Kairosoft Wiki
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*Unlocked furnishings
 
*Unlocked furnishings
 
*Tickets
 
*Tickets
  +
*Money
 
*Stat increases from items
 
*Stat increases from items

Revision as of 20:07, 18 August 2013

Dream House Days gamenav iconDream House Days Guide

Clothes Contests Tenants Furnishings Hobbies Items Jobs Special Rooms Pets Titles Trophies Friend IDs Transcript
IAPs Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough


This page contains information about the endgame of this game. This includes information such as score calculation, carryovers, and other pertinent information.
This game "ends" on Y 21 M 4

In Dream House Days, benefits carryover from the last point of time that you buy an item called Data Transfer. The Data Transfer first becomes available at the turn of Y 21. If you buy it, you'll have a chance to buy another at a later date when Pumpkin Products restocks.

Carry-overs stack across multiple play-throughs.

Also unlike normal Kairosoft games, this isn't when you unlock the ability to speed up the game (Menu > System > Settings > Speed > Fast). You can do that much earlier via Pumpkin Products.

Score Calculation

  • Happiness *2
  • Research pts *50 (includes spent RP)
  • Trophies (each trophy is worth a different amount of pts)

Carryovers

Does carry over

  • Known special rooms, trophies (names only)
  • Levels of furnishings, jobs
  • Unlocked clothing
  • Fast Mode, Fast Research, Remove Ads
  • First Resident's stats

Does not carry over

  • Trophies earned
  • Unlocked furnishings
  • Tickets
  • Money
  • Stat increases from items