|Ninja Village Guide ✍|
|Final Money||x 0.1|
|Total Forces||x 28|
|Provinces conquered||x 2200|
|Max Villager Level||x 100|
|Max Training Level||x 600|
|Items Researched||x 400|
|Total Visitors||x 10|
|Unification Bonus||x ??||Based on speed|
Does carry over
- One of your unlocked villagers (as your starting villager at the default level). Marukome gets replaced.
- Shop sales are saved and you get one unit of each environment structure that you unlocked previously (Eg. Flower Garden, Well, Garden, Scarecrow, Festival Drum, Fireworks).
- Kairo Armor (if you beat True Tokugama) - This follows you to a new game even if you unlock it -after- the game "ends." You can only have one Kairo Armor per save data.
- Kairo Mail (if you beat level 100 at the Training Grounds) - This follows you to a new game even if you unlock it -after- the game "ends." You can only have one Kairo Mail per save data.
Does not carry over
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