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Revision as of 11:53, 4 June 2020

Kingdom Adventurers gamenav iconKingdom Adventurers Guide

Equipment Facilities Skills Houses Eggs Items Treasure Trophy Research Map Monsters Collector Job Center Friend IDs
Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough


Facility can be build inside or outside the town and some facility can be placed inside the house. Beside make it easier for growing your Town, it can specifically increase stats of your resident when repeatedly used and make them stronger. There is numerous ways to got them from Research, buy it from Shop, Gacha Intro A-D rank facilities (not recommended, better wait for Facility Trade Ticket from Maps Reward or Ranking Board daily).

Specifically of Amenity and Indoor stats listed are at level 1. The stats maybe different if close to another facilities that have compability/synergy. Just keep in mind when resident used the facilities, not all stats will increased like the table, maybe just 1 or 2 stats will go up or maybe just got an item from it.

  • Raise your Town Hall for more Research available.
Abbreviation List
SB LN ST HGB IO Bz SC StC PC CC TH
Sturdy Board Large Nail Strong Rope High Grade Brick Iron Ore Bronze Silk Cloth Strong Cloth Pretty Cloth Copper Coin Town Hall


Environment

Image Facility Note Unlock Req.
Land S 6 x 6 tiles Initially Available
Land M 6 x 8 tiles
Land L 8 x 8 tiles
Land XL 8 x 10 tiles
Gravel Path Boosts movement speed Initially Available
Road Boosts movement speed
Bridge
Gate A gate in your defensive walls
(AoE: Max Durability +7%)
SR 9+
CC 35+
Torch
Torch Expands a territory a little
(1 sq ; Radius 7)
Nighttime Meeting Place Expands a territory a little
(1 sq ; Radius 8)
LWT
Low Watchtower Expands a territory a little
(1 sq ; Radius 10)
Turret Expands a territory a little
(2 sq ; Radius 12)
SR 75+
CC 9999+
TH 50?
Wall : Fence Slightly helps defend the town from attack
(AoE: HP EXP +5%)
Wall: Wood Moderately helps defend the town from attack
Defensive Wall Decently helps defend the town from attack
Castle Wall Remarkably helps defend the town from attack
Chaos Stone Place outside town to attract monters at night Get from Survey
Reclaimed Land Build bridges across water Get from Survey

Materials

The full storehouses makes collected items go wasted. Can be obtain by: Research, Gacha, Survey.

Facility Note Unlock Req.
Storehouse (Items) 40 /unit Initially Available
Storehouse (Treasure) 16 /unit Initially Available
Storehouse (Grass) 20 /unit Initially Available


*When the resource got full

Storehouse (Wood) 20 /unit Initially Available


*When the resource got full

Storehouse (Food) 20 /unit Initially Available


*When the resource got full

Storehouse (Ore) 20 /unit Initially Available


*When the resource got full

Storehouse (Mystic Ore) 20 /unit Initially Available


*When the resource got full

Storehouse (Eggs) 16 /unit Initially Available
Storehouse (Energy) 20 /unit Initially Available
Copper Coin Box ∞ Unlimited ∞ TH 5
Silver Coin Box ∞ Unlimited ∞
Gold Coin Box ∞ Unlimited ∞
Plantation Produce Wood Initially Available


*Emptied the resource first

Field Produce Grass
Ranch Produce Food
Mine : Ore Produce Ore
Mine : Mystic Ore Produce Mystic Ore
Mine : Energy Max produce 50 Initially Available
High Grade Storehouse (Item) 300 / unit Get from Survey
High Grade Storehouse (Treasure) 50 / unit Get from Survey
High Grade Storehouse (Grass) 100 / unit Get from Survey
High Grade Storehouse (Wood) 100 / unit Get from Survey
High Grade Storehouse (Food) 100 / unit Get from Survey
High Grade Storehouse (Ore) 100 / unit Get from Survey
High Grade Storehouse (Mystic Ore) 100 / unit Get from Survey
High Grade Storehouse (Eggs) 50 / unit Get from Survey
High Grade Storehouse (Energy) 150 / unit Get from Survey



Amenity

Can be obtain by: Research, Gacha.

