Pocket Clothier Guide

Clothes Compatibilities Customers Items Jobs Manufacturers Staff Store Trophies
Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough

This page contains information about the endgame of this game. This includes information such as score calculation, carryovers, and other pertinent information.
This game "ends" on Y 16 M 4

Score CalculationEdit

Remaining Capital / 1000 how much money you have at the end of the game.
Best Month / 100 highest profit earned in a single month
Total Customers / 1 total number of customer visits
Total Unit Sales / 10 total number of unit sales
Record Profit Run x 1000 longest run of months where each month increased profit over the last
Profit Run (Months) x 50 the longest run of consecutively profitable months
Trophies Won x 1 the P tally of all trophies won
Total Style Level x 10 the sum of all customers' style
Total Staff Level x 20 the sum of all hired staff levels
Goods Found x 20 total number of different merchandise units found
Jobs Found x 100 total jobs found
Customers Found x 100 number of customers found


Does carry over

  • Stats for clothing, shelves, and staff
  • Discovered clothing combinations, customer careers, trophy names
  • Distributor rapport
  • Economic analyst's accuracy
  • Inventory capacity, up to 969 (if you increase your Inventory past this number, it will be 969 in your next new game)

Does not carry over

  • Clothes, items, shelves, fixtures, tenants, staff, customers, or trophies
  • Stats for fixtures or customers
  • Weather analyst's accuracy (it always resets to 50%)
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