clown
Cabin - Clown (High Sea Saga)
64 Comfort+16
Harvest+4
Prices+5 Chat Room
Nomad
Cabin C (High Sea Saga)
128 Comfort+16
Discipline+4
Sailing+10 Juice Bar
Genius
Cabin - Genius (High Sea Saga)
96 Comfort+14 Lab
Gunman
Cabin D (High Sea Saga)
64 Comfort+8
Discipline+2
Ranged+15 Ammo Room
Lancer
Cabin E (High Sea Saga)
64 Comfort+12
Discipline+4
Melee+15 Training Room
Mage
Cabin - Mage (High Sea Saga)
96 Comfort+12
Research+4
Curiosity +10 Library
Guard
Cabin E (High Sea Saga)
64 Comfort+12
Discipline+4
Melee+15 Guardian Armor
Doctor
Cabin - Doctor (High Sea Saga)
256 Comfort+204 Curiosity +10 Aid Station
Bookie
Cabin F (High Sea Saga)
112 Comfort+14
Research+4
Curiosity +10 Casino
Sniper
Cabin D (High Sea Saga)
64 Comfort+8
Discipline+2
Ranged+15 Shooting Range
Thief
Cabin C (High Sea Saga)
128 Comfort+16
Discipline+4
Sailing+10 Painting
Pilot
Cabin C (High Sea Saga)
128 Comfort+16
Discipline+4
Sailing+10 Map Room
Seer
Cabin F (High Sea Saga)
112 Comfort+14
Research+4
Curiosity+10 Study
Dancer
Cabin - Dancer (High Sea Saga)
144 Comfort+14
Harvest+4
Sailing+5 Dance Hall
Viking
Cabin E (High Sea Saga)
64 Comfort+12
Discipline+4
Melee+15 Mess Hall
Water Jug
Juice Bar
Wizard
Cabin - Wizard (High Sea Saga)
160 Comfort+6 Courage+5 Chicken Stall
Pig Stall
Cow Stall
Major
Cabin A (High Sea Saga)
288 Comfort+32
Discipline+10
Sailing+10 Map Room
Lucky Bird
Compass
Fencer
Cabin A (High Sea Saga)
288 Comfort+32
Discipline+10
Sailing+10 Lamp
Guardian Armor
Goddess Statue
Outlaw
Cabin - Outlaw (High Sea Saga)
160 Comfort+20
Research+6
Secret+10 Mess Hall
Ammo Room
Compass
Dojo
Noble
Cabin A (High Sea Saga)
288 Comfort+32
Discipline+10
Sailing+10 Pool
Golem
Cabin G (High Sea Saga)
96 Comfort+2 Courage+15 Mess Hall
Ninja
Cabin B (High Sea Saga)
240 Comfort+42
Harvest+14
Secret+8 Bath
Training Room
Dance Hall
Hero
Cabin A (High Sea Saga)
288 Comfort+32
Discipline+10
Sailing+10 Museum
Dojo
Guardian Armor
Legendary Sword
Ruler
Cabin A (High Sea Saga)
288 Comfort+32
Discipline+10
Sailing+10 Museum
Bench
Fancy Chair
Dealer
Cabin - Dealer (High Sea Saga)
32 Comfort+10 Library
Art Room
Chat Room
Mail Room
News Room
Tycoon
Cabin A (High Sea Saga)
288 Comfort+32
Discipline+10
Sailing+10 Museum
Juice Bar
Rebel
Cabin B (High Sea Saga)
240 Comfort+42
Harvest+14
Secret+8 Flowers
Bush
Tree
Killer
Cabin E (High Sea Saga)
64 Comfort+12
Discipline+4
Melee+15 Dojo
Furry
Cabin A (High Sea Saga)
288 Comfort+32
Discipline+10
Sailing+10 Tree
Goddess Statue
Monkey
Cabin - Monkey (High Sea Saga)
288 Comfort+38
Discipline+12
Courage+15 Art Room
Dart Room
Casino
Robot
Cabin Robot (High Sea Saga)
320 Comfort+44
Research+14
Secret+20 Juice Bar
Lavatory
Pig Stall
Goddess Statue
Dueler
Cabin E (High Sea Saga)
64 Comfort+12
Discipline+4
Melee+15 Training Room
Master Dojo
Dojo
Sumo
Cabin B (High Sea Saga)
240 Comfort+42
Harvest+14
Secret+8 Mess Hall
Dojo
Professor
Cabin A (High Sea Saga)
288 Comfort+32
Discipline+10
Sailing+10 Bench
Tree
Study
Aquarium
Fiend
Cabin G (High Sea Saga)
96 Comfort+2 Courage+15 Mess Hall

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