Facility HP MP Vigor ATK DEF SPD Luck INT DEX Gather Move Heart Note Unlock Req.
Outdoor: Analysis Lab Merchant can extract Treasure here SB 9+
CC 40+
Outdoor: Research Lab Researcher can Research Facility, Equipment and Potion Initially Available
Airport A place for flying ships to dock After the first Exclusive job was born
Bench 5 5 5 5 5 5 5 Used for recovery
Bonfire 10 Used to cook simple dishes SR 12+
CC 40+
Bushes Something good may happen when it's used
Day Care Used to care for the town's children
Expedition Hut Used for gathering materials outside of town
Flowerbed Something good may happen when it's used
Fountain Grants EXP when used
Goddess Statue 5 5 5 5 Grants EXP when used
Info Board Helps guide visitors to town
Kairo King Statue 10 10 10 10 10 10 10 15 15 15 15 15 A majestic bronze statue Trade Ticket Facility
Monster-Repelling Orb Lures away attacking monsters
(AoE: Max Durability +5%)
Monster-Repelling Slate Lures away attacking monsters
(AoE Max Durability +5%)
Monster-Repelling Sword Lures away attacking monsters
(AoE: Max Durability +6%)
Monster Statue Lures away attacking monsters
(AoE: Max Durability +5%)
Monster Stable Damages attacking monsters Initially Available
Pitfall Traps attacking monsters
(AoE: Max Durability +5%)
Rejuvenation Spring Used for recovery
Resource Center A place to store collectibles
Rest Stop 10 5 5 15 Grants EXP when used TH 4
Seedlings Something good may happen when it's used
Simple Stove 10 Used to cook simple dishes Initially Available
Stables Allows you to rent horses
(Aoe: Move EXP +5%)
Temporary Shelter Used for recovery
Thorny Trap Lures away attacking monsters
Wagon Yard Used to move things between towns
Wasteland Guide Restores wasteland outside of Town
Well 5 5 5 Makes MP and Vigor recover faster TH 4
Windmill Boosts durability of surrounding facilities
(Aoe Max Durability +20%)
  • AoE = Area of Effect

Indoors

Can be obtain by: Research, Gacha, Shop (Artisan) depending Level Workbench and the INT of the Artisan.

Facility HP MP Vigor ATK DEF SPD Luck INT DEX Gather Move Heart Lvl Inc. Cost For Unlock Req.
Animal Figurine 10 10 No - Grants EXP when used
Bathtub 12 5 335 Handy when you need to recover
Bookshelf 5 15 10 3 130 Grants EXP when used
Candle 4 8 8 8 8 8 2 35 Grants EXP when used
Chair - Grants EXP when used
(AoE Heart EXP +5%)
Chest of Drawers 10 6 80 Grants EXP when used
Cooking Counter 10 10 4 425 Sometimes produces meals
Couch 12 12 12 12 6 335 Handy when you need to recover
Decorative Armor 3 20 4 - Grants EXP when used
Decorative Plant 3 10 10 3 55 Sometimes produces items
Desk 15 3 40 Grants EXP when used
Dining Table 5 5 5 5 15 15 15 15 15 3 55 Sometimes produces meals
Double Bed No - Available when Commoner's House had build
Dresser 20 3 185 Grants EXP when used
Fireplace 5 10 4 - Sometimes produces meals
Flower 3 15 15 12 15 2 135 Sometimes produces items
Flower Vase 10 No 70 Grants EXP when used
Friend Bed No - A place for your friends to stay
(AoE: Luck EXP +5%)
Glittering Stone 10 10 10 15 15 4 - Sometimes produces ore
Guest Bed No - A place for visiting adventurers to stay
(AoE: Vigor EXP +5%)
Kairo King Statue 10 10 10 10 10 10 10 15 15 15 15 15 - Facility Trade Ticket
Kitchen Shelves 10 3 40 Sometimes produces meals
Magic Training Ground 20 12 12 - Used for training to improve stats
Monster Room No -
Ore Workbench 10 10 10 No - Sometimes produces ore
Pansey 3 15 15 15 2 175 Sometimes produces items
Rainwater Barrel 10 5 75 Produce Spring Water
Rejuvenating Bath 195 Handy when you need to recover
Shelf 15 3 85 Grants EXP when used
Shooting Range 5 20 8 - Used for training to improve stats
Stove 5 15 6 335 Sometimes produces meals
Study Desk 25 4 65 Grants EXP when used
Tomato 3 12 12 12 12 3 185 Sometimes produces items
Tool Workshop 10 No - Produce tools
Large Nail & Sturdy Board
Training Room 10 5 5 5 - Used for training to improve stats
Tree Nursery 10 No - Produces seeds
Vanity Mirror 15 4 - Grants EXP when used
Window 10 No - Grants EXP when used