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Stores Locations, Themes and Angles Combos Series Scouting Staff Training Items Council projects
Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough


This page contains information about the endgame of this game. This includes information such as score calculation, carryovers, and other pertinent information.
This game "ends" on Y 20 M 4

Score Calculation[]

Item Multiplyer
Final Funds ÷ 3
Loan
Knowledge Points × 30
Subscribers × 8
Trophies Won (types) × 10,000
Highest Sales ÷ 333
Themes × 550
Locations × 2,000
Population ÷ 6
Total level of all stores × 3,500

Carryovers[]

Does carry over

  • Levels and combos of themes, locations and angles
  • Conch Shell
  • Types of advertisers (all at level 1)
  • Types of stores in town
  • Alpaca Bank in "Visit Bank" in the menu of the game

Does not carry over

  • Money
  • Levels of staff
  • Career history of staff (except the initial career)
  • Unlocked themes, locations and angles (except the initial ones)
  • Series (except the initial ones)
  • Items (except the Conch Shell)
  • Methods of recruiting new staff (except the initial ones)
  • Methods of publicizing (except the initial ones)
  • Number of subscribers
  • All kinds of stats of town
  • Population of town
  • Number of land of town
  • Budget for the Town Council
  • Projects of the Town Council
  • Sunny Finance in "Visit Bank"
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