|Game Dev Story Guide ✍|
To make a game for a console, you must first buy a license for it (except pc games), unless you make your own console. Often the more expensive and newer the console, the more money you will make with your game.
Once a console is removed from the market, you may no longer create games for it. If you make a new console, your old one will be removed. PC Game console will never be taken off the market, along with any console after the Mini Status.
For more on companies, go here. Prices in the list below are in dollars.
|Company||Unlock Condition||Removed On1||Name Pun|
|PC Game||10.0K||∅||None||Initially Available||Never||∅|
|Microx SX||50.0K||200.0K||Microx||Initially Available||Y 6 M 2 W 1||MSX|
|Exodus||180.0K||400.0K||Senga||Y 1 M 11 W 1||Y 6 M 6 W 1||Sega Genesis - Both are books in the bible.|
|IES||300.0K||800.0K||Intendro||Y 3 M 2 W 1||Y 7 M 7 W 1||NES|
|Game Kid||250.0K||550.0K||Intendro||Y 3 M 11 W 1||Y 16 M 12 W 1||Game Boy|
|Play Gear||450.0K||1,050.0K||Senga||Y 5 M 6 W 1||Y 10 M 6 W 1||Game Gear|
|PCC-FQX||300.0K||680.0K||Nipon||Y 6 M 2 W 1||Y 11 M 2 W 1||PC-FX|
|NEONGEON||400.0K||2,200.0K||Nipon||Y 7 M 2 W 1||Y 9 M 4 W 1||Neo Geo|
|Game Swan||550.0K||4,500.0K||Microx||Y 7 M 6 W 1||Y 17 M 5 W 1||Wonder Swan|
|Super IES||600.0K||5,000.0K||Intendro||Y 7 M 8 W 1||Y 11 M 7 W 1||Super NES/SNES|
|Virtual Kid||400.0K||1,800.0K||Intendro||Y 8 M 8 W 1||Y 11 M 12 W 1||Virtual Boy|
|PlayStatus||650.0K||10,000.0K||Sonny||Y 10 M 6 W 1||Y 18 M 2 W 1||PlayStation|
|Playdion||850.0K||15,000.0K||Nipon||Y 10 M 8 W 1||Y 19 M 4 W 1||Playdia|
|Uranus||650.0K||12,000.0K||Senga||Y 10 M 11 W 1||Y 19 M 2 W 1||Sega Saturn - Both are planets.|
|Game-Box||850.0K||25,000.0K||Intendro||Y 11 M 2 W 1||Y 18 M 11 W 1||GameCube|
|Mini Status||950.0K||20,000.0K||Sonny||Y 12 M 6 W 1||Never||PlayStation Portable/PSP|
|Intendro DM||1,000.0K||35,000.0K||Intendro||Y 16 M 2 W 1||Never||Nintendo DS|
|PlayStatus 2||1,000.0K||40,000.0K||Sonny||Y 17 M 6 W 1||Never||PlayStation 2|
|Microx 480||1,200.0K||50,000.0K||Microx||Y 17 M 9 W 1||Never||Xbox 360|
|Whoops||1,600.0K||80,000.0K||Intendro||Y 18 M 5 W 1||Never||Wii - pun on people accidentally throwing their controllers.|
|Harpo Drive||1,300.0K||90,000.0K||Senga||Y 19 M 7 W 1||Never||MegaDrive or Dreamcast
|Play Popo X||1,500.0K||99,999.9K||Nipon||Y 19 M 11 W 1||Never||Playstation 3 - Probably got sold to Nipon and then the name got changed during the transfer process; It looks like a PlayStation 3 too.|
|Jupiter 512||350.0K||64,000.0K||Karoisoft||After your 2nd "Game of the Year" Award||Never||NASA Mars Rover (when released, your assistant says it can be used to explore space, and it has a physical resemblance as well, including the same wheels as the current rover)|
|GameJohn||350.0K||64,000.0K||Karoisoft||After your 5th "Game of the Year" Award||Never||A pun on people playing games in the "John".|
1. After a time a console is removed from the market, and no new games can be made for it.
To make a console, you must have at least one Hardware Engineer. Making a console takes quite a bit of time, and you will almost always have your fan base shrink at least once for not releasing a game (having high stats and use lots of Dead Bull to finish quickly helps prevent this). To build a console, you must be in the level 3 office.
|Standard normal/portable console design|
|Normal/portable console design when|
using Potato Chip and Punch Cards
- Console (Cost: 6,000.0K)
- Portable (Cost: 4,000.0K)
- 16-bit Chip (Cost: 1,000.0K)
- 32-bit Chip (Cost: 10,000.0K)
- 64-bit Chip (Cost: 50,000.0K)
- Potato Chip (Cost: 90,000.0K) - must have 4 hardware engineers on your team
- Cartridge (Cost: 3,000.0K)
- CD-ROM (Cost: 5,000.0K)
- DVD-ROM (Cost: 15,000.0K)
- BD-ROM (Cost: 35,000.0K)
- Punch Cards (Cost: 93,999.9K) - must have 6 hardware engineers on your team
- The IES console is featured on Game Dev Story icon.
- The Play Gear, Super IES, & Game Swan are featured on Game Dev Story banner.