m (→Carryovers) |
m (→Carryovers) |
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*Unlocked furnishings |
*Unlocked furnishings |
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*Tickets |
*Tickets |
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+ | *Money |
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*Stat increases from items |
*Stat increases from items |
Revision as of 20:07, 18 August 2013
Dream House Days Guide ✍ |
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This page contains information about the endgame of this game. This includes information such as score calculation, carryovers, and other pertinent information. | ||
This game "ends" on Y 21 M 4 |
In Dream House Days, benefits carryover from the last point of time that you buy an item called Data Transfer. The Data Transfer first becomes available at the turn of Y 21. If you buy it, you'll have a chance to buy another at a later date when Pumpkin Products restocks.
Carry-overs stack across multiple play-throughs.
Also unlike normal Kairosoft games, this isn't when you unlock the ability to speed up the game (Menu > System > Settings > Speed > Fast). You can do that much earlier via Pumpkin Products.
Score Calculation
- Happiness *2
- Research pts *50 (includes spent RP)
- Trophies (each trophy is worth a different amount of pts)
Carryovers
Does carry over
- Known special rooms, trophies (names only)
- Levels of furnishings, jobs
- Unlocked clothing
- Fast Mode, Fast Research, Remove Ads
- First Resident's stats
Does not carry over
- Trophies earned
- Unlocked furnishings
- Tickets
- Money
- Stat increases from items