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Dungeon Village 2 gamenav iconDungeon Village 2 Guide

Adventurers Equipment Jobs Structures Items Cauldron Enemies Quests Events Titles
Endgame / Replay Bugs & Cheats Manual Tips / Walkthrough
< Prequel

Dungeon Village 2 is an RPG town management sim and the sequel to Dungeon Village where you build a town, expand to new areas and help adventures grow and prosper as they fight stronger monsters and team up to defeat bosses.


Similar to Dungeon Village, adventurers will go out on their own to fight. After battling for a while, adventurers will return to your town to purchase supplies and equipment and relax to regain their stamina. The longer they fight, the more they will level up and improve their stats. Different Jobs will give different boosts to the skills they have. If an adventurer fights for too long and gets knocked unconscious, another adventurer will have to save them or you can use an item to revive them.

On top of watching your adventurers clear mobs by themselves, you can ask them to sign up to fight large gatherings of monsters and explore dungeons to gain EXP and items for further improvement to adventurers, buildings, or use within the cauldron. Completing these dungeons will raise your town's popularity, bringing more and more adventurers to your outpost. Dungeons also grant you more town points which can be used to purchase more buildings after leveling up your outpost.

After completing certain tasks, the Adventurer's Guild will give you medals to hand out to your adventurers. These medals will increase the adventurers' willingness to claim a house and fight enemies on their own.


When you defeat the final boss in each area, you gain access to the next. There are seven in total:

  • Plains
  • Forest
  • Tropics
  • Arctic
  • Magic
  • Eastern
  • Underworld

Each map also has a list of characters that can be recruited by viewing Info - World Map - Local Residents and fulfilling their trait requirements to be unlocked. There are 3 recruitable adventurers listed at the end of the list that can join your team - the rest are customers that will visit your stores.


Each adventurer has their own levels for jobs and stat modifiers. You can equip each adventurer with items and give them consumables. These will help raise some of their stats. Adventurers will move into your outpost upon reaching a certain satisfaction level. After which, they will become more satisfied and be more willing to fight enemies. They will also give you a special item or building upon moving in.


Like the first game, there is a wide variety of jobs an adventurer can take, including new ones. Leveling up a job to level 10 gives certain boosts for certain jobs ranging from simple stat buffs to a single skill to powerful spells that can be used in battle; you will also be prompted to either choose a new profession or keep their current one. Unlike in the first game, it is possible to level up jobs beyond level 10; however, the required XP rises sharply after level 10. Some local adventurers (like the Kobold) have unique jobs and cannot change jobs.

Equipment and Presents[]

Equipment is divided into 4 categories:

  • Weapons
  • Armor 1
  • Armor 2
  • Accessories

You may also give non-equipment items as presents which can raise some stats.

Structures / Facilities[]

Building facilities is the main way to attract more adventurers and visitors to your outpost. These are divided into 3 categories:

  • Equipment
  • Stores
  • Food/Drink

Each structure has a certain upkeep amount. You can build structures more than once in your town to allow extra adventurers to use facilities at the same time (for example, the inn can only hold 4 adventurers at once).


Items are used to enhance adventurers and facilities.


The cauldron is a way to spend items, converting them into 4 essences (fire, lightning, ice, and dark). These essences can be spent to upgrade weapons and unlock new buildings and equipment. Spending more items in the cauldron gains you knowledge points which automatically unlock different avenues to spend your essence on. In the beginning, it is only possible to spend 10 items at once. However, after completing the Expand Cauldron 1 and Expand Cauldron 2 events, the cauldron's size can be increased to 20 and 30 respectively.


Many enemies exist in the game, with the two main types being normal and boss enemies. Enemies can be fought in two different ways: through adventurers finding and attacking or being attacked by enemies roaming on their own, or during quests. Enemies in quests can be found in Dungeons, in overworld Mob Groups of a single enemy type, or as an overworld Boss.


As time passes and new adventurers join you, new quests will open up for completion. Each quest will have a fee to start the quest as well as a secondary fee to recruit adventurers who did not initially sign up to join the quest. In the game, there are three types of quests: Dungeons, Mob Groups, and Bosses.


Titles can be acquired from contests or getting certain traits at high point-values during town evaluation (March, 4th Week) every year. Diamond Points and Population are rewarded for unlocking new titles.

Bugs & Cheats

Bug-game dev story Bugs and cheats listed below can be replicated on a device without the need of cheat tools.
  • It is possible to store extra high end weapons before changing maps. Requirements: An adventurer who can change jobs to and from the Kung Fu Master. Before moving on to the next map, equip as many characters with the most expensive weapon you have access to. Then change their job to Kung Fu Master. This will dump the weapon into your inventory to gift to another Adventurer. You can carry these items through map changes. Also would allow you to covert Town Points into Satisfaction and Work.


External Links[]

Language packs[]

Language Pack icon Language packs are community made translations of a specific game into a language not otherwise supported by Kairosoft. If you wish to create one, you can download the english CSV file here.
See the language packs page for details.
Language CSV Author(s) Source Notes