Dream House Days Guide

Clothes Contests Tenants Furnishings Hobbies Items Jobs Special Rooms Pets Titles Trophies Friend IDs Transcript
IAPs Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough

This page contains information about the endgame of this game. This includes information such as score calculation, carryovers, and other pertinent information.
This game "ends" on Y 21 M 4

In Dream House Days, benefits carryover from the last point of time that you buy an item called Data Transfer. The Data Transfer first becomes available at the turn of Y 21. If you buy it, you'll have a chance to buy another at a later date when Pumpkin Products restocks.

Carry-overs stack across multiple play-throughs.

Also unlike normal Kairosoft games, this isn't when you unlock the ability to speed up the game (Menu > System > Settings > Speed > Fast). You can do that much earlier via Pumpkin Products.

Score Calculation[edit | edit source]

Happiness x 2
Research pts x 50 NOT includes spent RP
Trophies Each trophy is worth a different amount of points

Carryovers[edit | edit source]

Does carry over

  • Known special rooms, trophies (names only)
  • Levels of furnishings, jobs
  • Unlocked clothing
  • Fast Mode, Fast Research, Remove Ads
  • First Resident's stats
  • Items

Does not carry over

  • Trophies earned
  • Unlocked furnishings
  • Tickets
  • Money
  • Stat increases from items
Community content is available under CC-BY-SA unless otherwise noted.