|Game Dev Story Guide ✍|
To make a game for a console, you must first buy a license for it (except pc games), unless you make your own console. Often the more expensive and newer the console, the more money you will make with your game.
Once a console is removed from the market, you may no longer create games for it. If you make a new console, your old one will be removed. PC Game console will never be taken off the market, along with any console after the Mini Status.
Available Consoles[edit | edit source]
For more on companies, go here. Prices in the list below are in dollars.
|Company||Unlock Condition||Removed On1||Name Pun|
|PC Game||10.0K||∅||None||Initially Available||Never||∅|
|Microx SX||50.0K||200.0K||Microx||Initially Available||Y 6 M 2 W 1||MSX|
|Exodus||180.0K||400.0K||Senga||Y 1 M 11 W 1||Y 6 M 6 W 1||Sega Genesis - Both are books in the bible.|
|IES||300.0K||800.0K||Intendro||Y 3 M 2 W 1||Y 7 M 7 W 1||NES|
|Game Kid||250.0K||550.0K||Intendro||Y 3 M 11 W 1||Y 16 M 12 W 1||Game Boy|
|Play Gear||450.0K||1,050.0K||Senga||Y 5 M 6 W 1||Y 10 M 6 W 1||Game Gear|
|PCC-FQX||300.0K||680.0K||Nipon||Y 6 M 2 W 1||Y 11 M 2 W 1||PC-FX|
|NEONGEON||400.0K||2,200.0K||Nipon||Y 7 M 2 W 1||Y 9 M 4 W 1||Neo Geo|
|Game Swan||550.0K||4,500.0K||Microx||Y 7 M 6 W 1||Y 17 M 5 W 1||Wonder Swan|
|Super IES||600.0K||5,000.0K||Intendro||Y 7 M 8 W 1||Y 11 M 7 W 1||Super NES/SNES|
|Virtual Kid||400.0K||1,800.0K||Intendro||Y 8 M 8 W 1||Y 11 M 12 W 1||Virtual Boy|
|PlayStatus||650.0K||10,000.0K||Sonny||Y 10 M 6 W 1||Y 18 M 2 W 1||PlayStation|
|Playdion||850.0K||15,000.0K||Nipon||Y 10 M 8 W 1||Y 19 M 4 W 1||Playdia|
|Uranus||650.0K||12,000.0K||Senga||Y 10 M 11 W 1||Y 19 M 2 W 1||Sega Saturn - Both are planets.|
|Game-Box||850.0K||25,000.0K||Intendro||Y 11 M 2 W 1||Y 18 M 11 W 1||GameCube|
|Mini Status||950.0K||20,000.0K||Sonny||Y 12 M 6 W 1||Never||PlayStation Portable/PSP|
|Intendro DM||1,000.0K||35,000.0K||Intendro||Y 16 M 2 W 1||Never||Nintendo DS|
|PlayStatus 2||1,000.0K||40,000.0K||Sonny||Y 17 M 6 W 1||Never||PlayStation 2|
|Microx 480||1,200.0K||50,000.0K||Microx||Y 17 M 9 W 1||Never||Xbox 360|
|Whoops||1,600.0K||80,000.0K||Intendro||Y 18 M 5 W 1||Never||Wii - pun on people accidentally throwing their controllers.|
|Harpo Drive||1,300.0K||90,000.0K||Senga||Y 19 M 7 W 1||Never||MegaDrive or Dreamcast
|Play Popo X||1,500.0K||99,999.9K||Nipon||Y 19 M 11 W 1||Never||Playstation 3 - Probably got sold to Nipon and then the name got changed during the transfer process; It looks like a PlayStation 3 too.|
|Jupiter 512||350.0K||64,000.0K||Karoisoft||After your 2nd "Game of the Year" Award||Never||NASA Mars Rover (when released, your assistant says it can be used to explore space, and it has a physical resemblance as well, including the same wheels as the current rover)|
|GameJohn||350.0K||64,000.0K||Karoisoft||After your 5th "Game of the Year" Award||Never||A pun on people playing games in the "John".|
1. After a time a console is removed from the market, and no new games can be made for it.
Making Consoles[edit | edit source]
To make a console, you must have at least one Hardware Engineer. Making a console takes quite a bit of time, and you will almost always have your fan base shrink at least once for not releasing a game (having high stats and use lots of Dead Bull to finish quickly helps prevent this). To build a console, you must be in the level 3 office.
|Standard normal/portable console design|
|Normal/portable console design when|
using Potato Chip and Punch Cards
- Console (Cost: 6,000.0K)
- Portable (Cost: 4,000.0K)
- 16-bit Chip (Cost: 1,000.0K)
- 32-bit Chip (Cost: 10,000.0K)
- 64-bit Chip (Cost: 50,000.0K)
- Potato Chip (Cost: 90,000.0K) - must have 4 hardware engineers on your team
- Cartridge (Cost: 3,000.0K)
- CD-ROM (Cost: 5,000.0K)
- DVD-ROM (Cost: 15,000.0K)
- BD-ROM (Cost: 35,000.0K)
- Punch Cards (Cost: 93,999.9K) - must have 6 hardware engineers on your team
Trivia[edit | edit source]
- The IES console is featured on Game Dev Story icon.
- The Play Gear, Super IES, & Game Swan are featured on Game Dev Story banner.