|Pocket Academy Guide ✍|
Careers are what your students strive to be after the graduate. While more difficult careers have a higher chance of a student failing to graduate, they often pay considerably more, of which you then get a 3% bonus if they pass. Note that for some careers not even perfect grades will assure them passing. As money from graduates passing is one of the most important sources of income, it's important to give student realistic goals. If students fail, they will graduate as a part-timer.
Unlike other things in the game, there seems to be many ways to unlock different careers paths, possibly based on what map is chosen, or other criteria. The Int stat of a student seems to increase the odds of a new career path being found. The in-game manual states that new careers paths are discovered "when students enter facilities or pass challenges" with "more lucrative paths" being more difficult. There is a chance that unlocking careers is actually a completely random process, purely based on luck.
While students while pick careers as the game progresses, students won't always have chosen a career by the time they graduate, and will instead graduate as a part-timer. It is recommended to use a Career Book to give them a career.
A few careers (such as Astronaut) require a certain number of students to successfully graduate in that career before certain structures can be unlocked.
|Part-timer||$8K||Initially available, default career. Given to students who do not pick careers or fail|
|Conductor||$120K||Unlocked after students visit the Music Rm during a Choral Comp at least once|
Unlocked after students visit the Lab during a Science Fair at least once (1% chance)
While listed in the game files, the following may not exist in-game:
- S Business
- M Business
- L Business
While they may not exist for students to choose, S, M and L Businesses appear to be the initial careers of some students. Politician is not known to appear anywhere.